What's new

#14 Endgame Part 3 (Sites Gameplay)

Status
Not open for further replies.

Pleiadian

Well-known member
Joined
Jun 30, 2020
Messages
967
Reaction score
1,666
Server
America_1
Main Char
Rembrandt.
Clan
-
Europe_1 is a parody server at this point.

Both sides accusing Highway of helping both sides.

If it favors the attackers, the defenders say developers are secretly helping attackers.
If it favors the defenders and alliances, attackers say the developers are secretly helping the alliance.
 

-Kiwi-

Well-known member
Joined
Jun 6, 2020
Messages
329
Reaction score
176
Server
Europe_1
Main Char
..kiwilicious..
Clan
F O U N D
Europe_1 is a parody server at this point.

Both sides accusing Highway of helping both sides.

If it favors the attackers, the defenders say developers are secretly helping attackers.
If it favors the defenders and alliances, attackers say the developers are secretly helping the alliance.
you will understand it when it happens to you,when a dev goes out of his way to help a clan that consist of 10 members against an entire alliance that consists of 150 members,minority deserves a chance but you reach a point where no matter what the minority cant beat a majority that is x10 its size,its annoying and tedious
 

-Kiwi-

Well-known member
Joined
Jun 6, 2020
Messages
329
Reaction score
176
Server
Europe_1
Main Char
..kiwilicious..
Clan
F O U N D
Europe_1 is a parody server at this point.

Both sides accusing Highway of helping both sides.

If it favors the attackers, the defenders say developers are secretly helping attackers.
If it favors the defenders and alliances, attackers say the developers are secretly helping the alliance.
everyone is fine if highway made the changes to every server but doing it in 1 server just to help 10 players is very biased in my opinion
 

Galaxy

Well-known member
Joined
Sep 26, 2020
Messages
277
Reaction score
419
Server
America_5
Main Char
Galax
Clan
No clan
From what I have read about (conflict adjustments 3.2) It only favors the enemies, they give them all the resources to "take down the big alliances" and I think that with these adjustments those same players will return here to complain again because they don't like it every way that the developers implement, this has become a circle with problems and more problems are not going to be satisfied with something, since they will always find something to come and complain about. There is a saying that says: If you can't beat the enemy, join him.
let me guess, you are part of a great alliance
 

Galaxy

Well-known member
Joined
Sep 26, 2020
Messages
277
Reaction score
419
Server
America_5
Main Char
Galax
Clan
No clan
everyone is fine if highway made the changes to every server but doing it in 1 server just to help 10 players is very biased in my opinion
Did these 10 players manage to take over the entire server?
Or is all this despair because these 10 players took 3 portals?
 

-Kiwi-

Well-known member
Joined
Jun 6, 2020
Messages
329
Reaction score
176
Server
Europe_1
Main Char
..kiwilicious..
Clan
F O U N D
Did these 10 players manage to take over the entire server?
Or is all this despair because these 10 players took 3 portals?
i have no problem with enemies taking a gate fair and square,but the fact they can take a gate before we can even reach it is very funny and stupid
 

Isabella16

Active member
Joined
Jul 12, 2020
Messages
160
Reaction score
118
Server
America_5
Main Char
- K a r o l -
Clan
-Gladiadores-
I don't understand how they can't take a few simple towers on the European server. I have seen on the servers that I play that the enemy takes more than 10 portals, that is if the enemy always connects to attack and the defenders to defend and the enemy always manages to take towers. . Now explain to me, why Europe 1 is not an exception?
 

Pleiadian

Well-known member
Joined
Jun 30, 2020
Messages
967
Reaction score
1,666
Server
America_1
Main Char
Rembrandt.
Clan
-
i have no problem with enemies taking a gate fair and square,but the fact they can take a gate before we can even reach it is very funny and stupid
If your side holds the entire server, why does it hurt when the alliance loses a few Sites?

Highway said that it's temporary until the next update drops.
 

-Kiwi-

Well-known member
Joined
Jun 6, 2020
Messages
329
Reaction score
176
Server
Europe_1
Main Char
..kiwilicious..
Clan
F O U N D
I don't understand how they can't take a few simple towers on the European server. I have seen on the servers that I play that the enemy takes more than 10 portals, that is if the enemy always connects to attack and the defenders to defend and the enemy always manages to take towers. . Now explain to me, why Europe 1 is not an exception?
the enemies on eu1 no longer log and its just a clan that has 8-10 players fighting against an entire server
 

-Kiwi-

Well-known member
Joined
Jun 6, 2020
Messages
329
Reaction score
176
Server
Europe_1
Main Char
..kiwilicious..
Clan
F O U N D
If your side holds the entire server, why does it hurt when the alliance loses a few Sites?

Highway said that it's temporary until the next update drops.
you forget that the alliance consits of multiple clans that are big and small in their own right,losing a gate for the alliance is a small number is nothing but to individual clans who hold limited gates hurts them,especially if they lose it in an unfair way such as legit taking it before being able to reach the gate
 

-Kiwi-

Well-known member
Joined
Jun 6, 2020
Messages
329
Reaction score
176
Server
Europe_1
Main Char
..kiwilicious..
Clan
F O U N D
If your side holds the entire server, why does it hurt when the alliance loses a few Sites?

Highway said that it's temporary until the next update drops.
but as i said,i have no problem with a system like this if it was implemented across the board to other servers and not just eu1
 

- Cause -

Well-known member
Joined
Dec 15, 2021
Messages
523
Reaction score
361
Server
Europe_1
Main Char
Eduard06
Clan
Albania
but ngl as a full 45 i almost got a full lvl 55 rex player. thats crazy imo :unsure:



this to say that buffs are not everything. buffs help but you still need a strong clan. idk. anyway it goes, ppl will complain :c
 

Isabella16

Active member
Joined
Jul 12, 2020
Messages
160
Reaction score
118
Server
America_5
Main Char
- K a r o l -
Clan
-Gladiadores-
In my alliance, losing portals is not important, since they can be recovered in the next phase of conflict. I agree with you about not being able to defend a 400% gate because it empties in 4 minutes, that is equivalent to the minutes you travel and travel. On the way, it is difficult or a door is 200% indefensible.
 

Highway

Splitscreen Studios
Joined
Feb 28, 2012
Messages
1,323
Reaction score
3,603
but as i said,i have no problem with a system like this if it was implemented across the board to other servers and not just eu1
I agree that it feels unfair. We might add this settings to the other servers as well until the next update is ready.

In my alliance, losing portals is not important, since they can be recovered in the next phase of conflict. I agree with you about not being able to defend a 400% gate because it empties in 4 minutes, that is equivalent to the minutes you travel and travel. On the way, it is difficult or a door is 200% indefensible.
I watched closely how todays attacks and defences on EU1 and must say that it was well played from both sides.
Attackers adapted and tried new tactics and gained a few more buildings this time. Because defenders where not preset on every site, they had a headstart in draiing the buildling before defenders showed up. Still defenders managed to defend those sides often with 35% HP left. So its not impossible to defend with the -20 +5 rate at all. Even when they used brachis. Sometimes the defender late arrivals could not manage to stop the overtake. But only because they where not present when the attack started.

Bottom line for me is that they owned to many buildings and had not enough people online to protect their sites.
 
Last edited:

-Kiwi-

Well-known member
Joined
Jun 6, 2020
Messages
329
Reaction score
176
Server
Europe_1
Main Char
..kiwilicious..
Clan
F O U N D
I agree that it feels unfair. We might add this settings to the other servers as well until the next update is ready.



I watched closely how todays attacks and defences on EU1 and must say that it was well played from both sides.
Attackers adapted and tried new tactics and gained a few more buildings this time. Because defenders where not preset on every site, they had a headstart in draiing the buildling before defenders showed up. Still defenders managed to defend those sides often with 35% HP left. So its not impossible to defend with the -20 +5 rate at all. Even when they used brachis. Sometimes the defender late arrivals could not manage to stop the overtake. But only because they where not present when the attack started.

Bottom line for me is that they owned to many buildings and had not enough people online to protect their sites.
if the gates can be taken very fast,is it possible for the devs to make it that even if the gate was retaken once during an attack phase it can still be attacked again?
 

Mufasa

Member
Joined
Jul 10, 2020
Messages
22
Reaction score
75
Server
America_2
Main Char
I-.Mufasa.-I
Clan
-Deadly Monarchy-
I agree that it feels unfair. We might add this settings to the other servers as well until the next update is ready.



I watched closely how todays attacks and defences on EU1 and must say that it was well played from both sides.
Attackers adapted and tried new tactics and gained a few more buildings this time. Because defenders where not preset on every site, they had a headstart in draiing the buildling before defenders showed up. Still defenders managed to defend those sides often with 35% HP left. So its not impossible to defend with the -20 +5 rate at all. Even when they used brachis. Sometimes the defender late arrivals could not manage to stop the overtake. But only because they where not present when the attack started.

Bottom line for me is that they owned to many buildings and had not enough people online to protect their sites.
with 2 minutes to drain and dv with 1 to 2 portals how would you get from crawford to grov in 2 minutes?
 

Isabella16

Active member
Joined
Jul 12, 2020
Messages
160
Reaction score
118
Server
America_5
Main Char
- K a r o l -
Clan
-Gladiadores-
They could also place the drainage and healing speed that is worth dinos and not tower possessions, since the use of tank dinos is being used more, even when they received a nerf at the beginning of the release of endgame part 3.
 

itzmee

Well-known member
Joined
Apr 18, 2024
Messages
235
Reaction score
111
Server
Europe_1
Main Char
DinoKing
Clan
Fekete lovag
with 2 minutes to drain and dv with 1 to 2 portals how would you get from crawford to grov in 2 minutes?
Ask ur ally , they do keep 5 members at each gate. Stop this spamming guys. Fair fight is 10vs10 and not 10vs100(with other clan members than the owner of the camps). If u need help from other clans then stop asking for fair fight. We fight alone.
 

Highway

Splitscreen Studios
Joined
Feb 28, 2012
Messages
1,323
Reaction score
3,603
if the gates can be taken very fast,is it possible for the devs to make it that even if the gate was retaken once during an attack phase it can still be attacked again?
for what? The medals are taken already by the new owner. Just try to take the building back on the next conflict phase.

with 2 minutes to drain and dv with 1 to 2 portals how would you get from crawford to grov in 2 minutes?
Well you should have your defenders already present at the site during vulnerable phase. If you dont have enough people for that you can expect that the building will be taken by others seeing that chance.
 

-Kiwi-

Well-known member
Joined
Jun 6, 2020
Messages
329
Reaction score
176
Server
Europe_1
Main Char
..kiwilicious..
Clan
F O U N D
for what? The medals are taken already by the new owner. Just try to take the building back on the next conflict phase.



Well you should have your defenders already present at the site during vulnerable phase. If you dont have enough people for that you can expect that the building will be taken by others seeing that chance.
alot of people find the idea of a gate being able to be taken once during a conflict phase very boring
 

istencsaszar

Well-known member
Joined
Dec 5, 2015
Messages
253
Reaction score
282
Server
Europe_1
Main Char
Odin.
Clan
-
I don't understand how they can't take a few simple towers on the European server. I have seen on the servers that I play that the enemy takes more than 10 portals, that is if the enemy always connects to attack and the defenders to defend and the enemy always manages to take towers. . Now explain to me, why Europe 1 is not an exception?
Because all the attackers have log been bullied away to other servers, depleted of dds and witchunted to oblivion. The last remaining 10-20 attackers are facing the most active server with the strongest alliance (and we still take gates btw, but anything under 400% yield is near impossible).
 
  • Agree
Reactions: S19

DalekRaptor

Well-known member
Joined
Jan 10, 2016
Messages
368
Reaction score
369
Server
America_3
Main Char
DalekRaptor
Clan
Mesozoic Masters
for what? The medals are taken already by the new owner. Just try to take the building back on the next conflict phase.
That is the boring part, nothing more for attack after the buildings are taken.
I insist that would be even better a system like before with little upgrades to it:
  • Supplies could be bought with gold coins but also now they could be bought with dinodollars. For example 25 supplies cost 125 gold coins, or 300k dinodollars.
  • When the portal or claim is attacked, the fame can't be collected.
  • If the portal or claim is completed drained, the fame that was stored there goes to the new owner
  • Now "the recovery" function from "the green feet" really reduces the time a site is red. For example: if there isn't any attacker player on the circle and there is a defender player there, the red status has a duration of 5 minutes instead of 15 minutes
  • The mining ores and bandits still exist
  • one o two "vulnerable fases" at day when the draining speed is faster so much faster, so there is a daily event. That makes easy to drain but also harder to sucesfull atack, due the defenders would know those vulnerable hours
 

-Kiwi-

Well-known member
Joined
Jun 6, 2020
Messages
329
Reaction score
176
Server
Europe_1
Main Char
..kiwilicious..
Clan
F O U N D
@Highway for example after a gate has been taken during the attack phase,just like normal the clan who took it keeps the fame but what if after that the gate could still be taken again and the last clan to hold the gates before the attack phase is over gets some sort of a bonus? it could reward both sides of defenders and attackers and incentivize people to stay active during the conflict phase till the end unlike this system where if the gates that are being fought for ,already had a takeover all what is remaining is for players to either kill for fun or just log off and wait for the next attack phase
 

Hardwell

Well-known member
Joined
Apr 29, 2022
Messages
373
Reaction score
281
Server
America_2
Main Char
ZEUS
Clan
SHADOWS

Customization of more elements on tower:


Improving Yields
: Increasing quantity of fame (Increases the stack of each fame per slot)
Uses elite medal

Improving Quality:
Increasing quality of fame (More chance of getting elite medals instead of standard medals)
Uses DD


One of the ideas back then could be revisited :
  • Item to contract pay Outlaw headhunters to protect an area from outlaws on a map

As a drainer, I used gold-obesessed bandits to act as bodyguard after mining the ore, and evading to let the bandits reset, when draining claims site. So I had an idea on how this could be implemented on the portals.

Item to contract pay:

Using Gold rock, gold ore, gold tinsel to convert them to item/ticket.

maybe 75 gold ore, 75 gold rock and 100 gold tinsel needed to convert to 1 ticket / ticket will be available at clan excellence store.

In the portal there will be an option for Tier 1 (1 bandit/1 ticket), Tier 2 (2 bandit/2 ticket) or Tier 3 (3 bandit/3 ticket) guarding.

Bandits will spawn every 10 mins to protect that portal...

The bandit guarding will only last for 1 phase, the bandit will also engage anyone who is near the portal just like the one near the ore. This will be like a double-edge sword. However..... cause the bandit will attack anyone near the site even to the one who paid the ticket for its protection.

This idea could aim to :
- Combat multi-acc draining/healing as they need to look out for bandits
- Add in PVP/PVE experience during wars.
- Make the portal more customizable and able to modify to the clan preference.
 

Suguygyu

Active member
Joined
Jun 19, 2023
Messages
99
Reaction score
96
Server
Europe_3
Main Char
Suguygyu
Clan
Drained From Inside
Customization of more elements on tower:

Improving Yields: Increasing quantity of fame (Increases the stack of each fame per slot)
Uses elite medal

Improving Quality: Increasing quality of fame (More chance of getting elite medals instead of standard medals)
Uses DD


One of the ideas back then could be revisited :
  • Item to contract pay Outlaw headhunters to protect an area from outlaws on a map

As a drainer, I used gold-obesessed bandits to act as bodyguard after mining the ore, and evading to let the bandits reset, when draining claims site. So I had an idea on how this could be implemented on the portals.

Item to contract pay:

Using Gold rock, gold ore, gold tinsel to convert them to item/ticket.

maybe 75 gold ore, 75 gold rock and 100 gold tinsel needed to convert to 1 ticket / ticket will be available at clan excellence store.

In the portal there will be an option for Tier 1 (1 bandit/1 ticket), Tier 2 (2 bandit/2 ticket) or Tier 3 (3 bandit/3 ticket) guarding.

Bandits will spawn every 10 mins to protect that portal...

The bandit guarding will only last for 1 phase, the bandit will also engage anyone who is near the portal just like the one near the ore. This will be like a double-edge sword. However..... cause the bandit will attack anyone near the site even to the one who paid the ticket for its protection.

This idea could aim to :
- Combat multi-acc draining/healing as they need to look out for bandits
- Add in PVP/PVE experience during wars.
- Make the portal more customizable and able to modify to the clan preference.
Even without payment, bandits that spawn near gold rocks useful for making attacker/defender loose time. I spawned like 4 bandits in kirk yesterday and neither defenders or attackers didnt want to get close to that claim, only bad side is they are there only for 5 min.

I cant imagine how big army could be made if alpha not attacking player bug would still exist...
 

Hardwell

Well-known member
Joined
Apr 29, 2022
Messages
373
Reaction score
281
Server
America_2
Main Char
ZEUS
Clan
SHADOWS
P
Even without payment, bandits that spawn near gold rocks useful for making attacker/defender loose time. I spawned like 4 bandits in kirk yesterday and neither defenders or attackers didnt want to get close to that claim, only bad side is they are there only for 5 min.

I cant imagine how big army could be made if alpha not attacking player bug would still exist...
Ouh hahaha nice nice
 

Hardwell

Well-known member
Joined
Apr 29, 2022
Messages
373
Reaction score
281
Server
America_2
Main Char
ZEUS
Clan
SHADOWS
Even without payment, bandits that spawn near gold rocks useful for making attacker/defender loose time. I spawned like 4 bandits in kirk yesterday and neither defenders or attackers didnt want to get close to that claim, only bad side is they are there only for 5 min.

I cant imagine how big army could be made if alpha not attacking player bug would still exist...
I actually wanted a outlaw that engage only green feet and a outlaw protector that engage only red feet but I feel that will be broken
 
Status
Not open for further replies.
Top