Highway said "strategize'', so we did. Anyways its high risk high reward. If somehow you manage to get to a gate no one will be able to get to you in time, not even the clan holding it.I have New idea :who make update try attack on eu1 when 5 map all red by allyand they camp on it
The new conflict schedule will remain for now. This is also what the majority of players wanted
Pls send it in support.
let's remove repairi not even understand why this system of buildings, defending and attacking must be sooo difficult. Why all these changes to begin with???
The system of the past was fair. Who is strong to have and hold (defend) a building owns buildings.
Who is strong to attack them, wins the building. simply and fair.
Attacking must be possible the whole day long. this is good to suprise the clans who has buildings. If they are not online to defend them. they lose buildings only logic to me. If you want to keep your buildings make shure you have a clan with members who are active online and strong enough to defend.
That is what this game is about.
The system is suppose to balance defender/attacker role how much it balances remains to be seeni not even understand why this system of buildings, defending and attacking must be sooo difficult. Why all these changes to begin with???
funny how the devs ignored players' requests to be able to attack at any timeAttacking must be possible the whole day long. this is good to suprise the clans who has buildings. If they are not online to defend them. they lose buildings only logic to me. If you want to keep your buildings make shure you have a clan with members who are active online and strong enough to defend.
That is what this game is about.
They ignored all other ideas from players did not even took time to respond at all. @Highwayfunny how the devs ignored players' requests to be able to attack at any time
we not need this system, thats what i said if you read it right^^ go back how it was before, thats what i say.The system is suppose to balance defender/attacker role how much it balances remains to be seen
I proposed the idea of a dynamic drain/repair multiplier individually for each server, until this is implemented, it will continueon a serious note, this whole discussion with those eu1players are turning into garbage
If you cannot take a single tower despite so much to help the attackers, then you actually are beyond stupid. Go read all the changes that have happened, on my server, a small group of people is able to take site and steal fame.
here, eu1 players are moaning about how they cannot take advantage of all the changes provided to them, get real
wrong, they added idea proposed by player, only those that made sense and that create an equal environment for both attacker and defenderThey ignored all other ideas from players did not even took time to respond at all. @Highway
no one asked for attack phaseswrong, they added idea proposed by player, only those that made sense and that create an equal environment for both attacker and defender
Because i spend a lot of time and money in the game (even met my wife in this game), to see it now go to hell. instead of coming with something new they come with the same crap just a litlle different. That is why i am here because i do like the game and really hate to see those devs kill it. 10 million registrations and only a few players still playing because there is really nothing to do in this game.why are u still here if u dont like the update? why u still here if u think the future of the game is bad?
why dont u just silently leave instead ?
i like the update for a loads of reason and i am an attacker, i can now take a gate and instead of sitting in front of my computer screen for 12 hours for some fame, i immediately get the fame, including a number of other reason
the game is far from dead and its neither dying
Let's recall how the alliance was kicked out by Italian aces, extra power, rise and empire, etc recently. the alliance uses its power, but they are ready to destroy each other if they do not have enemies, they will get bored, fekete now their enemy. so the clans that were lost, they left this game with themselves (some of them, some went to other clans). the existence of rivals supports online and does not allow it to fall, making the parties to the conflict loyal to each other. No war= no loyalty in the alliancethe problem of the game is that there are no new players anymore and devs need to keep the real ones, while the minority will lose many conflicts, the game will not get better, usually players leave in small groups when their bully is a big group
in short, a lazy attackerwhy are u still here if u dont like the update? why u still here if u think the future of the game is bad?
why dont u just silently leave instead ?
i like the update for a loads of reason and i am an attacker, i can now take a gate and instead of sitting in front of my computer screen for 12 hours for some fame, i immediately get the fame, including a number of other reason
the game is far from dead and its neither dying
I did not write that fewer players should keep gates for more than 1 phase, however, attackers should have more chances to take 1-3 gates on average per phase, they are blocking
if you still had logical thinking, you wouldn't have offered +20/-5... block few near gates and run on 1 gate this sots block full server? God dude, play with yourself in the children's sandboxI'm seeing EU1 enemies spamming this thread about how map holders are making their sites red not letting them teleport and attack.
I've got a question for you, if we're making it unfair for you, isn't it also the same when YOU make red sites to block the clans from teleporting even to their sites and you focus on draining 1-2 sites while the rest are simply red so we can't spawn anywhere close and stop you from draining? You're making your own strategies, we're finding any way to counter it and yet you're here whining and complaining about how we blocked the maps yet you're kinda doing the same.
Then @Highway came online and decided to adjust the repair speed to +5, keeping the draining speed on -20, I have no idea what kind of sense is this, or how you see this any close to being fair, but you do you, update was good not gonna lie but you're making it worse day by day.
Even with every advantage you've been getting from these developers, you're hardly able to steal 1-3 sites at max only because we simply have no chance to reach the sites on time. You need to improve yourself a little more because I believe at some point Highway will come and offer you to drain an excellent site in 30 seconds and call it fair, y'all made this update a jokeif you still had logical thinking, you wouldn't have offered +20/-5... block few near gates and run on 1 gate this sots block full server? God dude, play with yourself in the children's sandbox
oh dude, so far everything is more or less in balance, I don't deny it, stability has appeared, but you want to keep 100% and 200% even for win 10 ppls. Do you want to be honest, let's stop ally abuse and start playing fair? if the repair cost is -5, then let each clan stand on its gates and protect them, allies can help, but it won't be so significantEven with every advantage you've been getting from these developers, you're hardly able to steal 1-3 sites at max only because we simply have no chance to reach the sites on time. You need to improve yourself a little more because I believe at some point Highway will come and offer you to drain an excellent site in 30 seconds and call it fair, y'all made this update a joke