Then what about this? - when both attackers and defenders are present in the circle, both the drain and repair speed slows down (for example: normally 20/10, lowered 5/3).
- Attackers need to defeat all the defenders in order to continue draining the site rapidly. They can also try to keep them at bay by blocking nearby sites and jump links.
- Defenders get more reaction time as long as any of them were present near the site before the attack. If their numbers are lower than the attacker's, they can try to stall the draining as much as possible until the phase will end (maybe that way small clans would have a higher chance to keep a site they managed to take from a larger clan).
Problems:
- defending clans could leave multi-accs at each of their sites to automatically slow down attackers
- shorter attack phases would provide less windows for attack. Not sure how finalised are the current Vulnerable phases and their lengths.
The fact that multiple Brachiosaurus users can take sites without much effort, just by repeatedly walking into the circle is a huge design flaw. A small attacking can benefit from taking a site this way, but they won't be able to defend it during the next phase, when they get the same treatment from new attackers.