What's new

#14 Endgame Part 3 (Sites Gameplay)

Status
Not open for further replies.

Hardwell

Well-known member
Joined
Apr 29, 2022
Messages
373
Reaction score
281
Server
America_2
Main Char
ZEUS
Clan
SHADOWS
Yes we are looking at the dynamics that are at play during conflict phases. But sometimes we dont see every detail as it is quite complex. So feedback is still important so we dont miss something important. As a few mentioned already is that every server is different and finding an universal solution not an easy task. Lets hope that todays update improves a few things here and there. How does the drain change feels now since yesterday in the rate 20:15?

Still not sure how an clan can block jumplink use while others can use it? Unfortunatly reworking the maps is not an option as the system to update the terrain is not as flexible as many would think.
The jump link blocks is a alright as it is as to me the concept
Minority kos:
Is like a bunch of robber trying to jump past a fence while remaining few are like sacrificial people buying them time to teleport over.

Majority alliance:
Hard camping the jump gate preventing the kos minority from reaching the gate to drain.
 

Hardwell

Well-known member
Joined
Apr 29, 2022
Messages
373
Reaction score
281
Server
America_2
Main Char
ZEUS
Clan
SHADOWS
if a open a pathway map is not an option. Could we have jump gate spawning at random position , it de-spawns and re-spawns in 5 mins interval at random spots around the map . I guess this is the only alternate for an open path.
 

Queenie

Well-known member
Joined
Mar 17, 2024
Messages
252
Reaction score
315
Server
Europe_1
Main Char
Queenie
Clan
Odd Ducks
Devs already screwed with the gates system enough that we can't even make it to Lincoln from Parker and we got told we need a tactic.
So same goes to you guys. Find a tactic.
 

..Arcadius..

Active member
Joined
Jan 12, 2017
Messages
120
Reaction score
165
Server
Europe_1
Main Char
..Arcadius..
Clan
F O U N D
I have New idea :who make update try attack on eu1 when 5 map all red by ally 🤣🤔🤣 and they camp on it
Highway said "strategize'', so we did. Anyways its high risk high reward. If somehow you manage to get to a gate no one will be able to get to you in time, not even the clan holding it.
 

pauline

Active member
Joined
Jan 28, 2021
Messages
84
Reaction score
63
Server
Europe_3
Main Char
plu
Clan
escapade
i not even understand why this system of buildings, defending and attacking must be sooo difficult. Why all these changes to begin with???
The system of the past was fair. Who is strong to have and hold (defend) a building owns buildings.
Who is strong to attack them, wins the building. simply and fair.

Attacking must be possible the whole day long. this is good to suprise the clans who has buildings. If they are not online to defend them. they lose buildings only logic to me. If you want to keep your buildings make shure you have a clan with members who are active online and strong enough to defend.

That is what this game is about.
 

S19

Active member
Joined
Feb 13, 2021
Messages
74
Reaction score
131
Server
Europe_1
Main Char
Sam
Clan
-
i not even understand why this system of buildings, defending and attacking must be sooo difficult. Why all these changes to begin with???
The system of the past was fair. Who is strong to have and hold (defend) a building owns buildings.
Who is strong to attack them, wins the building. simply and fair.

Attacking must be possible the whole day long. this is good to suprise the clans who has buildings. If they are not online to defend them. they lose buildings only logic to me. If you want to keep your buildings make shure you have a clan with members who are active online and strong enough to defend.

That is what this game is about.
let's remove repair
 

Sunshine..

Well-known member
Joined
Nov 30, 2021
Messages
240
Reaction score
387
Server
America_2
Main Char
..Nuclear..
Clan
No Clan
Attacking must be possible the whole day long. this is good to suprise the clans who has buildings. If they are not online to defend them. they lose buildings only logic to me. If you want to keep your buildings make shure you have a clan with members who are active online and strong enough to defend.

That is what this game is about.
funny how the devs ignored players' requests to be able to attack at any time
 

S19

Active member
Joined
Feb 13, 2021
Messages
74
Reaction score
131
Server
Europe_1
Main Char
Sam
Clan
-
on a serious note, this whole discussion with those eu1 players

If you cannot take a single tower despite so much to help the attackers, then you actually are beyond stupid. Go read all the changes that have happened, on my server, a small group of people is able to take site and steal fame.

here, eu1 players are moaning about how they cannot take advantage of all the changes provided to them, get real
 
Last edited by a moderator:

pauline

Active member
Joined
Jan 28, 2021
Messages
84
Reaction score
63
Server
Europe_3
Main Char
plu
Clan
escapade
The system is suppose to balance defender/attacker role how much it balances remains to be seen
we not need this system, thats what i said if you read it right^^ go back how it was before, thats what i say.

no system to help defenders or attacker. grow strong yourself in this game, to become attacker or defender. depends from what you want in this game.

If you cant be active and strong in this game dont fight for buildings for example.
If you want buildings be strong and active for yourself and the clan.
 

SPA

Well-known member
Joined
Mar 17, 2021
Messages
373
Reaction score
262
Server
Europe_1
Main Char
@I1 E 4 E H 9l T 0 P
Clan
CHILL_ZONE
on a serious note, this whole discussion with those eu1players are turning into garbage

If you cannot take a single tower despite so much to help the attackers, then you actually are beyond stupid. Go read all the changes that have happened, on my server, a small group of people is able to take site and steal fame.

here, eu1 players are moaning about how they cannot take advantage of all the changes provided to them, get real
I proposed the idea of a dynamic drain/repair multiplier individually for each server, until this is implemented, it will continue
 

Dark_Wolf

Member
Joined
Feb 11, 2014
Messages
50
Reaction score
44
why are u still here if u dont like the update? why u still here if u think the future of the game is bad?

why dont u just silently leave instead ?

i like the update for a loads of reason and i am an attacker, i can now take a gate and instead of sitting in front of my computer screen for 12 hours for some fame, i immediately get the fame, including a number of other reason

the game is far from dead and its neither dying
Because i spend a lot of time and money in the game (even met my wife in this game), to see it now go to hell. instead of coming with something new they come with the same crap just a litlle different. That is why i am here because i do like the game and really hate to see those devs kill it. 10 million registrations and only a few players still playing because there is really nothing to do in this game.
 

SPA

Well-known member
Joined
Mar 17, 2021
Messages
373
Reaction score
262
Server
Europe_1
Main Char
@I1 E 4 E H 9l T 0 P
Clan
CHILL_ZONE
the problem of the game is that there are no new players anymore and devs need to keep the real ones, while the minority will lose many conflicts, the game will not get better, usually players leave in small groups when their bully is a big group
Let's recall how the alliance was kicked out by Italian aces, extra power, rise and empire, etc recently. the alliance uses its power, but they are ready to destroy each other if they do not have enemies, they will get bored, fekete now their enemy. so the clans that were lost, they left this game with themselves (some of them, some went to other clans). the existence of rivals supports online and does not allow it to fall, making the parties to the conflict loyal to each other. No war= no loyalty in the alliance
 

SPA

Well-known member
Joined
Mar 17, 2021
Messages
373
Reaction score
262
Server
Europe_1
Main Char
@I1 E 4 E H 9l T 0 P
Clan
CHILL_ZONE
also @Highway it depends on your actions how the players will use all the mechanics that you enter the game, I wish you good luck in this difficult part 3, I hope you will be able to balance everything
 

Sunshine..

Well-known member
Joined
Nov 30, 2021
Messages
240
Reaction score
387
Server
America_2
Main Char
..Nuclear..
Clan
No Clan
why are u still here if u dont like the update? why u still here if u think the future of the game is bad?

why dont u just silently leave instead ?

i like the update for a loads of reason and i am an attacker, i can now take a gate and instead of sitting in front of my computer screen for 12 hours for some fame, i immediately get the fame, including a number of other reason

the game is far from dead and its neither dying
in short, a lazy attacker
 

Ezequiel

Well-known member
Joined
Nov 3, 2016
Messages
239
Reaction score
205
Server
America_2
Main Char
I- NoLimitsArg -I
Clan
Peace Walkers
Instead of reducing the number of bandits because the problem was the gold drop. Wasn't it better to reduce the drop from 5 gold pieces to 2 gold pieces instead of reducing the number of bandits?.

Remember that there is an achievement that must kill 300,000 bandits, with that spawn reduction it will become very difficult and tedious.
 

Queenie

Well-known member
Joined
Mar 17, 2024
Messages
252
Reaction score
315
Server
Europe_1
Main Char
Queenie
Clan
Odd Ducks
I think it has been "balanced" enough. If attackers can't succeed, it's not the defenders' fault
 

SPA

Well-known member
Joined
Mar 17, 2021
Messages
373
Reaction score
262
Server
Europe_1
Main Char
@I1 E 4 E H 9l T 0 P
Clan
CHILL_ZONE
@Highway, what u think about this system now? thye blocked all and do all gates 100-200%, so what point for atack? i hope soon it will be finalized, I went into the game and made ss just for that
1713290821904.png1713290844445.png1713290869385.png1713290892902.png1713290906101.png
 

Boromir

Member
Joined
Sep 9, 2023
Messages
39
Reaction score
30
Server
Europe_2
Main Char
Boromir.
Clan
Cosa nostra
clans that hold gates hold them for some reasons .-. why keep punishing them? its their fault that they can hold gates and enemy cant? do something good and open maps instead 😂
 

SPA

Well-known member
Joined
Mar 17, 2021
Messages
373
Reaction score
262
Server
Europe_1
Main Char
@I1 E 4 E H 9l T 0 P
Clan
CHILL_ZONE
clans that hold gates hold them for some reasons .-. why keep punishing them? its their fault that they can hold gates and enemy cant? do something good and open maps instead 😂
I did not write that fewer players should keep gates for more than 1 phase, however, attackers should have more chances to take 1-3 gates on average per phase, they are blocking
 

DarkMyth.

Well-known member
Joined
Feb 29, 2024
Messages
446
Reaction score
671
Server
Europe_1
Main Char
.
Clan
Greek Aces
I'm seeing EU1 enemies spamming this thread about how map holders are making their sites red not letting them teleport and attack.
I've got a question for you, if we're making it unfair for you, isn't it also the same when YOU make red sites to block the clans from teleporting even to their sites and you focus on draining 1-2 sites while the rest are simply red so we can't spawn anywhere close and stop you from draining? You're making your own strategies, we're finding any way to counter it and yet you're here whining and complaining about how we blocked the maps yet you're kinda doing the same.

Then @Highway came online and decided to adjust the repair speed to +5, keeping the draining speed on -20, I have no idea what kind of sense is this, or how you see this any close to being fair, but you do you, update was good not gonna lie but you're making it worse day by day.
 

SPA

Well-known member
Joined
Mar 17, 2021
Messages
373
Reaction score
262
Server
Europe_1
Main Char
@I1 E 4 E H 9l T 0 P
Clan
CHILL_ZONE
I'm seeing EU1 enemies spamming this thread about how map holders are making their sites red not letting them teleport and attack.
I've got a question for you, if we're making it unfair for you, isn't it also the same when YOU make red sites to block the clans from teleporting even to their sites and you focus on draining 1-2 sites while the rest are simply red so we can't spawn anywhere close and stop you from draining? You're making your own strategies, we're finding any way to counter it and yet you're here whining and complaining about how we blocked the maps yet you're kinda doing the same.

Then @Highway came online and decided to adjust the repair speed to +5, keeping the draining speed on -20, I have no idea what kind of sense is this, or how you see this any close to being fair, but you do you, update was good not gonna lie but you're making it worse day by day.
if you still had logical thinking, you wouldn't have offered +20/-5... block few near gates and run on 1 gate this sots block full server? God dude, play with yourself in the children's sandbox
 

DarkMyth.

Well-known member
Joined
Feb 29, 2024
Messages
446
Reaction score
671
Server
Europe_1
Main Char
.
Clan
Greek Aces
if you still had logical thinking, you wouldn't have offered +20/-5... block few near gates and run on 1 gate this sots block full server? God dude, play with yourself in the children's sandbox
Even with every advantage you've been getting from these developers, you're hardly able to steal 1-3 sites at max only because we simply have no chance to reach the sites on time. You need to improve yourself a little more because I believe at some point Highway will come and offer you to drain an excellent site in 30 seconds and call it fair, y'all made this update a joke
 
Status
Not open for further replies.
Top