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#14 Endgame Part 3 (Sites Gameplay)

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-Kiwi-

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Then the attackers in that server simply will farm gold from PvE.
they wont be able to,ppl in the alliance farms gold as well and wont let enemy
 

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We drafted a concept to have dynamic drain rate based on the clan owned sites as we already mentioned here. Unfortunatly its not ready to be tested yet though. Check it out the concept and drop your feedback there:


For EU1:
We will go back to the -20 and +5 rate for now as this ensured a gameplay for both side. I know its hard to defend the tank attacker strategy but they barely managed only to get 3 sites out of 65 max (only ~5%!) with a lot of dollar invenstment. The dominating alliance also pulls of strategies that could also not considered as "fair" against such a small opposition even when they are in the majority on the server. I hope both sides understand this and can still enjoy combat vs. none until the next update is ready to go live.
@Highway thanks alot! Waiting for the dynamic rates too. Finally u understood our problems <3.
 

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We drafted a concept to have dynamic drain rate based on the clan owned sites as we already mentioned here. Unfortunatly its not ready to be tested yet though. Check it out the concept and drop your feedback there:


For EU1:
We will go back to the -20 and +5 rate for now as this ensured a gameplay for both side. I know its hard to defend the tank attacker strategy but they barely managed only to get 3 sites out of 65 max (only ~5%!) with a lot of dollar invenstment. The dominating alliance also pulls of strategies that could also not considered as "fair" against such a small opposition even when they are in the majority on the server. I hope both sides understand this and can still enjoy combat vs. none until the next update is ready to go live.
the problem still is the fact we can't attack at any hour we want and that the game play is restricted to the times imposed by you, making a boring and predictable gameplay without surprises
 

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Dino storm 2024: Developer team launches something that has almost absolute poor feedback from the community, and then they said that we don't give feedback since they intend to launch something in the game that the community itself repudiated
 

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Galaxy

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Dino storm 2024: Developer team launches something that has almost absolute poor feedback from the community, and then they said that we don't give feedback since they intend to launch something in the game that the community itself repudiated
"Dislike" and "like" don't mean much if these people don't give valid arguments as to why they disagree.
 

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Europe_1 is a parody server at this point.

Both sides accusing Highway of helping both sides.

If it favors the attackers, the defenders say developers are secretly helping attackers.
If it favors the defenders and alliances, attackers say the developers are secretly helping the alliance.
 

-Kiwi-

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Europe_1 is a parody server at this point.

Both sides accusing Highway of helping both sides.

If it favors the attackers, the defenders say developers are secretly helping attackers.
If it favors the defenders and alliances, attackers say the developers are secretly helping the alliance.
you will understand it when it happens to you,when a dev goes out of his way to help a clan that consist of 10 members against an entire alliance that consists of 150 members,minority deserves a chance but you reach a point where no matter what the minority cant beat a majority that is x10 its size,its annoying and tedious
 

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Europe_1 is a parody server at this point.

Both sides accusing Highway of helping both sides.

If it favors the attackers, the defenders say developers are secretly helping attackers.
If it favors the defenders and alliances, attackers say the developers are secretly helping the alliance.
everyone is fine if highway made the changes to every server but doing it in 1 server just to help 10 players is very biased in my opinion
 

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From what I have read about (conflict adjustments 3.2) It only favors the enemies, they give them all the resources to "take down the big alliances" and I think that with these adjustments those same players will return here to complain again because they don't like it every way that the developers implement, this has become a circle with problems and more problems are not going to be satisfied with something, since they will always find something to come and complain about. There is a saying that says: If you can't beat the enemy, join him.
let me guess, you are part of a great alliance
 

Galaxy

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everyone is fine if highway made the changes to every server but doing it in 1 server just to help 10 players is very biased in my opinion
Did these 10 players manage to take over the entire server?
Or is all this despair because these 10 players took 3 portals?
 

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Did these 10 players manage to take over the entire server?
Or is all this despair because these 10 players took 3 portals?
i have no problem with enemies taking a gate fair and square,but the fact they can take a gate before we can even reach it is very funny and stupid
 

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I don't understand how they can't take a few simple towers on the European server. I have seen on the servers that I play that the enemy takes more than 10 portals, that is if the enemy always connects to attack and the defenders to defend and the enemy always manages to take towers. . Now explain to me, why Europe 1 is not an exception?
 

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i have no problem with enemies taking a gate fair and square,but the fact they can take a gate before we can even reach it is very funny and stupid
If your side holds the entire server, why does it hurt when the alliance loses a few Sites?

Highway said that it's temporary until the next update drops.
 

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I don't understand how they can't take a few simple towers on the European server. I have seen on the servers that I play that the enemy takes more than 10 portals, that is if the enemy always connects to attack and the defenders to defend and the enemy always manages to take towers. . Now explain to me, why Europe 1 is not an exception?
the enemies on eu1 no longer log and its just a clan that has 8-10 players fighting against an entire server
 

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If your side holds the entire server, why does it hurt when the alliance loses a few Sites?

Highway said that it's temporary until the next update drops.
you forget that the alliance consits of multiple clans that are big and small in their own right,losing a gate for the alliance is a small number is nothing but to individual clans who hold limited gates hurts them,especially if they lose it in an unfair way such as legit taking it before being able to reach the gate
 

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If your side holds the entire server, why does it hurt when the alliance loses a few Sites?

Highway said that it's temporary until the next update drops.
but as i said,i have no problem with a system like this if it was implemented across the board to other servers and not just eu1
 

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but ngl as a full 45 i almost got a full lvl 55 rex player. thats crazy imo :unsure:



this to say that buffs are not everything. buffs help but you still need a strong clan. idk. anyway it goes, ppl will complain :c
 

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In my alliance, losing portals is not important, since they can be recovered in the next phase of conflict. I agree with you about not being able to defend a 400% gate because it empties in 4 minutes, that is equivalent to the minutes you travel and travel. On the way, it is difficult or a door is 200% indefensible.
 

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but as i said,i have no problem with a system like this if it was implemented across the board to other servers and not just eu1
I agree that it feels unfair. We might add this settings to the other servers as well until the next update is ready.

In my alliance, losing portals is not important, since they can be recovered in the next phase of conflict. I agree with you about not being able to defend a 400% gate because it empties in 4 minutes, that is equivalent to the minutes you travel and travel. On the way, it is difficult or a door is 200% indefensible.
I watched closely how todays attacks and defences on EU1 and must say that it was well played from both sides.
Attackers adapted and tried new tactics and gained a few more buildings this time. Because defenders where not preset on every site, they had a headstart in draiing the buildling before defenders showed up. Still defenders managed to defend those sides often with 35% HP left. So its not impossible to defend with the -20 +5 rate at all. Even when they used brachis. Sometimes the defender late arrivals could not manage to stop the overtake. But only because they where not present when the attack started.

Bottom line for me is that they owned to many buildings and had not enough people online to protect their sites.
 
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-Kiwi-

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I agree that it feels unfair. We might add this settings to the other servers as well until the next update is ready.



I watched closely how todays attacks and defences on EU1 and must say that it was well played from both sides.
Attackers adapted and tried new tactics and gained a few more buildings this time. Because defenders where not preset on every site, they had a headstart in draiing the buildling before defenders showed up. Still defenders managed to defend those sides often with 35% HP left. So its not impossible to defend with the -20 +5 rate at all. Even when they used brachis. Sometimes the defender late arrivals could not manage to stop the overtake. But only because they where not present when the attack started.

Bottom line for me is that they owned to many buildings and had not enough people online to protect their sites.
if the gates can be taken very fast,is it possible for the devs to make it that even if the gate was retaken once during an attack phase it can still be attacked again?
 

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I agree that it feels unfair. We might add this settings to the other servers as well until the next update is ready.



I watched closely how todays attacks and defences on EU1 and must say that it was well played from both sides.
Attackers adapted and tried new tactics and gained a few more buildings this time. Because defenders where not preset on every site, they had a headstart in draiing the buildling before defenders showed up. Still defenders managed to defend those sides often with 35% HP left. So its not impossible to defend with the -20 +5 rate at all. Even when they used brachis. Sometimes the defender late arrivals could not manage to stop the overtake. But only because they where not present when the attack started.

Bottom line for me is that they owned to many buildings and had not enough people online to protect their sites.
with 2 minutes to drain and dv with 1 to 2 portals how would you get from crawford to grov in 2 minutes?
 

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They could also place the drainage and healing speed that is worth dinos and not tower possessions, since the use of tank dinos is being used more, even when they received a nerf at the beginning of the release of endgame part 3.
 

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with 2 minutes to drain and dv with 1 to 2 portals how would you get from crawford to grov in 2 minutes?
Ask ur ally , they do keep 5 members at each gate. Stop this spamming guys. Fair fight is 10vs10 and not 10vs100(with other clan members than the owner of the camps). If u need help from other clans then stop asking for fair fight. We fight alone.
 

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if the gates can be taken very fast,is it possible for the devs to make it that even if the gate was retaken once during an attack phase it can still be attacked again?
for what? The medals are taken already by the new owner. Just try to take the building back on the next conflict phase.

with 2 minutes to drain and dv with 1 to 2 portals how would you get from crawford to grov in 2 minutes?
Well you should have your defenders already present at the site during vulnerable phase. If you dont have enough people for that you can expect that the building will be taken by others seeing that chance.
 

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for what? The medals are taken already by the new owner. Just try to take the building back on the next conflict phase.



Well you should have your defenders already present at the site during vulnerable phase. If you dont have enough people for that you can expect that the building will be taken by others seeing that chance.
alot of people find the idea of a gate being able to be taken once during a conflict phase very boring
 

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I don't understand how they can't take a few simple towers on the European server. I have seen on the servers that I play that the enemy takes more than 10 portals, that is if the enemy always connects to attack and the defenders to defend and the enemy always manages to take towers. . Now explain to me, why Europe 1 is not an exception?
Because all the attackers have log been bullied away to other servers, depleted of dds and witchunted to oblivion. The last remaining 10-20 attackers are facing the most active server with the strongest alliance (and we still take gates btw, but anything under 400% yield is near impossible).
 
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for what? The medals are taken already by the new owner. Just try to take the building back on the next conflict phase.
That is the boring part, nothing more for attack after the buildings are taken.
I insist that would be even better a system like before with little upgrades to it:
  • Supplies could be bought with gold coins but also now they could be bought with dinodollars. For example 25 supplies cost 125 gold coins, or 300k dinodollars.
  • When the portal or claim is attacked, the fame can't be collected.
  • If the portal or claim is completed drained, the fame that was stored there goes to the new owner
  • Now "the recovery" function from "the green feet" really reduces the time a site is red. For example: if there isn't any attacker player on the circle and there is a defender player there, the red status has a duration of 5 minutes instead of 15 minutes
  • The mining ores and bandits still exist
  • one o two "vulnerable fases" at day when the draining speed is faster so much faster, so there is a daily event. That makes easy to drain but also harder to sucesfull atack, due the defenders would know those vulnerable hours
 
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