Concuerdo dinos como el coleo cumplen su función por su velocidad y kits de habilidades pero en caso del carno necesita ser lo que es un dino funcional de dps y que en esa parte tenga influencia porque he visto como brachis y ankys le ganan de acuerpo acuerpo con armas como la martillo y corta sin que el carno pueda contrarrestar eso sin tener potenciadores violentos activamos como nimimo, actualmente es dino FarmYou could increase the strength of some dinosaurs; carnotaurus is an option because it is the least used and in theory it should be a functional DPS, but it is very easy to take it down because it has very little health
Depends on which server you meanView attachment 47278
Could we use this timing for update 3?
This would make more sense if weapons still counted melee damage and not just the strength of the dinos, mind you. Someone with a full resistance set can easily "stick" to someone with lower resistance. And in my opinion, brachy/anky are dinos that are strong due to their high life, I'm not saying that their skills are broken or anything like that, literally the only effective skill in a fight between these two would be brachy's shield, the others are useless if the enemy uses stability.I have some doubts there, as from what i saw during ptr, brachi was not that easily slain. also giving more strength is also incentive to change tactics and actually get in close with it.
Gattling | 33% |
Peacemaker | 23% |
Hammer | 17% |
Showstopper | 16% |
Colt | 7% |
Yager | 4% |
wplease make fireworks cheap lol
The only ''fix'' is buying tp matrix, which is still only usable when you don't have duelist. It also makes me think to group up people to the safe gates and just spawnkill whoever tries to walk out of it.What is the idea behind restricting Travel during the Vulnerable Phase?
Seems pointless if I have to go to a specific area of the map.
It's forcing me to use the gates owned by Dinoville, then take the long route to my destinated place that I want to go.
Yeah, that's a negative consequence of that change.It also makes me think to group up people to the safe gates and just spawnkill whoever tries to walk out of it.
This is something that was planned early in the concept, but was postponed as we did not have permanend and dynamic dinoville owned buildings per map. The itention is that defenders and attackers must prepare themselves before the actual conflict starts. It should give a more clear combat front between attackers/defenders and will open up as soon as buildings are overtaken (reclaimed). It also feels a bit odd that an attacker can teleport to a building that is not yet under attack and directly attack it.What is the idea behind restricting Travel during the Vulnerable Phase?
That makes kits overpowered again doesn't it? While I have to walk all the way to the gate when I'm killed, the other guy can just drain until I come back, and do the same thing again and again until it's his building. Vice versa, if the guy defending does the kitting, the guy attacking can basically never really get the building.This is something that was planned early in the concept, but was postponed as we did not have permanend and dynamic dinoville owned buildings per map. The itention is that defenders and attackers must prepare themselves before the actual conflict starts. It should give a more clear combat front between attackers/defenders and will open up as soon as buildings are overtaken (reclaimed). It also feels a bit odd that an attacker can teleport to a building that is not yet under attack and directly attack it.
Still this will be evaluated how the game play around buildings will change for the positive/negative. Give it a try and let us know your feedback.
This could technically work if the map layout were all connected and not bi-directional (like currently).The itention is that defenders and attackers must prepare themselves before the actual conflict starts. It should give a more clear combat front between attackers/defenders and will open up as soon as buildings are overtaken (reclaimed). It also feels a bit odd that an attacker can teleport to a building that is not yet under attack and directly attack it.
75 Vitality points (750 hp)View attachment 47285
Vitality is boosted by 5% and adds 75 points.
What even is that 75 points? What kind of measurement is being referred to here?
I used a Vitality Booster and it added around 30k HP to my Carno.75 Vitality points (750 hp)
Clan boosters add a defined percentage on your current attribute count and an additional offset. The offset is there to allow the booster to have an effect even when not having attribute points.View attachment 47285
Vitality is boosted by 5% and adds 75 points.
What even is that 75 points? What kind of measurement is being referred to here?
completely agree, it'd be interestingHello, I found the new att attributes to be very influential and interesting for the development of attacks.
However, I think that a system that is already old and could help the development of the game more would be the alliance system, which would have a symbol as shown in the image in a round format, also in blue coloring to demonstrate clans and members of allied clans. I think this in the middle of a war as an example is essential because we often end up attacking allies unintentionally, also helping a lot with the issue of location.
The colors are defined as:
Green- Friend on your list.
Purple- member of the clan you belong to.
Blue- Member of allied clans.
View attachment 47288
There could be a building so that leaders and their right hands can add and edit clans belonging to the alliance.
no jealousy and no hate btw coz I didnt wanna win it twice coz I made my priority to test part 3 mechanics this time and congrats for being the 2nd one to so so. -LeviathanView attachment 47274View attachment 47275View attachment 47276View attachment 47277
Interesting changes, dope memories.
BOOM bot's out c:
Again, the update is meant to destroy alliances, and adding a system that favors them would be hypocritical from the dev's partHello, I found the new att attributes to be very influential and interesting for the development of attacks.
However, I think that a system that is already old and could help the development of the game more would be the alliance system, which would have a symbol as shown in the image in a round format, also in blue coloring to demonstrate clans and members of allied clans. I think this in the middle of a war as an example is essential because we often end up attacking allies unintentionally, also helping a lot with the issue of location.
The colors are defined as:
Green- Friend on your list.
Purple- member of the clan you belong to.
Blue- Member of allied clans.
View attachment 47288
There could be a building so that leaders and their right hands can add and edit clans belonging to the alliance.