VioletRosa
Well-known member
- Joined
- Sep 23, 2016
- Messages
- 585
- Reaction score
- 654
- Server
- America_1
- Main Char
- .Rosalita.
- Clan
- _MaD BullS_
I like it. But will the new gates and the changed pos. of the current gates introduce map layout changes?Public PTR is open again.
Conflict schedule runs for 30 min protection and 60 min conflict then repeats.
Also instant rescue is now enabled again.
Make sure to checkout the latest changelog:
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PTR 1239 Changelog
PTR 1239 Changelog Teleports General Changes: Shortened the time to teleport for when using travel gates for rescue or traveling Generally allow the player to start to move faster when at the target location Fixed a bug that caused the invulnerable status effect duration to get extended even...forum.dinostorm.com
Let us know your feedback on the changes once you are able to test them out.
Could you elaborate this pls more in the form of text, so I do not take the wrong impressions from the images?Ok, look this
View attachment 47252
I hope this its bugged
View attachment 47255
BC this just don't make sense
View attachment 47254
What kind of tank meta.
Ok, the short version is, is that right?, just 20% with triple health recovery gel, i mean, i can see your point as a dev, but u can't see the point as a player, 20% for a kit with 3 gels, this just make more p2w, people with lots of kits just gonna spend more, but people who just get kit from auctions, codes, gold events, they gonna receive a hard strike just give 5 kits each 4 hours, for 1 player, on a war u can spend easy 100 or more, with this change just don't see any good point, maybe my mind but idk, if u can tell us what's the point of this change at least we could understand it.Could you elaborate this pls more in the form of text, so I do not take the wrong impressions from the images?
OK then i understand your point. the % there are the result of the immediate backlash during the first public ptr. the kit was just providing ungoldy advantage.Ok, the short version is, is that right?, just 20% with triple health recovery gel, i mean, i can see your point as a dev, but u can't see the point as a player, 20% for a kit with 3 gels, this just make more p2w, people with lots of kits just gonna spend more, but people who just get kit from auctions, codes, gold events, they gonna receive a hard strike just give 5 kits each 4 hours, for 1 player, on a war u can spend easy 100 or more, with this change just don't see any good point, maybe my mind but idk, if u can tell us what's the point of this change at least we could understand it.
What?20% for a kit with 3 gels, this just make more p2w
Only 1% of the players even get Kits from Auctions, so it's not a big group that's affected. They can live with it.but people who just get kit from auctions, codes, gold events, they gonna receive a hard strike just give 5 kits each 4 hours,
that you can upgrade again in 3h and 28 min. Basically at the next day. The UI is just rudimentary and will be improved later. Sorry that it is confusing right nowView attachment 47256
What does thsi 3h28m mean exactly?
@Highway can we also get an Answer to this Question?I like it. But will the new gates and the changed pos. of the current gates introduce map layout changes?
25% of life recovered with the 3 gels is enough.Ok, the short version is, is that right?, just 20% with triple health recovery gel, i mean, i can see your point as a dev, but u can't see the point as a player, 20% for a kit with 3 gels, this just make more p2w, people with lots of kits just gonna spend more, but people who just get kit from auctions, codes, gold events, they gonna receive a hard strike just give 5 kits each 4 hours, for 1 player, on a war u can spend easy 100 or more, with this change just don't see any good point, maybe my mind but idk, if u can tell us what's the point of this change at least we could understand it.
Now i understand, but 10% its too low, i mean using triple health recovery just 20%, maybe 15% or 20% as base (30% or 40% with triple health recovery gel) that can work, but 10% as base it's just too low i think...OK then i understand your point. the % there are the result of the immediate backlash during the first public ptr. the kit was just providing ungoldy advantage.
The % is not set in stone so far, that is why it is out on the public again.
I don't think it is necessary, this advantage with this dinosaur is necessary at least to attack buildings.However, regarding the fact that the Site health point still decreases when there's 1 attacker in the zone despite having multiple defenders in the circle, I do not like this feature. It can easily be abused by an attacker who's doing AFK draining with Tank Dino. I am using mostly Runner class in the PTR and it's quite difficult to even match the Tank.
This one oversight might shift the gameplay to an all-tank dino attackers and defenders will default to Gatling + Rex. (Tanks can be killed faster with this combination)
I understand your point. However, I don't think there's anything left to test on the PTR. The next thing to see should be on Live Servers.I don't think it is necessary, this advantage with this dinosaur is necessary at least to attack buildings.
Because when you attack or defend alone against a crowd of +3 players it is complicated (as long as you don't focus on a building). And usually, on official servers, attackers are in the minority.
On the other hand, I played 3 attack phases just now and these are my comments:
-The PTR should be announced publicly because currently there are 3 clans dominating all maps.
However, this didn't limit me... me and another player (he left later), we were able to steal a total of 3 buildings against 5-8 rival players. I think the key thing here is to know how to move and know when and where to go to steal at least one portal, it seems impossible but as long as you have a strategy and planning you will succeed.
For this same reason, I advise you not to stay in one building, always look for alternatives, attack them and when you can't go back to the previous one or look for others. In the end, it is a good point of balance against defenders who can heal areas, because there are times when they are not or do not heal their buildings, when you face their "allies", you have an advantage because they can not heal. And the continuous cycle.... the dynamics of this system are very funny. xD
The reward is the items you will take from the Site that you have successfully taken over.-I still insist that players who support us by attacking/defending buildings should be rewarded, what's the point of draining, supporting, spending resources and even sacrificing, for a 45% drain when the other player was standing around not doing much but draining 55% (and getting the building)? I mean it's not bad what he does but at least we need something to not spend/lose in vain.
And especially when we are close to get a building but you can't get it because you lack only 3% (it happened to me recently), it was painful because I moved to all points of the map to get something, And during that course I lost 200k dds. And it was just me against 7 players, I mean it wasn't satisfying but it was fun
But I come back again, being rewarded for supporting is necessary, maybe after finishing an attack phase...,the system could reward us depending on our points, it doesn't necessarily have to be fame,.... boosters, dds, boxes etc are a good idea, this will motivate the players a lot...
Currently the test server is literally almost like an official server, at least like mine (ame 2). Literally, the clans defending the maps are facing the minority of attackers, for example, at this moment there was a +20 vs 4 battle in GF. But at least 3 buildings were obtained.I understand your point. However, I don't think there's anything left to test on the PTR. The next thing to see should be on Live Servers.
Perhaps the Tank class would not be a bigger problem and would be more balanced.
Experience in the PTR compared to on live servers will be very very different.
We will actually see clans trying their best to take or defend their Site.
Especially the timing of the attacking phase.
It's not that, you just spend a lot of resources for nothing in return, now it's easy because we have recovery kits or a lot of dds/golds. And the drainage doesn't feel slow to me, for me it's fast enough and adequate enough..The reward is the items you will take from the Site that you have successfully taken over.
I feel like the draining time is too long, that's maybe why you're asking for a "participation reward"
I see that there is a highly onesided usage of the brachi, and i plan on countering that a bit, but that might not happen immediatly, have to be careful with, we do not want that only another dino gets used then.This one oversight might shift the gameplay to an all-tank dino attackers and defenders will default to Gatling + Rex. (Tanks can be killed faster with this combination)
You could increase the strength of some dinosaurs; carnotaurus is an option because it is the least used and in theory it should be a functional DPS, but it is very easy to take it down because it has very little healthI see that there is a highly onesided usage of the brachi, and i plan on countering that a bit, but that might not happen immediatly, have to be careful with, we do not want that only another dino gets used then.