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PTR 1239 Changelog

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Splitscreen Studios
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PTR 1239 Changelog

Teleports

General Changes:
  • Shortened the time to teleport for when using travel gates for rescue or traveling
  • Generally allow the player to start to move faster when at the target location
  • Fixed a bug that caused the invulnerable status effect duration to get extended even when not changing maps on teleports
Jump Links
  • Implemented that jump links are only shown on maps when they are unlocked or owned. Jumplinks close to the player position will still be shown on map even when not unlocked.
  • Fixed issue that jump link icons, that are close to the player had a delay about 2 seconds to be shown on map.
  • Jumplink teleport camera will now interpolate to target location
  • Greatly shortened the teleport time when using jumplinks
  • Shortened the invulnerable time after using jumplinks to 3 seconds instead of 5

New Travel Gates permanently owned by Dinoville
  • Added new travel gate per map near to the marketplace that is permanently owned by dinoville
    • Names for the new gates:
      • Goldfields: Cody
      • Mokon Woods: Everett
      • Green Volcano: Wyatt
      • Coldclaw Valley: Holloway
      • Maujak Mountains: Sinclair
    • It was required to move some existing buildings and assets to avoid that two travel gates are too close to each other
    • Note: collision and shadow map etc is not updated yet, also spawns are not adjusted for it. This will result that players can walk through them or spawns intefere.

Worldmap
  • Adjusted map overlay icon positioning for better readability
  • Added "protected" state map overlay icon for use exclusively on buildings that even in conflict phase cannot be attacked (DV-owned buildings)
  • A new take on base map marker icon colors
    • DV-owned / currently not held buildings: very light blue
    • "Other clan" buildings: strong dark pink
    • "Own clan" buildings: strong dark purple

Rescue Changes
  • Gives all rescue options the invulnerable status effect that runs for ~5 seconds
  • As long as the invulnerable status effect is active the auto heal/recovery will not activate
  • Change Hp percentage healed per rescue option:
    • Instant rescue to around 10%. (with max gel 20%)
    • Travel gate rescue 25% (with max gel 50%)
    • Dinoville rescue at 50% (with max gel 100%)
  • Change Recovery Gel as multiplier where each gel gives 33% and in total 100%

Building Yield Changes
  • Implemented that yield upgrades are free and that it can be done once per day for the owner
    • Note: Cooldown timer will reset when yield level resets on owner change
  • Fixed that items are not produced if the invenory of a building is full.

Uncategorized Changes
  • Added information about the number of held buildings in the clan window
  • Fixed a bug that caused projectile skills (eg. rocket) to inflict damage early, i.e. not when the projectile hits.
  • Fixed that when a clan gets removed the owned buildigs are released
  • Implementet better visualization for building HP from percentage to absolute HP numbers. It will also shown how much is drained/ repaired with a floating text on the building
  • Increased recovery heal interval from 2 seconds to 1 to make it more reactive
 
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