What's new

#14 Endgame Part 3 (Sites Gameplay)

Status
Not open for further replies.

SPA

Well-known member
Joined
Mar 17, 2021
Messages
373
Reaction score
262
Server
Europe_1
Main Char
@I1 E 4 E H 9l T 0 P
Clan
CHILL_ZONE
Even with every advantage you've been getting from these developers, you're hardly able to steal 1-3 sites at max only because we simply have no chance to reach the sites on time. You need to improve yourself a little more because I believe at some point Highway will come and offer you to drain an excellent site in 30 seconds and call it fair, y'all made this update a joke
oh dude, so far everything is more or less in balance, I don't deny it, stability has appeared, but you want to keep 100% and 200% even for win 10 ppls. Do you want to be honest, let's stop ally abuse and start playing fair? if the repair cost is -5, then let each clan stand on its gates and protect them, allies can help, but it won't be so significant
 

SPA

Well-known member
Joined
Mar 17, 2021
Messages
373
Reaction score
262
Server
Europe_1
Main Char
@I1 E 4 E H 9l T 0 P
Clan
CHILL_ZONE
did I hit it almost all ego ally eu-1? Yes! but they did not come to offer ideas, but continue to troll and humiliate their (us) enemies so that we would not even have a chance to own 1-3 gates. I'm not even writing that 30 sec is ok for excellent gates, but if you abuse this, then dev will have to fix it
 

DarkMyth.

Well-known member
Joined
Feb 29, 2024
Messages
446
Reaction score
671
Server
Europe_1
Main Char
.
Clan
Greek Aces
did I hit it almost all ego ally eu-1? Yes! but they did not come to offer ideas, but continue to troll and humiliate their (us) enemies so that we would not even have a chance to own 1-3 gates. I'm not even writing that 30 sec is ok for excellent gates, but if you abuse this, then dev will have to fix it
We've been offering ideas way before you even start posing on this thread but you couldn't care less about it all you want is to have any kind of advantage by your side, yet the major part of the community disagrees with a few changes, nothing gets fixed.

@Highway is there any way we can create polls for ideas? That way we can know what the majority of the people prefers instead of counting on feedbacks from a few one-sided players
 

Hardwell

Well-known member
Joined
Apr 29, 2022
Messages
373
Reaction score
281
Server
America_2
Main Char
ZEUS
Clan
SHADOWS
@Highway, idk what's happening in eu1 , but you guys are slowly getting the concept just few more tweaks will do. You can't just let 1 server drag down the rest of the server.

If 2 more updates still can't make an impact on eu 1. Just release the adjustment that can leave an impact on other server.
 

DarkMyth.

Well-known member
Joined
Feb 29, 2024
Messages
446
Reaction score
671
Server
Europe_1
Main Char
.
Clan
Greek Aces
and do we get a lot in your opinion? It's just that you are not ready to accept the fact that fekete has the right to own gates, imagine the situation, we are instead found in ur ally, has the situation changed? yes, we now have 5 gates and you protect us, but now you hate found and call them dishonest with their ideas. The EU-1 community is afraid of change, it's just that you're afraid to accept it as a fact
I wouldn't agree on accepting a clan that's based on multi-accounts in my alliance in the first place, and back when you were in the alliance I wasn't part of it.
 

DarkMyth.

Well-known member
Joined
Feb 29, 2024
Messages
446
Reaction score
671
Server
Europe_1
Main Char
.
Clan
Greek Aces
@Highway, idk what's happening in eu1 , but you guys are slowly getting the concept just few more tweaks will do. You can't just let 1 server drag down the rest of the server.

If 2 more updates still can't make an impact on eu 1. Just release the adjustment that can leave an impact on other server.
EU1 enemies aren't able to take sites, so what's happening is that they're making adjustments to make it easier for them to be able to take, with everything so far that's been adjusted now they're able to hardly steal up to 3 sites a phase, sometimes they don't and sometimes they do, that's all.
 

SPA

Well-known member
Joined
Mar 17, 2021
Messages
373
Reaction score
262
Server
Europe_1
Main Char
@I1 E 4 E H 9l T 0 P
Clan
CHILL_ZONE
the main argument that EU-1 is afraid of changes is that they act very toxic towards attackers, they don't want even 1 gate to leave their domain for phase 1, stop flying in the clouds @DarkMyth.the world is never perfect like gates in eu-1, changes in the game are needed, perfectionism does not work here where all its ur
 

SPA

Well-known member
Joined
Mar 17, 2021
Messages
373
Reaction score
262
Server
Europe_1
Main Char
@I1 E 4 E H 9l T 0 P
Clan
CHILL_ZONE
many also did not particularly like the change in balance in 2021, but still got used to it, players playing, but gate-changes have a much greater impact on the community
 

DarkMyth.

Well-known member
Joined
Feb 29, 2024
Messages
446
Reaction score
671
Server
Europe_1
Main Char
.
Clan
Greek Aces
You don’t get my point, we don’t mind the war, it brings fun to our server and activity you enjoy it as much as we do, the problem we’re facing is that it’s not being fair for the defenders, I can tell you my members & allies aren’t happy at all with the changes that are being made, it’s not about not letting you or another enemy clan have sites, it’s war and pvp after all we honestly for the sake of it, but only when it’s fair, sure attackers must have an advantage but this advantage isn’t fair at all
Let alone it’s dragging other servers with us, yet devs are looking for a universal solution
 

DarkMyth.

Well-known member
Joined
Feb 29, 2024
Messages
446
Reaction score
671
Server
Europe_1
Main Char
.
Clan
Greek Aces
I'm not against ideas, but the main thing is that they work, if we don't take gates = ally hypocritically laugh and burn with us in chat game or on fb or dc, if you lose even 1 gate = ally cry, and if you lose more gates then ally start hysterics. this is similar to the behavior of a preschool child, the problem is not even in updates, but in community, which is left.I miss the times when there was less trashtalking, when the enemy could knock you down that you fought worthily in any online game and it was nice, now many games are mostly bad because of the community
Generally the community is toxic I couldn't agree more, but this isn't something you can avoid, maybe someone from my side was toxic towards your side, but maybe someone from your side was also toxic towards my side? It's how everything works basically and not something we can control.

Polls would solve the issues I believe, you get to vote, others do, and we do. By others I mean players from other servers as well, coming to a universal and stable solution. Another thread gets created, poll is written there with the voting etc. this way everyone shares their opinion without flooding anything.
 

Hardwell

Well-known member
Joined
Apr 29, 2022
Messages
373
Reaction score
281
Server
America_2
Main Char
ZEUS
Clan
SHADOWS
I think eu1 need driffent update dure the large activity And war
Eu 1 summary is " it is what it is "

Devs literally wasting and killing their own time to see EG3 impact on eu 1...

Devs could probably be adding on the more PVE/adding something like using ticket to purchase outlaw bandit element but they are being held back by eu 1 dynamics and idk some call it unbalance..
 

- Cause -

Well-known member
Joined
Dec 15, 2021
Messages
523
Reaction score
361
Server
Europe_1
Main Char
Eduard06
Clan
Albania
some ppl just dont want to engage in war. in this case i would do the following thing:

-Announce categorisation of Servers. Make some pvp and some pve/rp ecc. add a way to have a pve server. Maybe dv controlls all the gates, and the mobs drop the fame. idk. you figure it out.

-give the community about 3 4 months. This way they can levelup and not be immediatly stomped when it changes.

-in theese 3 4 months you can figure out the pve server system


-watch as everyone is happy now
 

Suguygyu

Active member
Joined
Jun 19, 2023
Messages
99
Reaction score
96
Server
Europe_3
Main Char
Suguygyu
Clan
Drained From Inside
I'm seeing EU1 enemies spamming this thread about how map holders are making their sites red not letting them teleport and attack.
I've got a question for you, if we're making it unfair for you, isn't it also the same when YOU make red sites to block the clans from teleporting even to their sites and you focus on draining 1-2 sites while the rest are simply red so we can't spawn anywhere close and stop you from draining? You're making your own strategies, we're finding any way to counter it and yet you're here whining and complaining about how we blocked the maps yet you're kinda doing the same.

Then @Highway came online and decided to adjust the repair speed to +5, keeping the draining speed on -20, I have no idea what kind of sense is this, or how you see this any close to being fair, but you do you, update was good not gonna lie but you're making it worse day by day.
Gates only will be red for 5-10 min when attackers red them but when ally red them it will be red for entire conflict phase, is this make sense to you?

Also even attackers red gates and you are not able to travel gates, you need to kill attackers just for once and you can spam spawn-kill in dv gates for rest of conflict phase.

So i think decision of making repair speed 5 makes sense for eu1 server
 

Suguygyu

Active member
Joined
Jun 19, 2023
Messages
99
Reaction score
96
Server
Europe_3
Main Char
Suguygyu
Clan
Drained From Inside
Even with every advantage you've been getting from these developers, you're hardly able to steal 1-3 sites at max only because we simply have no chance to reach the sites on time. You need to improve yourself a little more because I believe at some point Highway will come and offer you to drain an excellent site in 30 seconds and call it fair, y'all made this update a joke
It has nothing to do with improving, win condition is numbers, not skill. So for eu1, allies have big number and should be disadvantaged about defending and attackers are low on numbers and should be advantaged about attacking
 

DarkMyth.

Well-known member
Joined
Feb 29, 2024
Messages
446
Reaction score
671
Server
Europe_1
Main Char
.
Clan
Greek Aces
Gates only will be red for 5-10 min when attackers red them but when ally red them it will be red for entire conflict phase, is this make sense to you?

Also even attackers red gates and you are not able to travel gates, you need to kill attackers just for once and you can spam spawn-kill in dv gates for rest of conflict phase.

So i think decision of making repair speed 5 makes sense for eu1 server
It's a strategy, but you're simply not willing to accept it.
And no 5-10 minutes later they can choose a random spot in a different map so we're technically not able to spawn-kill them for the rest of the conlict phase.

And yeah maybe it's fair, why not, I'm invested to see how far they're willing to go trying to do something on EU1.
 

DarkMyth.

Well-known member
Joined
Feb 29, 2024
Messages
446
Reaction score
671
Server
Europe_1
Main Char
.
Clan
Greek Aces
It has nothing to do with improving, win condition is numbers, not skill. So for eu1, allies have big number and should be disadvantaged about defending and attackers are low on numbers and should be advantaged about attacking
If EU1 enemies are working together and cooperating there can be one hell of a war now, but EU1 enemies are so smart that they love to even KOS each other rather than working together in order to win. You can't really be blaming one side which is the alliance meanwhile there's a big number of enemies in EU1 who simply don't accept the fact that they can work together.

We have 12 enemy clans on EU1 and 8 clanless players who are also enemies. If these numbers merge up into one clan and work together, then it becomes fair, but oh well.
 

DarkMyth.

Well-known member
Joined
Feb 29, 2024
Messages
446
Reaction score
671
Server
Europe_1
Main Char
.
Clan
Greek Aces
If everything red how you choose random spot? You can't you guys kill 1x and ins camp for 2h and gg game over big attack what strategy? With alts your ally make red everything and waiting us at dv ins and laugh?
Working together and cooperating send our players on maps to red the sites in order to keep you away from attacking just like how Highway mentioned, not letting you reach the site means we're using alts?
 

DarkMyth.

Well-known member
Joined
Feb 29, 2024
Messages
446
Reaction score
671
Server
Europe_1
Main Char
.
Clan
Greek Aces
I am not blaming one side but you cant expect real strategy when situation is for like 10 defender for every 1 attacker.

And i disagree your thought about attackers redding gates. Before update defenders and attackers both were able to use non-red gates but now only defenders have that advantage for some servers i agree that obly defenders able to use gates but for eu1, definetly not
If I was an attacker, I'd be looking forward making a strategy for proper attacks, defenders also have to make their own strategies to counter these attacks yet don't like it when they do. Yeah obviously 10 enemies can't do anything against a big alliance it's the obvious but we're not just talking about 10 enemies here, it's only one clan with 10 active enemies which also has around 50 other players in their clan who aren't logging online at all, and that's one clan from the enemies just one.
 

DarkMyth.

Well-known member
Joined
Feb 29, 2024
Messages
446
Reaction score
671
Server
Europe_1
Main Char
.
Clan
Greek Aces
You can't do strategy when all maps red and you only can go dv ins
Excuses won't get you anywhere, you were still attacking maps even when maps were red, and you can be prepared around maps before the attack phase begins instead of waiting in dv, if i'm prepared properly, why aren't you?
 

DarkMyth.

Well-known member
Joined
Feb 29, 2024
Messages
446
Reaction score
671
Server
Europe_1
Main Char
.
Clan
Greek Aces
11am phase is soon to be over, maps are yellow and we've had literally zero attacks you're here complaining, and then the alliances are to blame.

1713346543383.png
 

Hardwell

Well-known member
Joined
Apr 29, 2022
Messages
373
Reaction score
281
Server
America_2
Main Char
ZEUS
Clan
SHADOWS
XD the defender appearing in all conflict phase is something devs didnt expect.

Trust me @Highway , some server are just questionable server being too active.
Nothing can be done and changed they literally are the cowboys and girls in ds.

Some people just wanna come home from work to play some balanced war and sometimes play as healer most times as drainer. But most time drainers are raided by the defenders in a 1 sided fight.
 

Highway

Splitscreen Studios
Joined
Feb 28, 2012
Messages
1,324
Reaction score
3,605
Lets keep the good flow of discussion and avoiding to teasing other players (and avoid any spam here please).
I see valid points for both sides and its great that EU1 is up for the challenge to find a way that both sides have fun for the site combat.

It might really be that both sides need to adapt their tactic on how it you can defend (with the reduced repair rate) and the how to attack to gain advantage.
 

Czarna

Well-known member
Joined
Jun 7, 2016
Messages
218
Reaction score
376
Server
Europe_4
Main Char
Czarna
Clan
- Eternal -
And i disagree your thought about attackers redding gates. Before update defenders and attackers both were able to use non-red gates but now only defenders have that advantage, for some servers i agree that only defenders able to use gates but for eu1, definetly not
You can still travel to and from vulnerable clan-owned sites without the Duelist or Outlaw status. It does mean that after one unsuccessful attack you can regroup in a safe area, wait for your combat status to run out and travel where you need.

All vulnerable sites work exactly like attacked (red) sites in the past with a boost for defenders that enables them to travel regardless of their combat status. Thus, on a server with a very active Town hall travelling between sites is less available in general.

Before the update (during large conflicts) players would often use strategies that led to a similar outcome. Keeping sites red as allied defenders for area control used to be a large part of the game and it was enabled by the maps' linear design. The difference is, the players had to spend their Supplies and be ready to "close Travel Gates" at the right moment to prevent others from accessing the map easily. Now the new game mechanics on active servers changed the maps to be less accessible by default, without requiring any input from players.

Red sites became totally inaccessible to anyone, but there are still some ways to safely get access to a map by using the Teleport Matrix.
 

Suguygyu

Active member
Joined
Jun 19, 2023
Messages
99
Reaction score
96
Server
Europe_3
Main Char
Suguygyu
Clan
Drained From Inside
You can still travel to and from vulnerable clan-owned sites without the Duelist or Outlaw status. It does mean that after one unsuccessful attack you can regroup in a safe area, wait for your combat status to run out and travel where you need.

All vulnerable sites work exactly like attacked (red) sites in the past with a boost for defenders that enables them to travel regardless of their combat status. Thus, on a server with a very active Town hall travelling between sites is less available in general.

Before the update (during large conflicts) players would often use strategies that led to a similar outcome. Keeping sites red as allied defenders for area control used to be a large part of the game and it was enabled by the maps' linear design. The difference is, the players had to spend their Supplies and be ready to "close Travel Gates" at the right moment to prevent others from accessing the map easily. Now the new game mechanics on active servers changed the maps to be less accessible by default, without requiring any input from players.

Red sites became totally inaccessible to anyone, but there are still some ways to safely get access to a map by using the Teleport Matrix.
I think my message that you replied is deleted cause i cant view it, i dont know why or is it just me who cant view it
 

Hardwell

Well-known member
Joined
Apr 29, 2022
Messages
373
Reaction score
281
Server
America_2
Main Char
ZEUS
Clan
SHADOWS
Highway said:
We left most of them out as they are not fixed but here are some examples:
  • Item to construct map shortcuts
  • Item to lure monstrosities to visit a map
  • Item to contract pay Outlaw headhunters to protect an area from outlaws on a map
  • ...
But dont nail us down on them. Its just some examples that this section could offer for the players to shape the gameworld.


@Highway when can we buy monstrosities and outlaw headhunter as defender from lily store 😃

Lily store only has rex and clothing which is only appealing to people who love fashion , what about those who love war and wanna add some dynamics to war add some monster and outlaw headhunter will make lily store more appealing to more people who loves war.
 

Hardwell

Well-known member
Joined
Apr 29, 2022
Messages
373
Reaction score
281
Server
America_2
Main Char
ZEUS
Clan
SHADOWS
If steel legion and DS exist in the same world, using steel legion war machine as miniature turret in dino storm is also a nice touch to make war interesting,

Have some turret available in lily store, make the turret not too broken and not have a lot of hp but it's HP could be recovered if not destroyed... To make people silver crown worth in the lily store
 
Status
Not open for further replies.
Top