2 per clan, reading comprehensionthat's all their high levels, do let me know if you believe they're only able to take 2 sites if they actually attack
10 minutes for 3rd party clans did u read my message? That's exactly why the buff was introduced and now these 3rd party clans complaint about killing it while u weren't supposed to kill it.If you expect this game to make a brachi to take 10 minutes to kill just so you can stand on a gate that takes like 5 minutes if not less to drain it without having to do anything then I am sorry but that idea is delusional.
So don't drain from multiple clans? Before you were able to take 4-5 sites a phase with one clan, 2 nights ago you took 10 sites, but 3-4 clans holding them2 per clan, reading comprehension![]()
If you don't focus a brachi, then yes, it takes 10 minutes. 4-6 defenders shooting 1 brachi will end it in less than a minute. Skill issue.If you expect this game to make a brachi to take 10 minutes to kill just so you can stand on a gate that takes like 5 minutes if not less to drain it without having to do anything then I am sorry but that idea is delusional.
We did speak about BAH baby clan leader dying in less than 10 seconds with brachi on dc didn't we?If you don't focus a brachi, then yes, it takes 10 minutes. 4-6 defenders shooting 1 brachi will end it in less than a minute. Skill issue.
If you think 10 sites on 50% yield is too much, you are out of your mind.So don't drain from multiple clans? Before you were able to take 4-5 sites a phase with one clan, 2 nights ago you took 10 sites, but 3-4 clans holding them
This dude is trying to dramatize their situation on eu1, when in reality it all depends on the day, sometimes they take 2 gates, sometimes 5+, and I can easily provide ss to prove that, especially that the last few days they've divided into multiple clans to drain easier, and with that each clan had at least 3 gates PER PHASE, so if we summarize it there's certainly more than 2-3 per day.How many active members high level are we talking about here? I'm curious about this situation, more context would be better.
How many participated in your attacks to capture those said Sites?

- This is one clan divided in 2, and there's also 3rd.unlike other servers EU1 doesn't keep low yields and everyone knows this, if you focus on taking low yields instead of highest, that's on YOUIf you think 10 sites on 50% yield is too much, you are out of your mind.
Some guy from ur alliance just lied about having gates in 50% yeild and u contradict him.unlike other servers EU1 doesn't keep low yields and everyone knows this, if you focus on taking low yields instead of highest, that's on YOU
most of EU1 is on excellent yield, last phase you took around 5-6 sites between your clans and it was a total of 15k fame, why? because you went for the low yields, if you attacked 5-6 excellent sites and fought for it, you'd make around 25-30k fame instead, that's the difference but i guess you only attack to steal sites or to have it the easy way as usual, attack low yields since it's faster to take over, then i'll have lower drain speed for the next and so on...
now imagine if EU1 was doing like other servers, keeping basic and swapping ALL maps (because we can) what are you gonna attack then?
for those who also wonder why the topics are mostly about EU1 it's because EU1 doesn't swap sites to avoid conflict phases or whatsoever, we play by the updates normally and we defend through the updates as much as we can whether they're gonna have godly advantage or not we're still gonna fight back anyways
It all started with you whining about not being able to take any gates which was a big fat cap because you were damn well capable of taking the gates. But how would devs know v'-'v they can't be on at every attack phase to watch you, can they??Do u really read the messages on the forum or just blindly write against one clan? Can u show where our PPL asked for more?
It's u guys whining about losing gates and asking for lowering the drain rate , pausing it again , over powering defender , puting cost to the attacking Nerf brachi , and what not. All these u don't see or I assume u are blind. Alright.
Read up and see how many eu1 attackers came here complaining, then compare it to other servers attackers xDFor every 1 pages on feedback on EG3.2 there is 5 pages of eu1 crying and arguing.... Filter them eu1 baddies outta here @Faye![]()
Didn't you guys chase them all away already u guys fighting air and alts now ?Read up and see how many eu1 attackers came here complaining, then compare it to other servers attackers xD
Yet cry about losing low yeild buildings and ask Dev's for lowering the drain rate and Nerf brachi. So sad.View attachment 47998View attachment 47999View attachment 48000View attachment 48001View attachment 48002View attachment 48003View attachment 48004
It could go on and on and on...
And I could go on and on about how you guys focus the lowest yields just to get them quicker aswell![]()
There goes their ''small, weak and defenseless clans''
Never would I cry for 3 medals lolYet cry about losing low yeild buildings and ask Dev's for lowering the drain rate and Nerf brachi. So sad.
Yeah we saw it. It's fine.Never would I cry for 3 medals lol
Hey lil man, I've got 600k fame in my clan inv, what am I gonna do with 3 lost medalls..Yeah we saw it. It's fine.
I don't know...Okay yes but many people already complained that it'd be unfair for attackers once again, that's when exploring dino dynamic draining jumps in, or slowing drain rate at least, anything to make it a little more balanced than it is, or repair rate has to be adjusted since it's super low compared to the drain rate especially that now third-parties are a bunch of nothing
Also attackers currently winning sites with the least work to do, all they need to do is farm dds so they can respawn on different sites, while a clan who's plan is to hold and not just drain is putting more work into farming dds so they can make the same amount of fame attackers make from attacking that site for literally free
We can't drop ideas here without testing them in PTR, if everything gets tested then we can know and have statistics of what's good to implement
Rex the "exclusive" dino which everyone used to grind for in the past is now forgotten as well because of how OP tanks are, am I wrong?I don't know...
tanks are no longer very useful for hunting and doing missions and nerfing one of the few uses that tanks have in the game will only make them forgotten...
Rex should actually be worth all the effort that people put in getting it first of all, because what is the point of getting a dino that can be killed by any other with no bigger effort in the first place? Because it looks cool?Rex the "exclusive" dino which everyone used to grind for in the past is now forgotten as well because of how OP tanks are, am I wrong?
but tanks are Op because they can capture portals even if there are defenders in the circle...Rex the "exclusive" dino which everyone used to grind for in the past is now forgotten as well because of how OP tanks are, am I wrong?
Well then attackers won't really take as much sites anymore, it'll be harder for them, and defenders will actually defend though, but there's gonna be complaints, so have your doubts that such feature won't be implementedbut tanks are Op because they can capture portals even if there are defenders in the circle...
That's why I think pausing the drainage while there's a defender in the circle makes more sense xD
Well devs will not consider that althrought you're right. In that case it would solve the passive draining/afk draining because the attackers would have to actually kill the defenders to keep draining gates. But it's been already said that it would've been unfair for the attackers (SMH)but tanks are Op because they can capture portals even if there are defenders in the circle...
That's why I think pausing the drainage while there's a defender in the circle makes more sense xD
Whatever adjustment is made, attackers will capture fewer portals anyway.Well then attackers won't really take as much sites anymore, it'll be harder for them, and defenders will actually defend though, but there's gonna be complaints, so have your doubts that such feature won't be implemented