i wish there were a better way to tell who is going to get the gate when it's close like that. an indicator or something, i dunno. i think i'm also just partially frustrated because i'm still figuring out all the ins and outs of this update.
As a mean of convenience, this is a much needed one.
Every attacker would want to know whether or not he's about to get the tower, or if he drained the most compared to other attacker.
I disagree. In the current game state we do not need this feature. While I do understand that the update introduced a lot of changes and it may be difficult to take them all in, such a change (combined with other mechanics brought by this update) would only put small attacking clans at a huge disadvantage. Here is exactly what would happen if such a change got introduced:
1) Site exchange scenario
The alliance would gather online and split to drain the sites like usual. At some point, they are going to notice some attacked sites that shouldn't currently be under attack (= it's one of their enemies draining, someone who isn't a part of the exchange). They would now have the exact information (name of the clan that drained the most, possibly even the exact amount) and all they need to do is send in the owner of that site to quickly kill the enemy and heal the site exactly for the needed amount for a safe takeover. The small attacking clan won't be able to use the same strategy most of the time - they are attacking their enemies, they are not going to heal their site for them to be able to deal more damage to it.
And while all this is still possible (and it happens a lot) currently on the live server, you can see how overpowered it actually becomes when the game provides all information. The lack of exact information, the uncertainty are the only factors that allow those smaller clans to take sites.
2) Site defense scenario
Now the defending ally can all gather in the attacked site with the site owner healing it. After the site is healed enough, a new defending ally clan with 1 member could take the site - wasting all the effort made by the attackers - and the site would return to it's previous owner during the next Vulnerable phase.
Before this update actually got introduced, I kept thinking that it would be nice to see a ranking displayed with all the clans and how much damage they dealt to the site in total. But with the way the update actually played out I only see it as another detriment to the gameplay. We should focus on fixing the current problems and making the game more fun - and maybe then, with the other changes, this feature could be in a good healthy place as a nice QoL addition.