I did not write that fewer players should keep gates for more than 1 phase, however, attackers should have more chances to take 1-3 gates on average per phase, they are blocking
if you still had logical thinking, you wouldn't have offered +20/-5... block few near gates and run on 1 gate this sots block full server? God dude, play with yourself in the children's sandboxI'm seeing EU1 enemies spamming this thread about how map holders are making their sites red not letting them teleport and attack.
I've got a question for you, if we're making it unfair for you, isn't it also the same when YOU make red sites to block the clans from teleporting even to their sites and you focus on draining 1-2 sites while the rest are simply red so we can't spawn anywhere close and stop you from draining? You're making your own strategies, we're finding any way to counter it and yet you're here whining and complaining about how we blocked the maps yet you're kinda doing the same.
Then @Highway came online and decided to adjust the repair speed to +5, keeping the draining speed on -20, I have no idea what kind of sense is this, or how you see this any close to being fair, but you do you, update was good not gonna lie but you're making it worse day by day.
Even with every advantage you've been getting from these developers, you're hardly able to steal 1-3 sites at max only because we simply have no chance to reach the sites on time. You need to improve yourself a little more because I believe at some point Highway will come and offer you to drain an excellent site in 30 seconds and call it fair, y'all made this update a jokeif you still had logical thinking, you wouldn't have offered +20/-5... block few near gates and run on 1 gate this sots block full server? God dude, play with yourself in the children's sandbox
oh dude, so far everything is more or less in balance, I don't deny it, stability has appeared, but you want to keep 100% and 200% even for win 10 ppls. Do you want to be honest, let's stop ally abuse and start playing fair? if the repair cost is -5, then let each clan stand on its gates and protect them, allies can help, but it won't be so significantEven with every advantage you've been getting from these developers, you're hardly able to steal 1-3 sites at max only because we simply have no chance to reach the sites on time. You need to improve yourself a little more because I believe at some point Highway will come and offer you to drain an excellent site in 30 seconds and call it fair, y'all made this update a joke
We've been offering ideas way before you even start posing on this thread but you couldn't care less about it all you want is to have any kind of advantage by your side, yet the major part of the community disagrees with a few changes, nothing gets fixed.did I hit it almost all ego ally eu-1? Yes! but they did not come to offer ideas, but continue to troll and humiliate their (us) enemies so that we would not even have a chance to own 1-3 gates. I'm not even writing that 30 sec is ok for excellent gates, but if you abuse this, then dev will have to fix it
I wouldn't agree on accepting a clan that's based on multi-accounts in my alliance in the first place, and back when you were in the alliance I wasn't part of it.and do we get a lot in your opinion? It's just that you are not ready to accept the fact that fekete has the right to own gates, imagine the situation, we are instead found in ur ally, has the situation changed? yes, we now have 5 gates and you protect us, but now you hate found and call them dishonest with their ideas. The EU-1 community is afraid of change, it's just that you're afraid to accept it as a fact
EU1 enemies aren't able to take sites, so what's happening is that they're making adjustments to make it easier for them to be able to take, with everything so far that's been adjusted now they're able to hardly steal up to 3 sites a phase, sometimes they don't and sometimes they do, that's all.@Highway, idk what's happening in eu1 , but you guys are slowly getting the concept just few more tweaks will do. You can't just let 1 server drag down the rest of the server.
If 2 more updates still can't make an impact on eu 1. Just release the adjustment that can leave an impact on other server.
Let alone it’s dragging other servers with us, yet devs are looking for a universal solutionYou don’t get my point, we don’t mind the war, it brings fun to our server and activity you enjoy it as much as we do, the problem we’re facing is that it’s not being fair for the defenders, I can tell you my members & allies aren’t happy at all with the changes that are being made, it’s not about not letting you or another enemy clan have sites, it’s war and pvp after all we honestly for the sake of it, but only when it’s fair, sure attackers must have an advantage but this advantage isn’t fair at all
Generally the community is toxic I couldn't agree more, but this isn't something you can avoid, maybe someone from my side was toxic towards your side, but maybe someone from your side was also toxic towards my side? It's how everything works basically and not something we can control.I'm not against ideas, but the main thing is that they work, if we don't take gates = ally hypocritically laugh and burn with us in chat game or on fb or dc, if you lose even 1 gate = ally cry, and if you lose more gates then ally start hysterics. this is similar to the behavior of a preschool child, the problem is not even in updates, but in community, which is left.I miss the times when there was less trashtalking, when the enemy could knock you down that you fought worthily in any online game and it was nice, now many games are mostly bad because of the community
Eu 1 summary is " it is what it is "I think eu1 need driffent update dure the large activity And war
Gates only will be red for 5-10 min when attackers red them but when ally red them it will be red for entire conflict phase, is this make sense to you?I'm seeing EU1 enemies spamming this thread about how map holders are making their sites red not letting them teleport and attack.
I've got a question for you, if we're making it unfair for you, isn't it also the same when YOU make red sites to block the clans from teleporting even to their sites and you focus on draining 1-2 sites while the rest are simply red so we can't spawn anywhere close and stop you from draining? You're making your own strategies, we're finding any way to counter it and yet you're here whining and complaining about how we blocked the maps yet you're kinda doing the same.
Then @Highway came online and decided to adjust the repair speed to +5, keeping the draining speed on -20, I have no idea what kind of sense is this, or how you see this any close to being fair, but you do you, update was good not gonna lie but you're making it worse day by day.
It has nothing to do with improving, win condition is numbers, not skill. So for eu1, allies have big number and should be disadvantaged about defending and attackers are low on numbers and should be advantaged about attackingEven with every advantage you've been getting from these developers, you're hardly able to steal 1-3 sites at max only because we simply have no chance to reach the sites on time. You need to improve yourself a little more because I believe at some point Highway will come and offer you to drain an excellent site in 30 seconds and call it fair, y'all made this update a joke
It's a strategy, but you're simply not willing to accept it.Gates only will be red for 5-10 min when attackers red them but when ally red them it will be red for entire conflict phase, is this make sense to you?
Also even attackers red gates and you are not able to travel gates, you need to kill attackers just for once and you can spam spawn-kill in dv gates for rest of conflict phase.
So i think decision of making repair speed 5 makes sense for eu1 server
If EU1 enemies are working together and cooperating there can be one hell of a war now, but EU1 enemies are so smart that they love to even KOS each other rather than working together in order to win. You can't really be blaming one side which is the alliance meanwhile there's a big number of enemies in EU1 who simply don't accept the fact that they can work together.It has nothing to do with improving, win condition is numbers, not skill. So for eu1, allies have big number and should be disadvantaged about defending and attackers are low on numbers and should be advantaged about attacking
Working together and cooperating send our players on maps to red the sites in order to keep you away from attacking just like how Highway mentioned, not letting you reach the site means we're using alts?If everything red how you choose random spot? You can't you guys kill 1x and ins camp for 2h and gg game over big attack what strategy? With alts your ally make red everything and waiting us at dv ins and laugh?
If I was an attacker, I'd be looking forward making a strategy for proper attacks, defenders also have to make their own strategies to counter these attacks yet don't like it when they do. Yeah obviously 10 enemies can't do anything against a big alliance it's the obvious but we're not just talking about 10 enemies here, it's only one clan with 10 active enemies which also has around 50 other players in their clan who aren't logging online at all, and that's one clan from the enemies just one.I am not blaming one side but you cant expect real strategy when situation is for like 10 defender for every 1 attacker.
And i disagree your thought about attackers redding gates. Before update defenders and attackers both were able to use non-red gates but now only defenders have that advantage for some servers i agree that obly defenders able to use gates but for eu1, definetly not
Excuses won't get you anywhere, you were still attacking maps even when maps were red, and you can be prepared around maps before the attack phase begins instead of waiting in dv, if i'm prepared properly, why aren't you?You can't do strategy when all maps red and you only can go dv ins
Another excuseyou guys camp buldings attack
You're assuming we're 30? Is that you make your plans and strategies before attacking?11 am everyone works... And 30 ally members in mw