Pleiadian
Well-known member
- Joined
- Jun 30, 2020
- Messages
- 971
- Reaction score
- 1,678
- Server
- America_1
- Main Char
- Rembrandt.
- Clan
- -
@AlewxA 400% gate would take less than a minute to drain, that's physically impossible to defend EVEN if you had literal BOTS running on this game like it's some tf2 cheater match.
If said scenario is true, then defenders will not upgrade their site anymore.
Now attackers will complain of being outnumbered while trying to get a Basic site. Then what's next?
I literally keep bringing up this point at every constant post and you Devs keep missing it for some reason.
If you make it easier for attackers to drain, you will have defenders complaining that a Site are getting drained too quickly without being able to react or defend against Tank class, which is a fair point. Sites are being taken without a fight.
This will lead to the Site holders to not upgrade their Sites to yields that are drained too fast.
Now you will have attackers complaining that they are unable to take Sites because there are too much defenders and Sites are taking too long to be drained.
In the end, constantly changing the drain and repair rate will lead to an endless loop of complaints from both sides, with goals unmet.
I don't like your proposed idea either. Because we are reaching a point where you do not know what to implement to satisfy both sides and you are taking ideas hastily that doesn't make sense to the gameplay.
I am personally losing track of all these ideas that are being thrown around, they are at the same time difficult to keep up with while playing.
