..Arcadius..
Active member
- Joined
- Jan 12, 2017
- Messages
- 120
- Reaction score
- 165
- Server
- Europe_1
- Main Char
- ..Arcadius..
- Clan
- F O U N D
Nice rexes.Us with rexs:
Nice rexes.Us with rexs:
will need more than 20 for eu1We 20 online eu1 we try dv ins (mission failed)
21 enuff?will need more than 20 for eu1
Get use to using basic gates if you want to keep them LOL@Highway So in what way is the-20 drain and +5 repair fair? Attackers can already take a 400% gate within 2 minutes which isn't enough for the clan holding a gate to react. At least +15 repair, defenders were able to win themselves some time by staying near the gate while attempting to defeat attackers.
Now you can just see 3-4 people with full tank builds just sitting at a random gate and not even fighting back.
Its best to ignore the crys of eu1 as that server is not like the others. but the tank spam is boring to fight, down side of that strat being it costs a lot of dds so they can't do it very offen.Lets keep the good flow of discussion and avoiding to teasing other players (and avoid any spam here please).
I see valid points for both sides and its great that EU1 is up for the challenge to find a way that both sides have fun for the site combat.
It might really be that both sides need to adapt their tactic on how it you can defend (with the reduced repair rate) and the how to attack to gain advantage.
we're mainly mentioning Eu1 here because all other svs have repair rate at +15, but our lovely devs decided to make it +5 for this certain serverIts best to ignore the crys of eu1 as that server is not like the others. but the tank spam is boring to fight, down side of that strat being it costs a lot of dds so they can't do it very offen.
yeah i wish i haven't seen them at 8pm attack phase, but ig wishes aren't always coming trueI wish they online not offline.
Yee man they fr distracting devs from completing EG3 update... a literal blockade.....What if they ban all of Europa_1? So they stop fighting and spamming things in the forum XD, (although there are some who do give coherent opinions)
I think you should give attackers the ability to teleport in any site while having duelists.
Attackers are severely still limited in terms of movement.
Once they get killed, they have nowhere to respawn except for some selected site that DV holds.
this update helps the big alliances. no doubt about it. it is impossible for a small clan or solo players to actually get buildings and keep buildings as long as its needed to help them with the elections. the current game mechanics are giving the big alliances the advantage.No point argue here when devs make 1 update woreth to attaxk
Great thinking btw before update ally lose maps now they lose 1-3 buldings #devs update helps who?
This idea was proposed a handful of times in the last week.Based on the amounf of buildings a clan owns the draining speed would increase or decrease at their buildings.
It would only be a cost risk factor for the actual clan, sadly not the alliance, it is no entity within the game.This idea was proposed a handful of times in the last week.
And it's the only one that actually makes sense.
Because you're placing a direct nerf on the bigger clans and alliances. Pushing them to break down into smaller ones.
But do you know how people queue up for election?It would only be a cost risk factor for the actual clan, sadly not the alliance, it is no entity within the game.
And I've seen some post about an alliance taking another alliance gold ore lmao and they start creating a commotion , see how some few gold nugget and gold tins could make an impact , just a tiny push on a people who are floating on cloud 9 could sent people down to cold hard ground 🫠But do you know how people queue up for election?
Implementing this would mean that people could still queue for election but their at risk of their fame being stolen by non map holder and they wouldn't trust the queuing process that much... This would then affect the distribution of Fame across the whole clan who are going for election. Would the player still trust the queue or start another movement that benefit them.
Disagree.It would only be a cost risk factor for the actual clan, sadly not the alliance, it is no entity within the game.
Very well said.Implementing this would mean that people could still queue for election but their at risk of their fame being stolen by non map holder and they wouldn't trust the queuing process that much... This would then affect the distribution of Fame across the whole clan who are going for election.
Well partnership between 2-3 clans could still be a form of alliance but at least it isn't server-spanning alliance....Very well said.
It will be free for all. No more queue. In a sense, we're showing an individual player that they have more abilities to take fame than relying on clan.
I see some sense in this idea.Dinoclass based factor for drain/repair speeds, so tanks would be less efficient in draining as only the lowest factor would be taken into account, so draining with tanks would slow down the process immensily.