Yes that is a bug. A report in the bug forum would be good so that it is not lostView attachment 47292
Travel Gate that was supposed to be held permanently by Dinoville is showing timer, is that a bug?
What is the point about this? more slavery? do you don't understand players don't like to be forced to hunt more?Note: We plan to adjust the dollar pricing for the gates so that its more dependend on the ranger level. This is to make the costs the same regardless on what map you play. The pricing will be similar as before when you compare it to the map to your matching level.
This is a bad idea, the sites must be used when they are vulnerable. Otherwise (as other players pointed out) the enemies would camp at the dinoville's sites and will be hard to respawn or even reach some zones because the maps are linearImplemented that sites are only usable for travel and rescue when they are not vulnerable or attacked.
I believe that if they were to remove ally, the game would no longer make much sense as it would be an infinite war of clans against clans, an "every man for himself".Again, the update is meant to destroy alliances, and adding a system that favors them would be hypocritical from the dev's part
That is still on our TODO to adjust all the maps spawn areas and collision etc.View attachment 47296
The placement of aggressive mobs in this area near the market is not convenient.
Immediately after teleporting to this Travel Gate, I get attacked by mobs.
The market area should be a safe place against aggressive mobs. They need to be removed.
The game is supposed to be like that, players created this alliance system on their own, making the game very very slow and boring. You join a clan, reach level 55, get sheriff, sometimes do a war or two which doesn't last long, and back to staying afk all day waiting for something to happen. People got lazy and way too comfortable with this alliance mindset, any changes made against it of course are seen as bad.I believe that if they were to remove ally, the game would no longer make much sense as it would be an infinite war of clans against clans, an "every man for himself".
I published this issue a while ago, but there was no repercussion that this current post had.
Several players I believe also liked the idea, and like in the dd quest for income we were able to exchange with the public's idea. I believe that this topic also has the same possibility because I saw a very relevant reaction from the community on the subject.
I *think* its a bug. I was gonna report itView attachment 47297
View attachment 47298
was this suppose to be this way us not being able to see how much time si left from dv?
its a bug that is fixed on the new PTR:Also why are you making even taken by dv gates, permantent dv gates outside of dv and already reclaimed gates impossible to teleport too when we are dead?
They need to realize, by not allowing us to respawn at gates that arent hit, they will kill their game. Nobody wants to run from DV everytine they get killed, or spawn on a nuetral camp to be killed by enemies camping it. L ideaAlso why are you making even taken by dv gates, permantent dv gates outside of dv and already reclaimed gates impossible to teleport too when we are dead?
I don't think so, this would make clans have to be active during the attack/defense period and would not allow inactive clans to have portals.Dinoville taking almost 90% of the Site in a map is a bit agressive.
I understand that it works in relation to the Town Hall applications of each specific server.
But really we're finding ourselves with little Site to capture here.
I am assuming it's going to be way worst on the Live servers, since DV will not release tower easily and that might demotivate players (who already have Sheriff) from even trying.
Unless I've missed a key information, that's how I think it might play out.
And now you will have a situation where there's less tower to defend for the defenders against a small group of attackers who will be outnumbered.
So really, it's a net negative.
Alright, let's have a scenario.I don't think so, this would make clans have to be active during the attack/defense period and would not allow inactive clans to have portals.
Well thats the same issue if all the buildings would be open and the defending clans vs the attacking clans are very uneven.Alright, let's have a scenario.
1 enemy clan— 8 players
5 allied clan holding all maps— 7-8 players.
1 map have only 5-6 Site that are not DV owned.
The attacker gets steamrolled against the defenders. Unable to capture anything.
Then the team really doesn't know the current situation on live servers, that is a fun part of the game lolNothing is more boring to attack or defend a building when not enough players are avaible vs the building count.
But in the future the conflict phase is 2 cycle and 2 hrs each with only 5+ gates open what are we supposed to do if we capture them within 45 mins and the rest of the phase what are we gonna do?The buildings are claimed by DV to scale to the population of the server to have comparable scenarios between each server. It should help to make the fights more interessting as the players per building should have a good balance. Nothing is more boring to attack or defend a building when not enough players are avaible vs the building count.
To scale the amount of buildigns the most fitting metric is the townhall which uses the fame earned from the buildings.
Well thats the same issue if all the buildings would be open and the defending clans vs the attacking clans are very uneven.
The buildings are claimed by DV to scale to the population of the server to have comparable scenarios between each server. It should help to make the fights more interessting as the players per building should have a good balance. Nothing is more boring to attack or defend a building when not enough players are avaible vs the building count.
To scale the amount of buildigns the most fitting metric is the townhall which uses the fame earned from the buildings.
Well thats the same issue if all the buildings would be open and the defending clans vs the attacking clans are very uneven.