Customization of more elements on tower:
Improving Yields: Increasing quantity of fame (Increases the stack of each fame per slot)
Uses elite medal
Improving Quality: Increasing quality of fame (More chance of getting elite medals instead of standard medals)
Uses DD
One of the ideas back then could be revisited :
- Item to contract pay Outlaw headhunters to protect an area from outlaws on a map
As a drainer, I used gold-obesessed bandits to act as bodyguard after mining the ore, and evading to let the bandits reset, when draining claims site. So I had an idea on how this could be implemented on the portals.
Item to contract pay:
Using Gold rock, gold ore, gold tinsel to convert them to item/ticket.
maybe 75 gold ore, 75 gold rock and 100 gold tinsel needed to convert to 1 ticket / ticket will be available at clan excellence store.
In the portal there will be an option for
Tier 1 (1 bandit/1 ticket),
Tier 2 (2 bandit/2 ticket) or
Tier 3 (3 bandit/3 ticket) guarding.
Bandits will spawn every 10 mins to protect that portal...
The bandit guarding will only last for 1 phase, the bandit will also engage anyone who is near the portal just like the one near the ore. This will be like a double-edge sword. However..... cause the bandit will attack anyone near the site even to the one who paid the ticket for its protection.
This idea could aim to :
- Combat multi-acc draining/healing as they need to look out for bandits
- Add in PVP/PVE experience during wars.
- Make the portal more customizable and able to modify to the clan preference.