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Feedback Thread · Endgame Part 3 Open PTR Test

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-Kiwi-

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That already leads to the issue that alliance is not just a a single clan, bringin in shadow forces from other clans and even individual players without clan.
it could simply be fixed by adding a debuff if some1 attacks a guy with red feet on the gate he gets the debuff
 

Alewx

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Honestly this is just how humans work in any environment. Order politics and an economy will be established. A suggestion would be to incentives clans to work for themselves and pin them against eachother. Right now the only way to fight an alliance is to form your own alliance. idk the answer but pin clans against eachother make it not worth working with other clans to share control.
And how would you pin them against each other, when there is already rather harsh competition?
 

-Kiwi-

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And how would you pin them against each other, when there is already rather harsh competition?
if there is harsh competitions they will compromise
 

Alewx

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it could simply be fixed by adding a debuff if some1 attacks a guy with red feet on the gate he gets the debuff
But it could be an actual competitior that wants to also fight for the building and get rid of an ememy?
 

-Kiwi-

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But it could be an actual competitior that wants to also fight for the building and get rid of an ememy?
this can be fixed if the debuff doesnt apply to someone with already red gates,if you tell me that this will make alliances just drain the gate too then either add an ally system or either way if the ally is draining the gate its taking off percentage as well
 

-Kiwi-

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This thread is dominant of alliance that's why they have complains instead keeping matters simple and easy for everyone x.x
everyone in the game is in an alliance,the only reason why you arent is because no one in this game likes you which is actually impressive
 

..Arcadius..

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This thread is dominant of alliance that's why they have complains instead keeping matters simple and easy for everyone x.x
Mr. Grandteezy strikes again.

If you read well you’d know both attackers and defenders are having issues with the update.
 

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A situation where a bunch pf players is bullying everyone else into submission or otherwise get set onto a KOS list..... alliances using mutliple accounts and a blackmarket of selling accounts.
So the current situation is there are quite a number of players willing to do anything to just not play by the rules. Does that kind of fit?
I Totally agree, eu2 in a nutshell 😂
 

Alewx

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Add an alliance option to the game and debuff the whole alliance 🤓
But then again what whould it change having this visual alliance system in the game, when you can easily work around it with the already established stuff?
Not like players will not do literally everything to avoid the debuff it would give them.
 

-Kiwi-

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But then again what whould it change having this visual alliance system in the game, when you can easily work around it with the already established stuff?
Not like players will not do literally everything to avoid the debuff it would give them.
then add better buffs that would push people to join the alliance,lets say a clan in an alliance gets fame boost etc and since attackers can be in alliances too,the buff works for all
 

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then add better buffs that would push people to join the alliance,lets say a clan in an alliance gets fame boost etc and since attackers can be in alliances too,the buff works for all
Bro tryna force everyone into top alliances indirectly by his words while we working to provide balance for/against them 💀💀💀
 

-Kiwi-

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Bro tryna force everyone into top alliances indirectly by his words while we working to provide balance for/against them 💀💀💀
doesnt have to be a top alliance lol,just an alliance you create urself like pirategalaxy,use your brain damnit
 

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then add better buffs that would push people to join the alliance,lets say a clan in an alliance gets fame boost etc and since attackers can be in alliances too,the buff works for all
The game doesn't need any alliance system.
The objective of the update is to prevent large alliances from being able to have 100% of everything, even if they have 20 allied clans.
 

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But then again what whould it change having this visual alliance system in the game, when you can easily work around it with the already established stuff?
Not like players will not do literally everything to avoid the debuff it would give them.
Alliance system should add benefits but come with costs at the same time.
E.g.
Positives: Better communication and some other advantages that you could add later on for PvE content or so
Negatives: PvP debuffs, limits for specific stuff, certain costs for maintaining an alliance, having to work to unlock some features of being in an alliance, etc.
 

TheDinoWarrior

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The game doesn't need any alliance system.
The objective of the update is to prevent large alliances from being able to have 100% of everything, even if they have 20 allied clans.
You hit the nail on wall bro 👍
 

-Kiwi-

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The game doesn't need any alliance system.
The objective of the update is to prevent large alliances from being able to have 100% of everything, even if they have 20 allied clans.
i was giving alewx a suggestion regarding a method to make sure ppl dont go around a debuff,read at the top what was said
 

TheDinoWarrior

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This the same dude that got bullied on eu1? And cried about it on fb😭
Indeed but that same dude made the whole alliance cry by blocking their elections.
40+ guys cried > 1 guy cried.
I hope u know ur math.
#Leviathaneffect 🔥🤭😂
 

- T R I G G E R -

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No
That already leads to the issue that alliance is not just a a single clan, bringin in shadow forces from other clans and even individual players without clan.
disrespect Sir, but have you ever played DS? And i mean for more than 20-30 mins.
When both sides (Enemies/Allies) are saying this is a horrible idea to take gates with DV…You should probably listen. It benefits no one if you take half a map, itll just get the lesser attackers spawn killed.
 

- T R I G G E R -

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Indeed but that same dude made whole alliance cry by blocking their elections.
40+ guys cried > 1 guy cried.
I hope u know ur math.
#Leviathaneffect 🔥🤭😂
#CryingHistoryMadeAgain

you whine an cry over the littlest things. Whispering people to stop, crying in global. Youre just every servers how do i say this….Rat?
 

-Kiwi-

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Indeed but that same dude made the whole alliance cry by blocking their elections.
40+ guys cried > 1 guy cried.
I hope u know ur math.
#Leviathaneffect 🔥🤭😂
dude you legit went on the forums to cry,wdym.
 

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@Highway ok after sleeping on and off and reading most of the replies, I THINK I have an "ok" solution to dv taking gates/mines. IF you guys decide to keep this feature, I believe we should be able to attack them and the guardian bandits or some bandits attack us in waves. Thats currently the only way I see this working otherwise it could cause a stuck situation .
 

TheDinoWarrior

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@Highway ok after sleeping on and off and reading most of the replies, I THINK I have an "ok" solution to dv taking gates/mines. IF you guys decide to keep this feature, I believe we should be able to attack them and the guardian bandits or some bandits attack us in waves. Thats currently the only way I see this working otherwise it could cause a stuck situation .
Don't mind these ppl who put a cross on ur post, majority of them just wanna maintain the same old monopoly sh... that is if they can't have it, no one should be able to. and interesting idea yup having bandits can give difficulty both for alliance and small clans who want dv held builds. So be brave and speak ur mind sis ✅
 

ThiagoXDestruidor

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@Alewx @Highway

The Alliance System will never end, what you can do is improve the way you attack and benefit the attackers, and look, each server has a different dynamic. eu1 works differently from am1, and so on.

I think the clearest way to balance is to nerf large-scale combats, which nowadays are won with numbers and not strategy. A horrible example, which we used at the time when Gatling bled into your skill. It was like staying in narrow passages like the grove climb in MM, and all the enemies came in a line, we used the bleed and killed most of them even in smaller numbers. That kind of different gameplay I'm talking about
 
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