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#14 Endgame Part 3 (Sites Gameplay)

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itzmee

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@Highway u saw what happened on eu1 I hope. Ally just trade maps with each other and make camps 100%, 200% and buy time which in their terms is "FAIR" and getting game without even being online and firing any bullet , on contrary we using brachi is so called unfair and saying without fight.

I really have a good idea to tackle this problem ,
If a attacker clan attacks a particular clan's camp hence declaring war on it , the attacker clan and the defender clan must fight alone in order to get or keep their buildings. Most of the time , the owner clan is off or not enough members to guard their camps yet the ally members decided to guard so they keep getting fame. Need to tackle this problem. And this is the only way to achieve this. Other clans other than the war declared clans( attacker n defenders) cannot attack anyone else which makes the war more fair. If defenders clan members are offline or not sufficient players online , obviously they tend to lose the camps which is very fair.

Some loopholes in it is defender clan can ask the ally clan members who is currently online to join defenders clan to help them. In order to stop it , the clans can accept the invites 3-5 hrs advance the attack phase so their cannot be any loopholes. Attackers can see which clan has less active members and they can take their camps which makes it fair fight bring back -20hp drain rate and 10hp recovery rate.

Making all camps same health 2400.
This makes more sense and let's call for a fair war.
 

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But it disseaper after period of time
As I see the war nows people aren't even protecting their tower as valuable stuffs they just go about trading and making sure their ally get it. Once tower has its own characteristic people will start to cherish the tower...

As of now tower require a click of a button just to upgrade yield..... U don't even need to commit.....and invest to the towers so people don't feel the value of tower and just trade them....
 

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And once towers have meaning and value, a clan would rather be less helpful with other clan mate instead of going to other map to aid their allies they might only linger in 1 map to help out 1 or 2 other clan within the same map.... This will naturally break alliance and instead only create buddyship and partnership with 1 or 2 clans
 

istencsaszar

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8 draining speed? Really? With 2 known exploits benefitting defenders who heavily outnumber attackers (hence will win every poll in existence)?
And now even considering the idea of armor for gates...

This is just to rub it in the attackers' face at this point. What a joke.
 

Highway

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8 draining speed? Really? With 2 known exploits benefitting defenders who heavily outnumber attackers (hence will win every poll in existence)?
And now even considering the idea of armor for gates...

This is just to rub it in the attackers' face at this point. What a joke.
The repair speed on EU1 is also reduced to 1.
At least give it a try if it works?
 

.NightPhamtom.

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@Highway am5 server offline since hours now do you know when we will be able to join it again ?
 

itzmee

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The repair speed on EU1 is also reduced to 1.
At least give it a try if it works?
We yesterday tried and got killed by 40 members atleast. What we got? Lost 20k dd.
 

itzmee

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The repair speed on EU1 is also reduced to 1.
At least give it a try if it works?
@Highway ally doesn't care as long as the drain rate is too low cos they obviously out number us. When the repair rate was 5 and 10 they still complained. Now the repair rate is set to as low as 1 and no complain? Why so? Because they obviously out number us and kill , one person is enough to heal the camps when we die and everyone wait at dv camps.
 

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8 draining speed? Really? With 2 known exploits benefitting defenders who heavily outnumber attackers (hence will win every poll in existence)?
And now even considering the idea of armor for gates...

This is just to rub it in the attackers' face at this point. What a joke.
You seems like an attacker in that server.

Draining an excellent gate in less than 1.8 minute seems reasonable to you?
 

Hardwell

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Hahaha eu1 dynamics is really kinda ruined
1 year ago when I was an Eu 1 player ...and didnt really understand the game instruction and game well so I just join any mapholder clan. They would have a long list of rules and regulations in their own discord.

Many of their rules will say Dont disrespect ppl, always ask the leaders before doing this doing that, don't drain other map without asking... So all new players will see this as the game official rule and laws. The clan will try to paint a picture that being a drainer means you are an outcast and hated and it's not just 1 clan all the existing clan in eu 1 does that and in the end eu 1 turn out to be this spanning alliance where people go in just to follow their rules and be harmony and peaceful.. eu1 is kinda like a private community server that have their own GM 😄
 

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We yesterday tried and got killed by 40 members atleast. What we got? Lost 20k dd.
Losing 20k DDs is something big to you?

Seriously?

You're making it as if you lost all your Dino Dollars.
 

Hardwell

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But I would suggest to.... Create a better instructions and guide in game where people can really follow their own path and make a story for themselves
 

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The repair speed on EU1 is also reduced to 1.
At least give it a try if it works?
I don’t think they’re realizing how hard and slow it is to repair a site with a +1/s rate. Maybe their tactics aren’t that good after all
 

DarkMyth.

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Losing 20k DDs is something big to you?

Seriously?

You're making it as if you lost all your Dino Dollars.
You’re currently replying to a guy making alts on forum following his in game alt names
 

Hardwell

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So whatever feedback you hear from eu1 people aren't really constructive as the DS they play are more lovey dovey and they really want peace and no action unlike other server. So I would suggest you divert your attention to other server which you still could rescue... eu1 is already a goner
 

istencsaszar

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The repair speed on EU1 is also reduced to 1.
At least give it a try if it works?
The defender alliance reacts in seconds as they are in a discord call, draining takes 6 minutes with this speed (on excellent gates, which are rare and alliance tends to keep them on lower yield). There is basically no point to try, it was hard enough with 4 minute drain time (remember, 0 or 1 gate taken during that whole update). Repair also takes only 1 player, even a low level or an alt can do it, so the defenders can still move freely.

The previous draining/repair speed was adequate for a small group of attackers to get 1-5 gates during each attack session (is that really too much?), which they will certainly lose during the next one as it's impossible to defend it from a large alliance. The thing is even if the attackers would be able to take a whole map it doesn't matter much, as they will 100% lose it during the next, so they can only get so much.

On other less populated servers we succeeded in taking almost entire maps (so not a skill issue) with just a few(3-5) low level players, so this update is impossible to be balanced without constant adjusting for the current population of each server.

You might also say to just get more clans on the attacker side. There are no more, the playerbase is very limited, same people for years.
 

itzmee

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Losing 20k DDs is something big to you?

Seriously?

You're making it as if you lost all your Dino Dollars.
Lost dds isn't the matter here but losing it where it's not even worth trying is. If it's so easy why don't u show us how to drain a gate which is 100 or 200% or infact 400% with -8hp where the defenders are 100 members?

I guess anyone who supports this update should show the Dev's this is how it's done.
 

itzmee

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So whatever feedback you hear from eu1 people aren't really constructive as the DS they play are more lovey dovey and they really want peace and no action unlike other server. So I would suggest you divert your attention to other server which you still could rescue... eu1 is already a goner
The reason for the update is help the attackers Right? Well the attackers before New update hold maps now they can't take buildings so the devs should support the attackers and not Kill their moral and lose 40 people from game and Kill it
 

Hardwell

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The reason for the update is help the attackers Right? Well the attackers before New update hold maps now they can't take buildings so the devs should support the attackers and not Kill their moral and lose 40 people from game and Kill it
Idk why you love eu 1 so much man .. don't disturb that "penguin club" server man. There are other server worth your attention not just eu 1
 

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I think it would be a nice idea if the Dinoville map could have some Claims , also to favor small levels
 

Luka Patajac

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I think it would be a nice idea if the Dinoville map could have some Claims , also to favor small levels
Expect if I am correct and you refer to ores around claims dv is pvp free zone so how would that work
 

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¿Qué tal la alianza que tiene los portales a Europa 1, entrega las torres y el mapa a los enemigos para que podamos terminar esta discusión de una vez por todas?.
 

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Any update over this weekend to test either different drain speed from different class of dino or maybe changes to portal yield upgrade, different drain power for according number of gate held?
 

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Expect if I am correct and you refer to ores around claims dv is pvp free zone so how would that work
You simply get duellist in dinoville in this way and allowing also low levels/new players to get golds/fame
 

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We drafted a concept to have dynamic drain rate based on the clan owned sites as we already mentioned here. Unfortunatly its not ready to be tested yet though. Check it out the concept and drop your feedback there:


For EU1:
We will go back to the -20 and +5 rate for now as this ensured a gameplay for both side. I know its hard to defend the tank attacker strategy but they barely managed only to get 3 sites out of 65 max (only ~5%!) with a lot of dollar invenstment. The dominating alliance also pulls of strategies that could also not considered as "fair" against such a small opposition even when they are in the majority on the server. I hope both sides understand this and can still enjoy combat vs. none until the next update is ready to go live.
 

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We drafted a concept to have dynamic drain rate based on the clan owned sites as we already mentioned here. Unfortunatly its not ready to be tested yet though. Check it out the concept and drop your feedback there:


For EU1:
We will go back to the -20 and +5 rate for now as this ensured a gameplay for both side. I know its hard to defend the tank attacker strategy but they barely managed only to get 3 sites out of 65 max (only ~5%!) with a lot of dollar invenstment. The dominating alliance also pulls of strategies that could also not considered as "fair" against such a small opposition even when they are in the majority on the server. I hope both sides understand this and can swhy till enjoy combat vs. none until the next update is ready to go live.
why not just make it for all servers instead of eu1? this just seems biased
 

Highway

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why not just make it for all servers instead of eu1? this just seems biased
I can understand that but its like that because EU1 is very different to other server structures. Its just temporary until the proposed concept is ready to go live, which hopefully balances it better naturally.
 

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I can understand that but its like that because EU1 is very different to other server structures. Its just temporary until the proposed concept is ready to go live, which hopefully balances it better naturally.
well its okay,eu1 will just keep gates at basic and good percentage and this wont affect them,lose lose
 

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well its okay,eu1 will just keep gates at basic and good percentage and this wont affect them,lose lose
Then the attackers in that server simply will farm gold from PvE.
 
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