However, regarding the fact that the Site health point still decreases when there's 1 attacker in the zone despite having multiple defenders in the circle, I do not like this feature. It can easily be abused by an attacker who's doing AFK draining with Tank Dino. I am using mostly Runner class in the PTR and it's quite difficult to even match the Tank.
This one oversight might shift the gameplay to an all-tank dino attackers and defenders will default to Gatling + Rex. (Tanks can be killed faster with this combination)
I don't think it is necessary, this advantage with this dinosaur is necessary at least to attack buildings.
Because when you attack or defend alone against a crowd of +3 players it is complicated (as long as you don't focus on a building). And usually, on official servers, attackers are in the minority.
On the other hand, I played 3 attack phases just now and these are my comments:
-The PTR should be announced publicly because currently there are 3 clans dominating all maps.
However, this didn't limit me... me and another player (he left later), we were able to steal a total of 3 buildings against 5-8 rival players. I think the key thing here is to know how to move and know when and where to go to steal at least one portal, it seems impossible but as long as you have a strategy and planning you will succeed.
For this same reason, I advise you not to stay in one building, always look for alternatives, attack them and when you can't go back to the previous one or look for others. In the end, it is a good point of balance against defenders who can heal areas, because there are times when they are not or do not heal their buildings, when you face their "allies", you have an advantage because they can not heal. And the continuous cycle.... the dynamics of this system are very funny. xD
-I still insist that players who support us by attacking/defending buildings should be rewarded, what's the point of draining, supporting, spending resources and even sacrificing, for a 45% drain when the other player was standing around not doing much but draining 55% (and getting the building)? I mean it's not bad what he does but at least we need something to not spend/lose in vain.
And especially when we are close to get a building but you can't get it because you lack only 3% (it happened to me recently), it was painful because I moved to all points of the map to get something, And during that course I lost 200k dds. And it was just me against 7 players, I mean it wasn't satisfying but it was fun
But I come back again, being rewarded for supporting is necessary, maybe after finishing an attack phase...,the system could reward us depending on our points, it doesn't necessarily have to be fame,.... boosters, dds, boxes etc are a good idea, this will motivate the players a lot...
-New features, such as neutral buildings on each map, a more effective map display or improving the performance of our building (free) seem like good points to me. And I don't have much to comment on that.