Maggie Rhee
New member
- Joined
- Mar 5, 2024
- Messages
- 8
- Reaction score
- 10
- Server
- Europe_1
- Main Char
- Maggie Rhee
- Clan
- Army of Darkness
you will understand it when it happens to you,when a dev goes out of his way to help a clan that consist of 10 members against an entire alliance that consists of 150 members,minority deserves a chance but you reach a point where no matter what the minority cant beat a majority that is x10 its size,its annoying and tediousEurope_1 is a parody server at this point.
Both sides accusing Highway of helping both sides.
If it favors the attackers, the defenders say developers are secretly helping attackers.
If it favors the defenders and alliances, attackers say the developers are secretly helping the alliance.
everyone is fine if highway made the changes to every server but doing it in 1 server just to help 10 players is very biased in my opinionEurope_1 is a parody server at this point.
Both sides accusing Highway of helping both sides.
If it favors the attackers, the defenders say developers are secretly helping attackers.
If it favors the defenders and alliances, attackers say the developers are secretly helping the alliance.
let me guess, you are part of a great allianceFrom what I have read about (conflict adjustments 3.2) It only favors the enemies, they give them all the resources to "take down the big alliances" and I think that with these adjustments those same players will return here to complain again because they don't like it every way that the developers implement, this has become a circle with problems and more problems are not going to be satisfied with something, since they will always find something to come and complain about. There is a saying that says: If you can't beat the enemy, join him.
Did these 10 players manage to take over the entire server?everyone is fine if highway made the changes to every server but doing it in 1 server just to help 10 players is very biased in my opinion
i have no problem with enemies taking a gate fair and square,but the fact they can take a gate before we can even reach it is very funny and stupidDid these 10 players manage to take over the entire server?
Or is all this despair because these 10 players took 3 portals?
If your side holds the entire server, why does it hurt when the alliance loses a few Sites?i have no problem with enemies taking a gate fair and square,but the fact they can take a gate before we can even reach it is very funny and stupid
the enemies on eu1 no longer log and its just a clan that has 8-10 players fighting against an entire serverI don't understand how they can't take a few simple towers on the European server. I have seen on the servers that I play that the enemy takes more than 10 portals, that is if the enemy always connects to attack and the defenders to defend and the enemy always manages to take towers. . Now explain to me, why Europe 1 is not an exception?
you forget that the alliance consits of multiple clans that are big and small in their own right,losing a gate for the alliance is a small number is nothing but to individual clans who hold limited gates hurts them,especially if they lose it in an unfair way such as legit taking it before being able to reach the gateIf your side holds the entire server, why does it hurt when the alliance loses a few Sites?
Highway said that it's temporary until the next update drops.
but as i said,i have no problem with a system like this if it was implemented across the board to other servers and not just eu1If your side holds the entire server, why does it hurt when the alliance loses a few Sites?
Highway said that it's temporary until the next update drops.
I agree that it feels unfair. We might add this settings to the other servers as well until the next update is ready.but as i said,i have no problem with a system like this if it was implemented across the board to other servers and not just eu1
I watched closely how todays attacks and defences on EU1 and must say that it was well played from both sides.In my alliance, losing portals is not important, since they can be recovered in the next phase of conflict. I agree with you about not being able to defend a 400% gate because it empties in 4 minutes, that is equivalent to the minutes you travel and travel. On the way, it is difficult or a door is 200% indefensible.
if the gates can be taken very fast,is it possible for the devs to make it that even if the gate was retaken once during an attack phase it can still be attacked again?I agree that it feels unfair. We might add this settings to the other servers as well until the next update is ready.
I watched closely how todays attacks and defences on EU1 and must say that it was well played from both sides.
Attackers adapted and tried new tactics and gained a few more buildings this time. Because defenders where not preset on every site, they had a headstart in draiing the buildling before defenders showed up. Still defenders managed to defend those sides often with 35% HP left. So its not impossible to defend with the -20 +5 rate at all. Even when they used brachis. Sometimes the defender late arrivals could not manage to stop the overtake. But only because they where not present when the attack started.
Bottom line for me is that they owned to many buildings and had not enough people online to protect their sites.
with 2 minutes to drain and dv with 1 to 2 portals how would you get from crawford to grov in 2 minutes?I agree that it feels unfair. We might add this settings to the other servers as well until the next update is ready.
I watched closely how todays attacks and defences on EU1 and must say that it was well played from both sides.
Attackers adapted and tried new tactics and gained a few more buildings this time. Because defenders where not preset on every site, they had a headstart in draiing the buildling before defenders showed up. Still defenders managed to defend those sides often with 35% HP left. So its not impossible to defend with the -20 +5 rate at all. Even when they used brachis. Sometimes the defender late arrivals could not manage to stop the overtake. But only because they where not present when the attack started.
Bottom line for me is that they owned to many buildings and had not enough people online to protect their sites.
Ask ur ally , they do keep 5 members at each gate. Stop this spamming guys. Fair fight is 10vs10 and not 10vs100(with other clan members than the owner of the camps). If u need help from other clans then stop asking for fair fight. We fight alone.with 2 minutes to drain and dv with 1 to 2 portals how would you get from crawford to grov in 2 minutes?
for what? The medals are taken already by the new owner. Just try to take the building back on the next conflict phase.if the gates can be taken very fast,is it possible for the devs to make it that even if the gate was retaken once during an attack phase it can still be attacked again?
Well you should have your defenders already present at the site during vulnerable phase. If you dont have enough people for that you can expect that the building will be taken by others seeing that chance.with 2 minutes to drain and dv with 1 to 2 portals how would you get from crawford to grov in 2 minutes?
alot of people find the idea of a gate being able to be taken once during a conflict phase very boringfor what? The medals are taken already by the new owner. Just try to take the building back on the next conflict phase.
Well you should have your defenders already present at the site during vulnerable phase. If you dont have enough people for that you can expect that the building will be taken by others seeing that chance.
Because all the attackers have log been bullied away to other servers, depleted of dds and witchunted to oblivion. The last remaining 10-20 attackers are facing the most active server with the strongest alliance (and we still take gates btw, but anything under 400% yield is near impossible).I don't understand how they can't take a few simple towers on the European server. I have seen on the servers that I play that the enemy takes more than 10 portals, that is if the enemy always connects to attack and the defenders to defend and the enemy always manages to take towers. . Now explain to me, why Europe 1 is not an exception?
That is the boring part, nothing more for attack after the buildings are taken.for what? The medals are taken already by the new owner. Just try to take the building back on the next conflict phase.
Even without payment, bandits that spawn near gold rocks useful for making attacker/defender loose time. I spawned like 4 bandits in kirk yesterday and neither defenders or attackers didnt want to get close to that claim, only bad side is they are there only for 5 min.Customization of more elements on tower:
Improving Yields: Increasing quantity of fame (Increases the stack of each fame per slot)
Uses elite medal
Improving Quality: Increasing quality of fame (More chance of getting elite medals instead of standard medals)
Uses DD
One of the ideas back then could be revisited :
- Item to contract pay Outlaw headhunters to protect an area from outlaws on a map
As a drainer, I used gold-obesessed bandits to act as bodyguard after mining the ore, and evading to let the bandits reset, when draining claims site. So I had an idea on how this could be implemented on the portals.
Item to contract pay:
Using Gold rock, gold ore, gold tinsel to convert them to item/ticket.
maybe 75 gold ore, 75 gold rock and 100 gold tinsel needed to convert to 1 ticket / ticket will be available at clan excellence store.
In the portal there will be an option for Tier 1 (1 bandit/1 ticket), Tier 2 (2 bandit/2 ticket) or Tier 3 (3 bandit/3 ticket) guarding.
Bandits will spawn every 10 mins to protect that portal...
The bandit guarding will only last for 1 phase, the bandit will also engage anyone who is near the portal just like the one near the ore. This will be like a double-edge sword. However..... cause the bandit will attack anyone near the site even to the one who paid the ticket for its protection.
This idea could aim to :
- Combat multi-acc draining/healing as they need to look out for bandits
- Add in PVP/PVE experience during wars.
- Make the portal more customizable and able to modify to the clan preference.
Ouh hahaha nice niceEven without payment, bandits that spawn near gold rocks useful for making attacker/defender loose time. I spawned like 4 bandits in kirk yesterday and neither defenders or attackers didnt want to get close to that claim, only bad side is they are there only for 5 min.
I cant imagine how big army could be made if alpha not attacking player bug would still exist...
I actually wanted a outlaw that engage only green feet and a outlaw protector that engage only red feet but I feel that will be brokenEven without payment, bandits that spawn near gold rocks useful for making attacker/defender loose time. I spawned like 4 bandits in kirk yesterday and neither defenders or attackers didnt want to get close to that claim, only bad side is they are there only for 5 min.
I cant imagine how big army could be made if alpha not attacking player bug would still exist...
This would be enough?I actually wanted a outlaw that engage only green feet and a outlaw protector that engage only red feet but I feel that will be broken
This bug was fixed with the gold mining updateif alpha not attacking player bug would still exist...