My comments, I would like you to respond to what you disagree with, and with what you agree to give more ideas to refine the issue.
- The balance is fine, although it is a big problem that the test players, 90% use rex. You can block it for 24 hours to see how the other dinosaurs perform, others. The kits make it very difficult to see the efficiency of a combination, and in addition, the post-duel healing is very slow, I insist that this recovery must increase
- Dinosaurs with the "tank" role have very little tank, they don't last more than 30 seconds.
- The ability effect icons are confusing, for example, the white icons are easily confused in mountains, otherwise the circle or square figure is not fully understood.
- The icons from the first stage of the test were perfect, perhaps changing the colors, or the internal content of the icons themselves might have been the solution.
After this great update, the next topic to work on has to be the maps yes or yes, with the change to the speeds of some dinos, and the slowness of brachy, anky and centrosaurus, it seems very absurd that the maps are linear, We need to go back to the labyrinth maps, in order to get to an area faster by taking the path we want.
You also have to work on simple changes such as updating missions, inventory / warehouse filters, clan boosters, new or modified gels.