Hardwell
Well-known member
- Joined
- Apr 29, 2022
- Messages
- 373
- Reaction score
- 281
- Server
- America_2
- Main Char
- ZEUS
- Clan
- SHADOWS
What how did the gold obsessed bandit ended up thereThis would be enough?![]()
What how did the gold obsessed bandit ended up thereThis would be enough?![]()
They are not gold obsessed bandits, they are just regular bandits that their spawnings depends on questWhat how did the gold obsessed bandit ended up there
OuhhhhThey are not gold obsessed bandits, they are just regular bandits that their spawnings depends on quest
Yep that's the other exploit that needs to be solved.Why is this a better option? 400% gates are just taken by other alliance clans that way. So you can't even attack them in that fase at all.
the fact that defenders hold gates is an exploit that should be fixed!Easy solution to the "keeping the gates on a low yield" exploit utilized by defenders: Buildings should upgrade their yield automatically after being held for a certain amount of time by the same clan.
our alliance lost 3 portals, how absurd, the developers are only supporting one sidethe fact that defenders hold gates is an exploit that should be fixed!
oh no!! how could that happen!our alliance lost 3 portals, how absurd, the developers are only supporting one side![]()
What if there are more attack phases but we condense the protected phase?for what? The medals are taken already by the new owner. Just try to take the building back on the next conflict phase.
and what will change with longer attack phases?What if there are more attack phases but we condense the protected phase?
1:00 am - Attack Phase
2:00 am - Protected Phase
3:00 am - Attack Phase
4:00 am - Protected Phase
5:00 am - Attack Phase
6:00 am - Protected Phase
7:00 am - Attack Phase
8:00 am - Protected Phase
.
.
.
Continue the pattern for the rest of the day.
Attackers will be satisfied since they can choose any of these periods to attack, yes it's limited compared to a full open 24-hour attack, but it's more open than what we currently have, where alliances are waiting for their enemies at a selected place to overwhelm them.
And I take note from this new mechanic that fame is exclusively produced in the protected phase (and I'm assuming it cannot be changed otherwise?), hence the 24-hour open attack being not something that they can go for.
This will prompt gameplay on the individual level that is not reliant on an alliance.
More hours of attacking compared to what we have currently. Introduce more weak points into the alliance defense. Offering the attackers a larger attack window. This will also destabilise the defending strategies of the alliance.and what will change with longer attack phases?
You are counting on the fact that the alliance will trade gates every day, for every attacking phase, without the attackers finding a weak point to take advantage of?if the alliance exchanges portals with each other, leaving everything protected in a few minutes?
Wow how'd u spawn that many out hahahahBut these guys are surely gold obssessed bandits![]()
Sleep phase when?What if there are more attack phases but we condense the protected phase?
1:00 am - Attack Phase
2:00 am - Protected Phase
3:00 am - Attack Phase
4:00 am - Protected Phase
5:00 am - Attack Phase
6:00 am - Protected Phase
7:00 am - Attack Phase
8:00 am - Protected Phase
.
.
.
Continue the pattern for the rest of the day.
Attackers will be satisfied since they can choose any of these periods to attack, yes it's limited compared to a full open 24-hour attack, but it's more open than what we currently have, where alliances are waiting for their enemies at a selected place to overwhelm them.
And I take note from this new mechanic that fame is exclusively produced in the protected phase (and I'm assuming it cannot be changed otherwise?), hence the 24-hour open attack being not something that they can go for.
This will prompt gameplay on the individual level that is not reliant on an alliance.
Sleep phase when?
Having as many attack phase as they can implement is closer to the idea of being able to attack 24 hours freely all day (something which many have been requesting here), similar to before the Endgame Mechanic Part 3.Very hypocrite to say about not having sleep lmao.
How did you hold your gates before Endgame part 3?
Who said I kept my gates all time when attacks were allowed 24/7? Along with my members we'd protect till the time we head off to sleep or generally when we were going to do something like touching the grass for example, then if enemies took it we'd simply retake it the next day or few hours later, the thing is that more phases won't help the attackers out at all, they can only help with achievements and some funny fame - because if you didn't notice by now - the more phases, the less fame earned per phase. because it's summing up throught the day. So unless you guys want more phases just to ''freerly attack all day'' more phases are useless.Having as many attack phase as they can implement is closer to the idea of being able to attack 24 hours freely all day (something which many have been requesting here), similar to before the Endgame Mechanic Part 3.
But instead, the only excuse against not having more attack phase is sleep. Lol?
How did you manage to hold your Sites when the attack was possible all 24 hours?
I like to compare this update to what we had previously.the thing is that more phases won't help the attackers out at all, they can only help with achievements and some funny fame
More Phase means more attacking opportunities for the attackers. When the concept of a limited attack window was introduced, many as I, were against it because it introduced restrictive gameplay. Going back to the first page of this thread, you will see many requesting more attacking windows, or simply removing the protected phase.because it's summing up throught the day. So unless you guys want more phases just to ''freerly attack all day'' more phases are useless.
You could not be more wrong.I don't honestly know who you are but judging by the way you speak and suggest complete bs here on forum I'd say you are one of those unfortunate people who are not capable of holding gates even with this new system.
And people like us who only play some games to distress from work or those that cater 2hrs of gaming need to get swarmed by these "protect till the time we head off to sleep" players....Who said I kept my gates all time when attacks were allowed 24/7? Along with my members we'd protect till the time we head off to sleep or generally when we were going to do something like touching the grass
For this portion, maybe having a mission list will be a good idea, 5 mins before conflict phase create a task for the clan to do and reward them accordingly.Having a clear war list should make it better to handle side clans to think before they attack their ally of the to explit the system
Even with the new update that will make large clans take longer to heal and drain, wars still remain predictable and boring.I like to compare this update to what we had previously.
Before EGP3, an attacker would have to attack the tower, hold it for long hours, and then reap the reward off the Sites, this was in anyway not convenient for any attacker. After EGP3, an attacker simply gains the rewards after taking the Site.
With 5 phases an average excellent gate gives 7 medalls per phase, still depends on the yield?Fame is depended not on phases but on yield of gate tho
show it then (even in ptr excellent yield was giving more but hey if you wanna go this way)With 5 phases an average excellent gate gives 7 medalls per phase, still depends on the yield?
PTR had sped up phases and if I'm correct there was ''1 phase per day'' but spedup to be every hour or so, and with 1 phase an excellent gate would give around 30k fame on live servers, but the fame we get now with 5 phases is around 5 - 8k from 1 excellent gate per phase.show it then (even in ptr excellent yield was giving more but hey if you wanna go this way)