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#14 Endgame Part 3 (Sites Gameplay)

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piotr50000009

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Who is desperate??
Fekete cannot take camps = ally say every update is attacker biased yet failed.

Fekete take buildings = ally not able to reach to buildings and they use brachi?? Who is desperate? Stop crying on forum just because we get 3 camps and fight it.
You use brachis too but i won't even go into that
 

Luka Patajac

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Yeah see, that's the thing honestly. I don't think they realize that if they just nerf ally insanely much everything else will be impacted as well. So even if ally goes down and someone eles takes over well, they're more screwed than the ally was. Uuunllesss devs for weird reason decide to revert the update the moment other people take over!
And what exactly you mean by everything else will be impacted as well?(Just curious really.)
 

itzmee

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I feel like a lot of the disagreement is coming from a different use of words. You associate the word "attacker" with your clan specifically, while I use it for any clan that is currently draining a site. Once you begin to drain a site, you become the attacker. If you managed to take that site, during the next Vulnerable phase you may choose to be a defender and protect it, while the ally would be an attacker in that case.

The fact that your clan can not defend against an army of AFK brachi is equally unfair, no one is denying that. Brachi's huge health pool is an asset because as long as a player is alive in the circle, he can keep draining it. But after you take your site from the big ally, I believe it would be ideal if you had some chance of successfully defending it. I have been asking for ways of accomplishing that in many of my previous replies. Why do you think the things I'm saying are biased? - I'm genuinely curious.
I say biased because ally out number us in many ways. If u want fair drain/heal then fight in fair way. Stop calling whole 100+ guys to fight 10 members. And as u said "attacker with my clan" currently no other clan is attacking ally or no other enemy clan has any camps or buildings cos ally made them tired.

Part of ur answer i agree is defending our camps , which I also want but practically it's not possible unless the owner of the building fight us alone and not with 100 guys.

They say they do have enemies. Over the time the players of the enemy clan tend to join the ally as there is no other option for them to make rex and win elections indirectly forcing them to join the ally.

Nkfs too attacked the ally and now the member of nkfs - Sami has join found? Seems there is no answer for it. Enemy clan doesn't have chance to win against these many number of players.
 

piotr50000009

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And what exactly you mean by everything else will be impacted as well?(Just curious really.)
Well imagine if ally disbands or loses or whatever and let's say for example fekete takes over, well someone else will come over and fekete will have to carry the impact, since ally is big it can deal with these type of things (i think, im not sure) but since fekete is a smaller clan compared to a big ally well.. all i can say is good luck defending with such rates
 

itzmee

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You use brachis too but i won't even go into that
Obviously. Any member can use any dino and any weapon. Ally use the gun and dino in certain combination that will kill the enemy as quickly as possible and on contrary attacker try to stand up as much as possible and it's totally fair. Nothing is unfair here. Ally complain these on forum is like crying.
 

Luka Patajac

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Well imagine if ally disbands or loses or whatever and let's say for example fekete takes over, well someone else will come over and fekete will have to carry the impact, since ally is big it can deal with these type of things (i think, im not sure) but since fekete is a smaller clan compared to a big ally well.. all i can say is good luck defending with such rates
Only reason why ally can deal with such things is cause they kill on whomever attacks any gate.
 
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Luka Patajac

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As far as im concerned this whole balance only made it as if devs wanted ds servers be warzone more than anything else.
 

itzmee

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@Highway 8 drain is way too much low. There is no way for us to attack and drain , very sorry very bad rates. Just login now and look at the number of defenders u would know. 20hp drain was the correct one. But it's not again easy to take buildings with 20hp. Defenders wants to be defenders and attackers remain to be attackers as long as the drain is very difficult , if the drain is easy and quick then ally understands that point that defending all the buildings on eu1 costs more so the big clans come to agreement to share the map. That should be the whole point. We missed the whole meaning of the update sadly.
 

itzmee

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@Highway just look at how easily ally draining our camps without fighting. The words they use against us is their actions and not ours.
 

Galaxy

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I would really like to know how fun and above all, how balanced it will be, forcing the attackers to face the defenders, who are already prepared and expecting an attack, limiting any type of strategy from the attackers to the extreme?

someone who gives a valid argument
 

Pleiadian

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Any member of this forum should have their game account linked to their forum account.

We have the same person writing on 2 forum accounts and creating spam here.

Some of them are tagging developers like no tomorrow. Some of their posts are purely provocative. Some of their posts are nothing you would describe as informative or constructive feedback.

Can you maybe start clearing those spammers out?
 

itzmee

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I would really like to know how fun and above all, how balanced it will be, forcing the attackers to face the defenders, who are already prepared and expecting an attack, limiting any type of strategy from the attackers to the extreme?

someone who gives a valid argument
Exactly atleast u got the point. Earlier we could attack anytime , now fixed time so they waiting for attackers. And the drain rate is too slow for this type of active server who is helping each other.

And the amount of victim card play over the forum is way too much and the ground reality is totally a different story.
Any clan can become as big as the ally clan when the clan has buildings. Clan lose buildings = PPL leave to other clan which have buildings. In eu1 case unfortunately all clans ally with itself and no single clan have any chance. Gotta leave the game . @Highway thanks for all the updates . Finally had to leave the game.
 

Mufasa

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Some additional rough ideas to throw in to reduce the impact of ally side clans:

Adrenaline rush
  • Getting Attacker or Defender status grants a buff “Adrenaline” Buff to the player that runs for 5 seconds and gets reapplied automatically as long as the player is in the building radius
  • “Adrenaline” Buff grants the ability to always use the skills on max power only in pvp attacker vs defender
    • Will not deplete the regular max power bar
    • Heal task is not affected as it does not have a target
  • This buffs gives ally side clans less power and reduce their influence as they will not get the buff benefits
Declare War
  • Once a clan attacks a building (or even just a player) it will be marked to be in war with the owner clan for 24 hours
  • Being in war with a clan means that the clan can not use buildings from the clan in protected state (outside of conflict)
  • Having a clear war list should make it better to handle side clans to think before they attack their ally of the to explit the system
  • Effects of clan in war can be extended if needed with other elements



This is really just a draft and might help to find better alternatives
For no reason at all, as I said a few posts ago, you should want to keep your alliances, not try to end them. Putting this at stake is bringing mass disagreement against the community
 

Galaxy

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I would really like to know how fun and above all, how balanced it will be, forcing the attackers to face the defenders, who are already prepared and expecting an attack, limiting any type of strategy from the attackers to the extreme?

someone who gives a valid argument
waiting for the arguments of those who support this new gameplay
 

..Arcadius..

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They say they do have enemies. Over the time the players of the enemy clan tend to join the ally as there is no other option for them to make rex and win elections indirectly forcing them to join the ally.

Nkfs too attacked the ally and now the member of nkfs - Sami has join found? Seems there is no answer for it. Enemy clan doesn't have chance to win against these many number of players.
Interesting point. But you missed a small detail; Sami already has sheriff ;)1713467661465.png
 

silence whisper

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I believe that everything is done to make the attackers lose immediately.

The game comes down to making dd and collecting gold.... Gold will also be taken away because those who should be are not winning
 

OrionZG

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Some additional rough ideas to throw in to reduce the impact of ally side clans:

Adrenaline rush
  • Getting Attacker or Defender status grants a buff “Adrenaline” Buff to the player that runs for 5 seconds and gets reapplied automatically as long as the player is in the building radius
  • “Adrenaline” Buff grants the ability to always use the skills on max power only in pvp attacker vs defender
    • Will not deplete the regular max power bar
    • Heal task is not affected as it does not have a target
  • This buffs gives ally side clans less power and reduce their influence as they will not get the buff benefits
Declare War
  • Once a clan attacks a building (or even just a player) it will be marked to be in war with the owner clan for 24 hours
  • Being in war with a clan means that the clan can not use buildings from the clan in protected state (outside of conflict)
  • Having a clear war list should make it better to handle side clans to think before they attack their ally of the to explit the system
  • Effects of clan in war can be extended if needed with other elements



This is really just a draft and might help to find better alternatives
They seem like good ideas to me, but I think the RAGE implant should no longer exist if this new “adrenaline” effect is add.
 
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silence whisper

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I would go the other way...clans that buildings are not attacked and are inside atacks areas become attackers.... this would get rid of allies
 

Mufasa

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Sometimes everything could be solved by having dino classes with different passive abilities, some that influence the drainage or defense of portals.
 

Rockspider19

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What if they ban all of Europa_1? So they stop fighting and spamming things in the forum XD, (although there are some who do give coherent opinions)
they'd just move to different servers sadly
 

Rockspider19

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I dont think its fair that so much time and energy is going into balancing eu1. They chose to all join one side and wait in line for elections.They should be treated the same as the other servers.
 

Rockspider19

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@Highway can we have a fair fight in case if attackers and defenders benefits has to be neutral?

Better way to do it is let's say I attack a clan called found then only the found players can attack me back and other other players. So this way it forces the clan members to protect their buildings than go protect other buildings.

There are certain loopholes in it but can be corrected. Like all active players from other clans join found when we attack found buildings. To prevent this clan can only accept players before attack phase and then have them ready. This can be better and fair attack than bully smaller clans.
"fair fight" does not exist in eu1.
 

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I know Endgame 3 is still to be solved, but I would like to see more PVE or PVP content for clans or groups, not just generic missions like the current ones, we need more dynamic and fun missions with better rewards, so we could encourage and motivate smaller clans, clans that remain stagnant or do not progress and consequently, players leave the game because of the lack of dynamic content (someday I will make a post about it).
 

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If the idea of different healing rates depending on the no. of gates hold + Higher yield = low HP gates in place i think it's too punishing on the defender/map holder.

The low heal rate is already the risk for their big clan and big rewards in the tower.....

Using manual DD to upgrade yield will be better so if allies wanna trade they will think about the DD they invested in the building before blindly trading with no penalty.....


Idea: HP armor
Upgrading yield also increases armor hp on the tower.

Basic: no armor
Good: +700 armor (vanish after 15 mins)
Very good: +1000 armor (vanish after 30 mins) ---> 1 HR CONFLICT , x2 of duration for 2 hrs conflict
Excellent: +1300 armor (vanish after 45 mins)

With these hopefully people will upgrade their yield... and not see upgrading yield as that punishing......
For this idea the draining of armor hp doesnt contribute to the overall site drain % sooo it will make alliance not drain one another. Forces people to cherish their building more and prevent map trade......
 

Highway

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For this idea the draining of armor hp doesnt contribute to the overall site drain % sooo it will make alliance not drain one another. Forces people to cherish their building more and prevent map trade......
Ahh that makes it clear. So there is an armor (like additional HP) that gets drained first that can not be repaired? Nice idea.
 

Hardwell

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Ahh that makes it clear. So there is an armor (like additional HP) that gets drained first that can not be repaired? Nice idea.
But it disseaper after period of time
 
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