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#14 Endgame Part 3 (Sites Gameplay)

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Sunshine..

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I like to compare this update to what we had previously.

Before EGP3, an attacker would have to attack the tower, hold it for long hours, and then reap the reward off the Sites, this was in anyway not convenient for any attacker. After EGP3, an attacker simply gains the rewards after taking the Site.
Even with the new update that will make large clans take longer to heal and drain, wars still remain predictable and boring.

In less than 1 hour the maps will be protected.

What's the fun in that?

In the past (2013-2016), attackers have toppled large alliances through attrition, as there was no way for defenders to corner attackers and throw them into Dinoville or simply stop attackers from attacking.

it was not necessary to have DDs to revive.

Your dinosaur could revive with full life.

the maps were not closed with a single path.

PvP (dino vs dino) benefited experienced players who played well, so it was possible for a small group to defeat a larger group.

If the attackers wanted, they could bother the defenders all day long, this is what caused the alliances to weaken at some point and fall into the hands of the attackers.

In other words, it was fun to be an attacker and compete with the defenders.

now without these mechanics that gave players freedom, being an attacker became a punishment.

I'm not saying that the game had to go back to exactly how it was years ago, but i think that it could be possible to make an update that could be simpler and more fun than it is now, all the freedoms that players had were removed and will now be removed one more (being able to attack whenever you want).

The great imbalance between defenders and attackers that began slowly in 2016 (with the closure of maps, and other mechanics that were changed) and worsened with the changes in 2019, goes far beyond the drainage and healing mechanics.

How wouldn't the big alliances become extremely strong, if when they kill you, you are forced to revive on another map? If you have no option to escape, as there are no alternative paths on the map? If you die many times, will you be forced to put on protection and go hunting, so you have DDs to revive? In a war, the attacker always dies many times more than the defender. So it's obvious that it's not worth being a attaker nowadays.

This game needs a little chaos, after all, the main fun is the battles, but how can you have fun with so many limitations?

This update may balance things out a bit, but it will be far from fun.
 

S4TW

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Fame is depended not on phases but on yield of gate tho
With 5 phases an average excellent gate gives 7 medalls per phase, still depends on the yield?
 

Luka Patajac

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With 5 phases an average excellent gate gives 7 medalls per phase, still depends on the yield?
show it then (even in ptr excellent yield was giving more but hey if you wanna go this way)
 

S4TW

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show it then (even in ptr excellent yield was giving more but hey if you wanna go this way)
PTR had sped up phases and if I'm correct there was ''1 phase per day'' but spedup to be every hour or so, and with 1 phase an excellent gate would give around 30k fame on live servers, but the fame we get now with 5 phases is around 5 - 8k from 1 excellent gate per phase.
 

S4TW

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@Luka Patajac tho I don't know why would you compare PTR to live servers atp, especially that since the last PTR was opened the update changed a few more times than it should.
 

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After 4 years of rex receiving a buff, you nerfed it for no reason...
They literally nerfed the only thing that the attackers needed endgame for - at least most of them wanted Rex. Now they decided to nerf it for some unknown reason and buff the common dinosaurs.
 

Luka Patajac

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So you are saying you cant protect your buildings during those phases so you get less fame as result is what you are saying as far as im concerned.
 

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So you are saying you cant protect your buildings during those phases so you get less fame as result is what you are saying as far as im concerned.
No, I'm generally saying more phases will be of no bigger use for the attackers since every phase the gates will most likely change owners and the more phases we get the less fame is produced per phase - so unless they fix fame production more phases will do no good. To be honest I don't even care anymore if I keep or loose my gates, stuff happens and the game's becoming boring so I'm aswell loosing my interest.
 

Luka Patajac

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Many ppl wanted more chances to get buildings here.
Now amount of fame that gets produced due to amount of phases/building switches there are is completely other issue as far as im concerned).
 

S4TW

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Many ppl wanted more chances to get buildings here.
Now amount of fame that gets produced due to amount of phases/building switches there are is completely other issue as far as im concerned).
And what other issues would these be?
 

Luka Patajac

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You still didn't show your "7 medals" in excellent gates.(instead you decided to comment on ptr part of this)
Now amount of phases per day is something people argue here about for quite awhile and that is ONE issue.
Amount of fame produced per each phase is another issue.(which people point out as soon as multiple phases are talked about).
Alliance trading gates when they are 400% is another issue that enemies also kept mentioning here.
 

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@S4TW If you know the weaknesses regarding the conflict phase you could give us some constructive ideas regarding the attackers to help them because after all maybe you or your friends are also attackers in other servers and you could share your ideas to help all of us
 

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With 5 phases an average excellent gate gives 7 medalls per phase, still depends on the yield?
I feel more quantity of stacks per slot in the tower inventory is needed that can be upgrade through DD or gold rock, or gold ore/gold tinsel
More people will then picking up gold ore as It servers 2 function to convert to fame and to increase the quantity of medal in the towers.
 

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I think the easiest way to balance the tank dinos is to change the heal ability to a fixed number rather than a percentage based on max HP. This will also allow other implant combos to be used since vitality won't be as important anymore. This allows for more interesting gameplay.
 

Hardwell

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any insight peeks on how any mechanics to guarantee clan wont do map trade anymore?
 

..Arcadius..

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The fact that you said "funny fame" only suggests that you are hoarding a lot of fame at ease. Had you been truly an attacker, you wouldn't even say something like funny fame.
Fame produced from buildings is actually "funny fame" compared to the fame you can get from mining ores. If I were an attacker myself, I wouldn't even bother attacking, and I'd just use this time for mining. 1 hour of mining gives an average of 25k fame, while, for example, if I somehow manage to get 2 claims and 4 gates (200% yield) during 2 hours of draining, it'll add up to 18.9k fame.

Farming fame from ores is actually way more reliable for both attackers and defenders compared to the fame produced from gates at the moment.
 
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S4TW

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@S4TW If you know the weaknesses regarding the conflict phase you could give us some constructive ideas regarding the attackers to help them because after all maybe you or your friends are also attackers in other servers and you could share your ideas to help all of us
I like to compare this update to what we had previously.

Before EGP3, an attacker would have to attack the tower, hold it for long hours, and then reap the reward off the Sites, this was in anyway not convenient for any attacker. After EGP3, an attacker simply gains the rewards after taking the Site.

Yes, the fame obtained in one phase might be very measly compared to what the alliance is getting in is complete 24 hours, however with the next update that will nerf the big clans holding many sites, things will change positively. Where it will give the option to any individual to go get their fame instead of relying on a monopoly alliance.

It's all about perspective here.

The fact that you said "funny fame" only suggests that you are hoarding a lot of fame at ease. Had you been truly an attacker, you wouldn't even say something like funny fame.


More Phase means more attacking opportunities for the attackers. When the concept of a limited attack window was introduced, many as I, were against it because it introduced restrictive gameplay. Going back to the first page of this thread, you will see many requesting more attacking windows, or simply removing the protected phase.


You could not be more wrong.

I am part of the alliance in both servers I play in. The reason I am advocating for a more individualized way of obtaining fame is that the gameplay has become stale. It is no longer fun to play with a big horde of people who leave no hope for the attackers once they get outnumbered.

I want to genuinely see each player fighting for their fame and their elections, instead of hiding behind alliance.

And it is quite the hypocrisy to say I am suggesting bs, while you are going around smearing @DarkPerdido and being passive-aggressive, borderline insulting the Developers. Most of your posts are getting removed, so perhaps if you're so much about defending your convenience of obtaining fame passively at the comfort of your alliance's monopoly, give some solid constructive feedback that could convince the Developer that your suggestion might help change things for the better.
it is funny fame for the attackers especially when they're few and fame standards that alliances set are as the ones i know, for example 1-2M for gov is normalized on few servers. Assistant's 1-1.7m, deputy 1.5-2m, marshall 1.8-3m and sheriff 3m-4m so what of these elections can attackers get while taking few gates every now and then?
 

S4TW

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I feel more quantity of stacks per slot in the tower inventory is needed that can be upgrade through DD or gold rock, or gold ore/gold tinsel
More people will then picking up gold ore as It servers 2 function to convert to fame and to increase the quantity of medal in the towers.
People don't pick up ores for 2 reasons, either the alliances that dominate don't let them or they're too lazy for it. For example Eu1, people defend the ores from so called ''kos'' here, but eu2's deserted and not even allies mine, but enemies are simply too lazy to do it aswell - because they don't understand the real value of these ores and I don't blame them.
 

NazzaFire

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People don't pick up ores for 2 reasons, either the alliances that dominate don't let them or they're too lazy for it. For example Eu1, people defend the ores from so called ''kos'' here, but eu2's deserted and not even allies mine, but enemies are simply too lazy to do it aswell - because they don't understand the real value of these ores and I don't blame them.
or maybe Dinoville pick up eu2 xD
 

NazzaFire

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I dont understand why exactly you, open your mouth so much.

When u are on u either kill low lvl, or drain 2 min and go off again.

How do u want to provide any usefull feedback like this?
I've already written my opinions here, but I haven't seen you say any opinions except this one about me xD
 

Sunshine..

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People don't pick up ores for 2 reasons, either the alliances that dominate don't let them or they're too lazy for it. For example Eu1, people defend the ores from so called ''kos'' here, but eu2's deserted and not even allies mine, but enemies are simply too lazy to do it aswell - because they don't understand the real value of these ores and I don't blame them.
There's a third reason too, mining is extremely boring
 

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People don't pick up ores for 2 reasons, either the alliances that dominate don't let them or they're too lazy for it. For example Eu1, people defend the ores from so called ''kos'' here, but eu2's deserted and not even allies mine, but enemies are simply too lazy to do it aswell - because they don't understand the real value of these ores and I don't blame them.
😂😂 Like I said some people log in just for 2hrs a day after work or just a de-stress from long studies etc. ain't no time to mine ore like those eu 1 lifeless lad or even worse escaping from the alliance hard camping the ore
 

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There's a third reason too, mining is extremely boring
and a Fourth, they give just a little number of fame so in the end the time spent mining isn't worth it. It is better to go to hunt if you need dinodollars or simple close the game and go to play another thing
 

..Arcadius..

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and a Fourth, they give just a little number of fame so in the end the time spent mining isn't worth it. It is better to go to hunt if you need dinodollars or simple close the game and go to play another thing
Mining might be boring yeah, but I disagree when it comes to how efficient it is. One player can make as much as a whole clan just within a few hours of mining.
 

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There's a third reason too, mining is extremely boring
ye and ppl get lazy to mine because of it xDD

Also for those who say that fame from gates isn't ''funny fame'' and I don't appreciate it or whatever, there ya go :Screenshot_1.png
 

S4TW

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😂😂 Like I said some people log in just for 2hrs a day after work or just a de-stress from long studies etc. ain't no time to mine ore like those eu 1 lifeless lad or even worse escaping from the alliance hard camping the ore
I am lifeless in ds at times, but I swear to god I'd rather literally stand afk and do nothing than mine anything atp + Ion even bother to check my claims anymore it's just pointless, tho I lowkey fancy the fact that @Alewx agrees or tags as informative whatever negative feedback about eu1 😂 😂 😂
 
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