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#14 Endgame Part 3 (Sites Gameplay)

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Rockspider19

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I understand the most things you mentioned but I'm curious about your enemy having a Tank Dino and Agi being a problem. Don't you have any ally clan that has a Pachy and Hammer/SS you can give ep to delay(and damage by SS) the attacker? Cause afaik they will still be paralyzed for 6 sec if they got hit by the Pachy ep EVEN wearing Heat Imp.
also to add more the easy target effect from pachy is not long enough to be meaningful. you'll still need to out number the enemy by a large margin because brachi is a chunk of meat that wont die fast and even if you kill it you need to kill all the enemy brachi in the circle beacuse having even 1 enemy in the circle drains the gate. EVEN IF YOU KILL THEM THEY JUST RESPAWN AT THE DV GATE AND RUN BACK TO DRAIN AGAIN. plus charging an ally pachy does damage to the pachy so enemies can just kill it. and if you dont have allies? you are just stuck their to deal with the chunks of meat draining the tower.
 

..Arcadius..

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@Highway So in what way is the-20 drain and +5 repair fair? Attackers can already take a 400% gate within 2 minutes which isn't enough for the clan holding a gate to react. At least +15 repair, defenders were able to win themselves some time by staying near the gate while attempting to defeat attackers.

Now you can just see 3-4 people with full tank builds just sitting at a random gate and not even fighting back.
 

Nomad

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@Highway Only few tank build brachs can easily take gates in 1-2 minutes on eu1, and we cant do anything against them because we only able to repair gates +5. Those attackers do not attacking to us and our extra power is not charged and we cannot do anything.
 

S19

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tell me how to take with 3-4 ppl today 20+ fekete online
@Highway

what is this nonsense?

I dont even play eu1, and now you're breaking the repair rate that was good (15 points repair) in favor of 3 player from a server ?

you're basically neglecting the defence on other server just for 1?

how does it make sense
 

S4TW

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@Highway tell me how do you expect a fair game with 4-5 even 7 attackers on brachios draining an excellent gate and even tho they're being attacked by 15+ PPL it's hard to kill tanks just like that, not to mention the +5 repair rate vs -20 draining rate which in my opinion shouldn't be tested on a live server in the first place.
 

Queenie

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@Highway (apologies for the ping but i do want you to see this opinion and also others)
I agree with others that this isn't balanced at all. Yes, attackers had it harder before, but this isn't about even strategy or skills anymore. As many people said, it takes just brachis camping at a gate because they can drain the gate faster than we can even heal it with the +5. If it would be fair, then -20 and +10/15 would be fine. Not to mention the gates' hp too low as well.
 

NazzaFire

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@Highway tell me how do you expect a fair game with 4-5 even 7 attackers on brachios draining an excellent gate and even tho they're being attacked by 15+ PPL it's hard to kill tanks just like that, not to mention the +5 repair rate vs -20 draining rate which in my opinion shouldn't be tested on a live server in the first place.
If you reread what you said, you understand why this is right lol
 

piotr50000009

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Goofiness aside,

Brachis seem to be quite the issue, even if defenders are at the gate already the attackers can still drain it in time if it's high % and defenders cant defend themselves because it takes way too much time to kill those brachis

Tldr before you kill all brachis the gate is already drained (Plus they can just kit (if anyone still does that '-'))
 

S4TW

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Goofiness aside,

Brachis seem to be quite the issue, even if defenders are at the gate already the attackers can still drain it in time if it's high % and defenders cant defend themselves because it takes way too much time to kill those brachis

Tldr before you kill all brachis the gate is already drained (Plus they can just kit (if anyone still does that '-'))
They use brachios, rush on a gate, heal and use the ''Chest attack'' on extra power - not to mention the implants that they use. They also do use kits which makes it way more difficult even tho kits are nerfed now.
 

piotr50000009

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They use brachios, rush on a gate, heal and use the ''Chest attack'' on extra power - not to mention the implants that they use. They also do use kits which makes it way more difficult even tho kits are nerfed now.
Yes but even if defender is on a gate already it's still impossible to defend it if there's too many, even number advantage doesn't help
 

S4TW

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Yes but even if defender is on a gate already it's still impossible to defend it if there's too many, even number advantage doesn't help
Especially with the healing rate they added on Eu_1 which is just +5, in that case there's no chances of protecting the gates even against few attackers.
 

Rockspider19

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@Highway So in what way is the-20 drain and +5 repair fair? Attackers can already take a 400% gate within 2 minutes which isn't enough for the clan holding a gate to react. At least +15 repair, defenders were able to win themselves some time by staying near the gate while attempting to defeat attackers.

Now you can just see 3-4 people with full tank builds just sitting at a random gate and not even fighting back.
Get use to using basic gates if you want to keep them LOL
 

Rockspider19

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Lets keep the good flow of discussion and avoiding to teasing other players (and avoid any spam here please).
I see valid points for both sides and its great that EU1 is up for the challenge to find a way that both sides have fun for the site combat.

It might really be that both sides need to adapt their tactic on how it you can defend (with the reduced repair rate) and the how to attack to gain advantage.
Its best to ignore the crys of eu1 as that server is not like the others. but the tank spam is boring to fight, down side of that strat being it costs a lot of dds so they can't do it very offen.
 

S4TW

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Its best to ignore the crys of eu1 as that server is not like the others. but the tank spam is boring to fight, down side of that strat being it costs a lot of dds so they can't do it very offen.
we're mainly mentioning Eu1 here because all other svs have repair rate at +15, but our lovely devs decided to make it +5 for this certain server
 

-Kiwi-

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@Highway its nice to see that the devs are pushing updates to try and make the game fun and fair for everyone,but in my opinion you should have a balance between making the the game fair and giving the chance for everyone while not completely giving unfair buffs to the attackers,at the end of the day it is not fair for the minority to overwhelmingly get a buff that far exceeds what they deserve.at the end of the day its not fair for 10-5 people to gain more than 50 people but they deserve a chance,the idea of taking a gate in 2 minutes is unfair and provides less fun and engagement for everyone,the idea that noticing the gate is red alone takes about 30 secs to 1 min makes it by the time defenders reach the game the gate is already taken or if by some sort of miracle the defenders reach on time you have the attackers taking advantage of 20- to +5 and having full on brachi tank build which gives no engagement or fun to either sides,so at the end of the day this promotes a lazy boring fighting style for both defenders and attackers,by making the defense annoying and tedious and by making the attackers do nothing other than camp a gate to take it,an easy way to circumvent this? not upgrading the claims nor gates at all which will make it impossible for the minority to take gates but at the same time less fame for the defenders and if the attackers somehow manage to steal the gate,they barely get any fame out of it which at the end is lose lose for everyone,i hope you can see the bigger picture instead of reading multiple people bicker because they want more advantage to their side and find an adequate,balanced and fun solution that benefits both sides of a conflict
 

isar

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In my opinion, you should add excavators that would enable faster gold mining. They should also have the ability to drive over potential thieves who would want to rob the deposits. I hope my idea will be carefully considered.
 
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