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Feedback Thread · Endgame Part 3 Open PTR Test

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piotr50000009

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So just giving up? I don't think that is a way to go.
Okay, what do you think you should do then? It's either remove everything PVP related or banning anyone who forms alliances, how do you think games like counter strike or team fortress works? Even then people team with each other tho it's against rules, you can't prevent that bro
 

..Arcadius..

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you provide certain buffs to attackers to make their job at taking gates easier
@Alewx PvP debuffs to large groups of people from the same clan in a small area is a thing in other games. Why couldn't that work in DS too? I think its much better than basically ruining the game trying to achieve something that is near impossible to achieve using this method.
 

-Kiwi-

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Okay, what do you think you should do then? It's either remove everything PVP related or banning anyone who forms alliances, how do you think games like counter strike or team fortress works? Even then people team with each other tho it's against rules, you can't prevent that bro
instead of trying to prevent people making alliances,you make them less important by applying buffs to attackers,more gates,more focused pvp maps or modes that have nothing to do with numbers
 

A.k.a.s.h.i

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my feedback is simple, dont update, I already wrote it before, but i say it again, the currently system is just perfect, the ally who is outnumber can get camps in the night where the other ally is off, or earlie in the morning, you cn drain without stop and force the other ally give you elections or camps, everyone who play this game for a long time knows how it works, sometimes the ally start fightiing against themselves due to only one clan enemy drainiing all day. See, for me iits just like a bicycle, there is no way to improve it, beyond the design, because it's already in its final product. If you want to transform the bicycle into a motorcycle, you will change the structure of the bicycle so much that it is basically a new invention. In other words, look at what this update is doing, we already had a dino balance update and we are already talking again about changing something that has already been changed. This update is basically the same as inventing a new game

So what is better to do now? what you can improve? well you can improve the auctions for packs, i mean for example we won 5 packs spending sometimes more than 20k de dd (20% of 1h hunting yield), every 3h, if you cant put more than 2k of gold per month, it would be better assecure more packs in auction, you can leave less time to take packs in auction (30 minutes? 1hour?) or increase the amount of packs that you take (50 packs? with it in one day you can only abb 3 times without attack), or maybe back it to 25) this is very helpfull.

Or give to each alliance ways to organize themselves, for example the ideia of attack points and defensiive points, its good and you can let tha ponts of abb there too. You have a lot of way to put informations that would be useful or just nice to know, like how many duels i have made and how many i have lost or won. Gel to reduce dd when teleporting is amazing too, allow the tp matrix be useful while you have duelist.
 

Pleiadian

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So how do you go about it to get rid of alliances formed and handled outside the game breaking the game by establishing their own politics?
That's impossible.

As far as I know, alliances have always existed since early on in the game. Maybe around 2013, the game was very much clan against clan and not big alliances.

For that, you would need to go study how things were back then, something which I have less knowledge about.

Also, Dinostorm in its current state, is a clan-based game. We cannot really do anything without a clan. Attacking towers, needs a clan. So it is expected to be this way. Alliances are natural to form in clan-based games.
 

Alewx

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@Alewx PvP debuffs to large groups of people from the same clan in a small area is a thing in other games. Why couldn't that work in DS too? I think its much better than basically ruining the game trying to achieve something that is near impossible to achieve using this method.
That already leads to the issue that alliance is not just a a single clan, bringin in shadow forces from other clans and even individual players without clan.
 

Rockspider19

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So how do you go about it to get rid of alliances formed and handled outside the game breaking the game by establishing their own politics?
Honestly this is just how humans work in any environment. Order politics and an economy will be established. A suggestion would be to incentives clans to work for themselves and pin them against eachother. Right now the only way to fight an alliance is to form your own alliance. idk the answer but pin clans against eachother make it not worth working with other clans to share control.
 

-Kiwi-

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That already leads to the issue that alliance is not just a a single clan, bringin in shadow forces from other clans and even individual players without clan.
it could simply be fixed by adding a debuff if some1 attacks a guy with red feet on the gate he gets the debuff
 

Alewx

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Honestly this is just how humans work in any environment. Order politics and an economy will be established. A suggestion would be to incentives clans to work for themselves and pin them against eachother. Right now the only way to fight an alliance is to form your own alliance. idk the answer but pin clans against eachother make it not worth working with other clans to share control.
And how would you pin them against each other, when there is already rather harsh competition?
 

-Kiwi-

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And how would you pin them against each other, when there is already rather harsh competition?
if there is harsh competitions they will compromise
 

Alewx

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it could simply be fixed by adding a debuff if some1 attacks a guy with red feet on the gate he gets the debuff
But it could be an actual competitior that wants to also fight for the building and get rid of an ememy?
 

-Kiwi-

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But it could be an actual competitior that wants to also fight for the building and get rid of an ememy?
this can be fixed if the debuff doesnt apply to someone with already red gates,if you tell me that this will make alliances just drain the gate too then either add an ally system or either way if the ally is draining the gate its taking off percentage as well
 

-Kiwi-

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This thread is dominant of alliance that's why they have complains instead keeping matters simple and easy for everyone x.x
everyone in the game is in an alliance,the only reason why you arent is because no one in this game likes you which is actually impressive
 

..Arcadius..

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This thread is dominant of alliance that's why they have complains instead keeping matters simple and easy for everyone x.x
Mr. Grandteezy strikes again.

If you read well you’d know both attackers and defenders are having issues with the update.
 

NazzaFire

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A situation where a bunch pf players is bullying everyone else into submission or otherwise get set onto a KOS list..... alliances using mutliple accounts and a blackmarket of selling accounts.
So the current situation is there are quite a number of players willing to do anything to just not play by the rules. Does that kind of fit?
I Totally agree, eu2 in a nutshell 😂
 

Alewx

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Add an alliance option to the game and debuff the whole alliance 🤓
But then again what whould it change having this visual alliance system in the game, when you can easily work around it with the already established stuff?
Not like players will not do literally everything to avoid the debuff it would give them.
 

-Kiwi-

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But then again what whould it change having this visual alliance system in the game, when you can easily work around it with the already established stuff?
Not like players will not do literally everything to avoid the debuff it would give them.
then add better buffs that would push people to join the alliance,lets say a clan in an alliance gets fame boost etc and since attackers can be in alliances too,the buff works for all
 

TheDinoWarrior

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then add better buffs that would push people to join the alliance,lets say a clan in an alliance gets fame boost etc and since attackers can be in alliances too,the buff works for all
Bro tryna force everyone into top alliances indirectly by his words while we working to provide balance for/against them 💀💀💀
 

-Kiwi-

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Bro tryna force everyone into top alliances indirectly by his words while we working to provide balance for/against them 💀💀💀
doesnt have to be a top alliance lol,just an alliance you create urself like pirategalaxy,use your brain damnit
 

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then add better buffs that would push people to join the alliance,lets say a clan in an alliance gets fame boost etc and since attackers can be in alliances too,the buff works for all
The game doesn't need any alliance system.
The objective of the update is to prevent large alliances from being able to have 100% of everything, even if they have 20 allied clans.
 

..Arcadius..

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But then again what whould it change having this visual alliance system in the game, when you can easily work around it with the already established stuff?
Not like players will not do literally everything to avoid the debuff it would give them.
Alliance system should add benefits but come with costs at the same time.
E.g.
Positives: Better communication and some other advantages that you could add later on for PvE content or so
Negatives: PvP debuffs, limits for specific stuff, certain costs for maintaining an alliance, having to work to unlock some features of being in an alliance, etc.
 

TheDinoWarrior

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The game doesn't need any alliance system.
The objective of the update is to prevent large alliances from being able to have 100% of everything, even if they have 20 allied clans.
You hit the nail on wall bro 👍
 

-Kiwi-

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The game doesn't need any alliance system.
The objective of the update is to prevent large alliances from being able to have 100% of everything, even if they have 20 allied clans.
i was giving alewx a suggestion regarding a method to make sure ppl dont go around a debuff,read at the top what was said
 
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