@Alewx @Highway
The Alliance System will never end, what you can do is improve the way you attack and benefit the attackers, and look, each server has a different dynamic. eu1 works differently from am1, and so on.
I think the clearest way to balance is to nerf large-scale combats, which nowadays are won with numbers and not strategy. A horrible example, which we used at the time when Gatling bled into your skill. It was like staying in narrow passages like the grove climb in MM, and all the enemies came in a line, we used the bleed and killed most of them even in smaller numbers. That kind of different gameplay I'm talking about