Yee man they fr distracting devs from completing EG3 update... a literal blockade.....What if they ban all of Europa_1? So they stop fighting and spamming things in the forum XD, (although there are some who do give coherent opinions)
I think you should give attackers the ability to teleport in any site while having duelists.
Attackers are severely still limited in terms of movement.
Once they get killed, they have nowhere to respawn except for some selected site that DV holds.
this update helps the big alliances. no doubt about it. it is impossible for a small clan or solo players to actually get buildings and keep buildings as long as its needed to help them with the elections. the current game mechanics are giving the big alliances the advantage.No point argue here when devs make 1 update woreth to attaxk
Great thinking btw before update ally lose maps now they lose 1-3 buldings #devs update helps who?
This idea was proposed a handful of times in the last week.Based on the amounf of buildings a clan owns the draining speed would increase or decrease at their buildings.
It would only be a cost risk factor for the actual clan, sadly not the alliance, it is no entity within the game.This idea was proposed a handful of times in the last week.
And it's the only one that actually makes sense.
Because you're placing a direct nerf on the bigger clans and alliances. Pushing them to break down into smaller ones.
But do you know how people queue up for election?It would only be a cost risk factor for the actual clan, sadly not the alliance, it is no entity within the game.
And I've seen some post about an alliance taking another alliance gold ore lmao and they start creating a commotionBut do you know how people queue up for election?
Implementing this would mean that people could still queue for election but their at risk of their fame being stolen by non map holder and they wouldn't trust the queuing process that much... This would then affect the distribution of Fame across the whole clan who are going for election. Would the player still trust the queue or start another movement that benefit them.
Disagree.It would only be a cost risk factor for the actual clan, sadly not the alliance, it is no entity within the game.
Very well said.Implementing this would mean that people could still queue for election but their at risk of their fame being stolen by non map holder and they wouldn't trust the queuing process that much... This would then affect the distribution of Fame across the whole clan who are going for election.
(tournaments).Well partnership between 2-3 clans could still be a form of alliance but at least it isn't server-spanning alliance....Very well said.
It will be free for all. No more queue. In a sense, we're showing an individual player that they have more abilities to take fame than relying on clan.
I see some sense in this idea.Dinoclass based factor for drain/repair speeds, so tanks would be less efficient in draining as only the lowest factor would be taken into account, so draining with tanks would slow down the process immensily.
So why Ally use celo to run faster cos ally reach quicker , it makes no point for attackers as well. Can we say that? Nope. Everyone has the freedom to use which ever dino they want.I see some sense in this idea.
This could be used as a way to diversify the Dinosaur used for drain. Attackers would not just rely on the Tank class high Health Point itself.
Whatever the implementation is, attackers should be fighting for a Site. Not simply walking in the circle and immediately obtaining it.
How would this work any example?A semi randomized factor that would influence drain and/or repair speeds fluctuating over time changing in a not so predictable way.
Then what about this? - when both attackers and defenders are present in the circle, both the drain and repair speed slows down (for example: normally 20/10, lowered 5/3).Whatever the implementation is, attackers should be fighting for a Site. Not simply walking in the circle and immediately obtaining it.
Other clan players can't attack me back*.@Highway can we have a fair fight in case if attackers and defenders benefits has to be neutral?
Better way to do it is let's say I attack a clan called found then only the found players can attack me back and other other players. So this way it forces the clan members to protect their buildings than go protect other buildings.
There are certain loopholes in it but can be corrected. Like all active players from other clans join found when we attack found buildings. To prevent this clan can only accept players before attack phase and then have them ready. This can be better and fair attack than bully smaller clans.
Why you focusing on brachi? Because it takes some time to die when attacked by 10 players? Can I ask u to use less damage weapon so I can last more longer? No right obviously u will use the gun which makes most damage same way! Don't say there isn't much efforts , maybe it looks less efforts because u hold way too many buildings than u shld be holding.Then what about this? - when both attackers and defenders are present in the circle, both the drain and repair speed slows down (for example: normally 20/10, lowered 5/3).
Problems:
- Attackers need to defeat all the defenders in order to continue draining the site rapidly. They can also try to keep them at bay by blocking nearby sites and jump links.
- Defenders get more reaction time as long as any of them were present near the site before the attack. If their numbers are lower than the attacker's, they can try to stall the draining as much as possible until the phase will end (maybe that way small clans would have a higher chance to keep a site they managed to take from a larger clan).
- defending clans could leave multi-accs at each of their sites to automatically slow down attackers
- shorter attack phases would provide less windows for attack. Not sure how finalised are the current Vulnerable phases and their lengths.
The fact that multiple Brachiosaurus users can take sites without much effort, just by repeatedly walking into the circle is a huge design flaw. A small attacking can benefit from taking a site this way, but they won't be able to defend it during the next phase, when they get the same treatment from new attackers.
Defender doesn't necessarily mean a clan that holds multiple sites. A clan with 1 site is still a defending clan during the Vulnerable phase if they choose to try and fight for their site. Even if you own only that 1 site, you would still have difficulty in defending it against attacking brachis that don't fight back if they chose to attack your site repeatedly.Why you focusing on brachi? Because it takes some time to die when attacked by 10 players? Can I ask u to use less damage weapon so I can last more longer? No right obviously u will use the gun which makes most damage same way! Don't say there isn't much efforts , maybe it looks less efforts because u hold way too many buildings than u shld be holding.
Yes it takes little extra seconds to get killed and that's the whole point there. We are way too less numbered compared to the number of defenders. Lots of times the owner of the clan doesn't come on time but their Ally come which is disadvantage to us but can't be done anything to it by us. Same way using any dino and gun is upto the players choice. It's way to childish to keep complaining on using a dino just because it takes little extra time to get killed. On the contrary can I ask defenders to use dino with lowest hp so we can kill easy?Defender doesn't necessarily mean a clan that holds multiple sites. A clan with 1 site is still a defending clan during the Vulnerable phase if they choose to try and fight for their site. Even if you own only that 1 site, you would still have difficulty in defending it against attacking brachis that don't fight back if they chose to attack your site repeatedly.
Do you really only want to take a few sites for one Vulnerable phase and then give them back during the next phase without trying to defend at all?
Yes it takes little extra seconds to get killed and that's the whole point there. We are way too less numbered compared to the number of defenders. Lots of times the owner of the clan doesn't come on time but their Ally come which is disadvantage to us but can't be done anything to it by us. Same way using any dino and gun is upto the players choice. It's way to childish to keep complaining on using a dino just because it takes little extra time to get killed. On the contrary can I ask defenders to use dino with lowest hp so we can kill easy?
There is no way for smaller clan like us to defend the buildings from 100 players. Instead we focus on exchanging buildings so we lose the one we already have but get the other one by this it makes balance.Defender doesn't necessarily mean a clan that holds multiple sites. A clan with 1 site is still a defending clan during the Vulnerable phase if they choose to try and fight for their site. Even if you own only that 1 site, you would still have difficulty in defending it against attacking brachis that don't fight back if they chose to attack your site repeatedly.
Do you really only want to take a few sites for one Vulnerable phase and then give them back during the next phase without trying to defend at all?