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#14 Endgame Part 3 (Sites Gameplay)

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Luka Patajac

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As far as im concerned this whole balance only made it as if devs wanted ds servers be warzone more than anything else.
 

itzmee

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@Highway 8 drain is way too much low. There is no way for us to attack and drain , very sorry very bad rates. Just login now and look at the number of defenders u would know. 20hp drain was the correct one. But it's not again easy to take buildings with 20hp. Defenders wants to be defenders and attackers remain to be attackers as long as the drain is very difficult , if the drain is easy and quick then ally understands that point that defending all the buildings on eu1 costs more so the big clans come to agreement to share the map. That should be the whole point. We missed the whole meaning of the update sadly.
 

itzmee

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@Highway just look at how easily ally draining our camps without fighting. The words they use against us is their actions and not ours.
 

Galaxy

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I would really like to know how fun and above all, how balanced it will be, forcing the attackers to face the defenders, who are already prepared and expecting an attack, limiting any type of strategy from the attackers to the extreme?

someone who gives a valid argument
 

Pleiadian

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Any member of this forum should have their game account linked to their forum account.

We have the same person writing on 2 forum accounts and creating spam here.

Some of them are tagging developers like no tomorrow. Some of their posts are purely provocative. Some of their posts are nothing you would describe as informative or constructive feedback.

Can you maybe start clearing those spammers out?
 

itzmee

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I would really like to know how fun and above all, how balanced it will be, forcing the attackers to face the defenders, who are already prepared and expecting an attack, limiting any type of strategy from the attackers to the extreme?

someone who gives a valid argument
Exactly atleast u got the point. Earlier we could attack anytime , now fixed time so they waiting for attackers. And the drain rate is too slow for this type of active server who is helping each other.

And the amount of victim card play over the forum is way too much and the ground reality is totally a different story.
Any clan can become as big as the ally clan when the clan has buildings. Clan lose buildings = PPL leave to other clan which have buildings. In eu1 case unfortunately all clans ally with itself and no single clan have any chance. Gotta leave the game . @Highway thanks for all the updates . Finally had to leave the game.
 

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Some additional rough ideas to throw in to reduce the impact of ally side clans:

Adrenaline rush
  • Getting Attacker or Defender status grants a buff “Adrenaline” Buff to the player that runs for 5 seconds and gets reapplied automatically as long as the player is in the building radius
  • “Adrenaline” Buff grants the ability to always use the skills on max power only in pvp attacker vs defender
    • Will not deplete the regular max power bar
    • Heal task is not affected as it does not have a target
  • This buffs gives ally side clans less power and reduce their influence as they will not get the buff benefits
Declare War
  • Once a clan attacks a building (or even just a player) it will be marked to be in war with the owner clan for 24 hours
  • Being in war with a clan means that the clan can not use buildings from the clan in protected state (outside of conflict)
  • Having a clear war list should make it better to handle side clans to think before they attack their ally of the to explit the system
  • Effects of clan in war can be extended if needed with other elements



This is really just a draft and might help to find better alternatives
For no reason at all, as I said a few posts ago, you should want to keep your alliances, not try to end them. Putting this at stake is bringing mass disagreement against the community
 

Galaxy

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I would really like to know how fun and above all, how balanced it will be, forcing the attackers to face the defenders, who are already prepared and expecting an attack, limiting any type of strategy from the attackers to the extreme?

someone who gives a valid argument
waiting for the arguments of those who support this new gameplay
 

..Arcadius..

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They say they do have enemies. Over the time the players of the enemy clan tend to join the ally as there is no other option for them to make rex and win elections indirectly forcing them to join the ally.

Nkfs too attacked the ally and now the member of nkfs - Sami has join found? Seems there is no answer for it. Enemy clan doesn't have chance to win against these many number of players.
Interesting point. But you missed a small detail; Sami already has sheriff ;)1713467661465.png
 

silence whisper

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I believe that everything is done to make the attackers lose immediately.

The game comes down to making dd and collecting gold.... Gold will also be taken away because those who should be are not winning
 

OrionZG

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Some additional rough ideas to throw in to reduce the impact of ally side clans:

Adrenaline rush
  • Getting Attacker or Defender status grants a buff “Adrenaline” Buff to the player that runs for 5 seconds and gets reapplied automatically as long as the player is in the building radius
  • “Adrenaline” Buff grants the ability to always use the skills on max power only in pvp attacker vs defender
    • Will not deplete the regular max power bar
    • Heal task is not affected as it does not have a target
  • This buffs gives ally side clans less power and reduce their influence as they will not get the buff benefits
Declare War
  • Once a clan attacks a building (or even just a player) it will be marked to be in war with the owner clan for 24 hours
  • Being in war with a clan means that the clan can not use buildings from the clan in protected state (outside of conflict)
  • Having a clear war list should make it better to handle side clans to think before they attack their ally of the to explit the system
  • Effects of clan in war can be extended if needed with other elements



This is really just a draft and might help to find better alternatives
They seem like good ideas to me, but I think the RAGE implant should no longer exist if this new “adrenaline” effect is add.
 
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silence whisper

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I would go the other way...clans that buildings are not attacked and are inside atacks areas become attackers.... this would get rid of allies
 

Mufasa

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Sometimes everything could be solved by having dino classes with different passive abilities, some that influence the drainage or defense of portals.
 

Rockspider19

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What if they ban all of Europa_1? So they stop fighting and spamming things in the forum XD, (although there are some who do give coherent opinions)
they'd just move to different servers sadly
 

Rockspider19

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I dont think its fair that so much time and energy is going into balancing eu1. They chose to all join one side and wait in line for elections.They should be treated the same as the other servers.
 

Rockspider19

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@Highway can we have a fair fight in case if attackers and defenders benefits has to be neutral?

Better way to do it is let's say I attack a clan called found then only the found players can attack me back and other other players. So this way it forces the clan members to protect their buildings than go protect other buildings.

There are certain loopholes in it but can be corrected. Like all active players from other clans join found when we attack found buildings. To prevent this clan can only accept players before attack phase and then have them ready. This can be better and fair attack than bully smaller clans.
"fair fight" does not exist in eu1.
 

OrionZG

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I know Endgame 3 is still to be solved, but I would like to see more PVE or PVP content for clans or groups, not just generic missions like the current ones, we need more dynamic and fun missions with better rewards, so we could encourage and motivate smaller clans, clans that remain stagnant or do not progress and consequently, players leave the game because of the lack of dynamic content (someday I will make a post about it).
 

Hardwell

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If the idea of different healing rates depending on the no. of gates hold + Higher yield = low HP gates in place i think it's too punishing on the defender/map holder.

The low heal rate is already the risk for their big clan and big rewards in the tower.....

Using manual DD to upgrade yield will be better so if allies wanna trade they will think about the DD they invested in the building before blindly trading with no penalty.....


Idea: HP armor
Upgrading yield also increases armor hp on the tower.

Basic: no armor
Good: +700 armor (vanish after 15 mins)
Very good: +1000 armor (vanish after 30 mins) ---> 1 HR CONFLICT , x2 of duration for 2 hrs conflict
Excellent: +1300 armor (vanish after 45 mins)

With these hopefully people will upgrade their yield... and not see upgrading yield as that punishing......
For this idea the draining of armor hp doesnt contribute to the overall site drain % sooo it will make alliance not drain one another. Forces people to cherish their building more and prevent map trade......
 

Highway

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For this idea the draining of armor hp doesnt contribute to the overall site drain % sooo it will make alliance not drain one another. Forces people to cherish their building more and prevent map trade......
Ahh that makes it clear. So there is an armor (like additional HP) that gets drained first that can not be repaired? Nice idea.
 

Hardwell

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Ahh that makes it clear. So there is an armor (like additional HP) that gets drained first that can not be repaired? Nice idea.
But it disseaper after period of time
 

itzmee

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@Highway u saw what happened on eu1 I hope. Ally just trade maps with each other and make camps 100%, 200% and buy time which in their terms is "FAIR" and getting game without even being online and firing any bullet , on contrary we using brachi is so called unfair and saying without fight.

I really have a good idea to tackle this problem ,
If a attacker clan attacks a particular clan's camp hence declaring war on it , the attacker clan and the defender clan must fight alone in order to get or keep their buildings. Most of the time , the owner clan is off or not enough members to guard their camps yet the ally members decided to guard so they keep getting fame. Need to tackle this problem. And this is the only way to achieve this. Other clans other than the war declared clans( attacker n defenders) cannot attack anyone else which makes the war more fair. If defenders clan members are offline or not sufficient players online , obviously they tend to lose the camps which is very fair.

Some loopholes in it is defender clan can ask the ally clan members who is currently online to join defenders clan to help them. In order to stop it , the clans can accept the invites 3-5 hrs advance the attack phase so their cannot be any loopholes. Attackers can see which clan has less active members and they can take their camps which makes it fair fight bring back -20hp drain rate and 10hp recovery rate.

Making all camps same health 2400.
This makes more sense and let's call for a fair war.
 

Hardwell

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But it disseaper after period of time
As I see the war nows people aren't even protecting their tower as valuable stuffs they just go about trading and making sure their ally get it. Once tower has its own characteristic people will start to cherish the tower...

As of now tower require a click of a button just to upgrade yield..... U don't even need to commit.....and invest to the towers so people don't feel the value of tower and just trade them....
 

Hardwell

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And once towers have meaning and value, a clan would rather be less helpful with other clan mate instead of going to other map to aid their allies they might only linger in 1 map to help out 1 or 2 other clan within the same map.... This will naturally break alliance and instead only create buddyship and partnership with 1 or 2 clans
 

istencsaszar

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8 draining speed? Really? With 2 known exploits benefitting defenders who heavily outnumber attackers (hence will win every poll in existence)?
And now even considering the idea of armor for gates...

This is just to rub it in the attackers' face at this point. What a joke.
 

Highway

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8 draining speed? Really? With 2 known exploits benefitting defenders who heavily outnumber attackers (hence will win every poll in existence)?
And now even considering the idea of armor for gates...

This is just to rub it in the attackers' face at this point. What a joke.
The repair speed on EU1 is also reduced to 1.
At least give it a try if it works?
 

.NightPhamtom.

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@Highway am5 server offline since hours now do you know when we will be able to join it again ?
 

itzmee

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The repair speed on EU1 is also reduced to 1.
At least give it a try if it works?
We yesterday tried and got killed by 40 members atleast. What we got? Lost 20k dd.
 
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