SPA
Well-known member
- Joined
- Mar 17, 2021
- Messages
- 373
- Reaction score
- 261
- Server
- Europe_1
- Main Char
- @I1 E 4 E H 9l T 0 P
- Clan
- CHILL_ZONE
remove the difference in hp in different states of profitability, balance it properlyWhat if we increase the repair rate to 15 as a test to see if it helps to make the balance better? Would be around 8 minutes on "excellent yield" when attackers and defenders are in the building area. Before we change the HP to something differently like the mentioned HP based on owned buildings instead of yield.
Ideally 2 buildings on "basic" yield should be similar to defend than 1 on "good yield" as they provide the same rewards. With the tendency that a single building is easier to hold as you dont need to split your defenders around mutliple sites.