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Feedback thread for the "Balancing Update"

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dungeon.rampage

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Tweaks to make the user experience better:

Needed!!!
- Reverting the notification window for power gels to be used right away just like before
- I know you blocked equiping clothes/skins right away when picking them up, but at least we want to see the stats when they are on the ground to know if it´s worth to pick it up or not
- For stackable items there should be an indication what is the max number items for 1 item slot, mentioning it in the item description would be enough

Other
- F2P inventory expansion, as we have more type of drops and skin varieties there should be an option to expand inventory, with every new 5th level (5,10,15,20...) there should be an option to expand you inventory and maybe warehouse by 1 slot with gems that should be the equivalent of buying a dino/gun at that level (only 1 time every 5th level)
- Scaling at different resolutions, im playing on 24inch 1440p monitor and everything looks tiny, especially the mini map, it could be stretched to be as big as if we open the map window
- ping indicator in F11 menu (at least in numbers)
 

Alex-X

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Alex-X

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The maximum amount of gems should be max in a single store up to 800 or 1000 since to buy dinos and weapons they ask for more and more and it requires more space that can be occupied by other things and not only gems
or they can put max of gems the amount required for a dino or weapon (405) so successively as they increase level
 

fae

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Well, I didn't want to touch it, but this drug from the peacemaker is already getting on my nerves, any game with little game experience can easily kill a more experienced player because of the range of this weapon, adjust it is very boring
 

OrionZG

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Well, I didn't want to touch it, but this drug from the peacemaker is already getting on my nerves, any game with little game experience can easily kill a more experienced player because of the range of this weapon, adjust it is very boring
the way to kill a user with peacemaker is through the use of a heat implant and cold technology (optional) you can follow distance combat or try not to escape. A player with peacemaker in close combat is weak (only in rex is another thing, but that does not mean that he can't beat him haha)
 

fae

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the way to kill a user with peacemaker is through the use of a heat implant and cold technology (optional) you can follow distance combat or try not to escape. A player with peacemaker in close combat is weak (only in rex is another thing, but that does not mean that he can't beat him haha)
I understand, but what about when the player is at a low level and doesn't even have a heat implant or cold technology?
 

slejd2001

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I understand, but what about when the player is at a low level and doesn't even have a heat implant or cold technology?
there is endu imp for unlocking at 19 lvl and pm is at 22 i think. endu imp could be solution or somehow to figure out to make that enemy with pm go to alphas or vets, playing with pm depends on being far away and if you come closer then that enemy with pm is forced to go away.
 

slejd2001

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there is endu imp for unlocking at 19 lvl and pm is at 22 i think. endu imp could be solution or somehow to figure out to make that enemy with pm go to alphas or vets, playing with pm depends on being far away and if you come closer then that enemy with pm is forced to go away.
there are clothes aswell with heat res and cold attributes
 

Pleiadian

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I've been hunting a lot since the drop fix update went live and I haven't noticed any issue. Try to be more specific.
When I wrote that, I was hunting mostly Smilodons, at Watkins and Otis as a level 50 player with level 50 items, saw that I kept on getting x4 common items so I just said the drop was good.

Apparently, there's some "inconsistency" with the way items drop from mobs. A level 43 player hunting between Mitchell (Level 45), Garwood (Level 46), Pruitt (Level 47), and Devall (Level 48) in MM is not getting x4 from Alphas.

Despite the difficulty in hunting for uncommon items from alphas, they still don't drop between these areas.
 

snnrk

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Bandits with rex don't need to have the freeze attribute, or switch their weapons to the showstopper and leave the bandits with carno using the colt. I'm not even going to talk about the damage, they just ignored it here, so reflect on the slow that these mobs cause, the bleeding along with the burning apply slowness and if used in sequence make it impossible to escape, now add a freeze effect (which is activated without needing to extra). 2x1 with these mobs without a booster is a 90% chance of death.
 

BERT

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Bandits with rex don't need to have the freeze attribute, or switch their weapons to the showstopper and leave the bandits with carno using the colt. I'm not even going to talk about the damage, they just ignored it here, so reflect on the slow that these mobs cause, the bleeding along with the burning apply slowness and if used in sequence make it impossible to escape, now add a freeze effect (which is activated without needing to extra). 2x1 with these mobs without a booster is a 90% chance of death.
yep the damage from rex mobs are just too much
 

snnrk

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yep the damage from rex mobs are just too much
Bro, the damage problem is with mobs in general, until today nobody answered me how many % was increased in the update on the 23rd of March, but there is no use complaining, they will say that everything is normal (I wanted to know what would be out of normal here).
 

OrionZG

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(Quería saber qué estaría fuera de lo normal aquí)
el daño de las turbas y los bandidos sigue siendo alto xdd
 
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JHON JAIRO

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BERT

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Bro, the damage problem is with mobs in general, until today nobody answered me how many % was increased in the update on the 23rd of March, but there is no use complaining, they will say that everything is normal (I wanted to know what would be out of normal here).
let's just say its hard to farm without boosters
 

BERT

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let's just say its hard to farm without boosters
even with boosters you can still get overwhelmed tho because of the huge mob damage
 

Xx.MaJoR.xX

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Ninguém até agora pensou nos full 55 do jogo? Eu não tenho o que fazer no jogo, a não ser quando ocorrem guerras, fora isso, não tenho nenhum motivo para entrar no jogo, a não ser conversar com meus amigos... Poderiam adicionar missões diárias, missões semanais, passe de batalha, entre tantas outras coisas que possam trazer um novo ar para o DS. Eu simplesmente tenho que deixar o jogo de lado, por não ter o que fazer no jogo... Alguma previsão de algo novo a ser implantado nos próximos meses?
 

.Onix.

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Que les parece un Sistema de Caza recompensas que Funcione de esta manera:

Un jugador derrota a otro y cambia a Modo Forajido el jugador derrotado puede colocar una recompensa de Máximo 10.000 Dino Dolares y mínimo 1000 Cuando el Jugador coloca la recompensa aparece un cartel de noticias que los otros jugadores pueden ignorar o verlo Donde aparece el jugador Forajido y la cantidad de dino dolares que se le otorga esta Recompensa dura un 4h si el Forajido no es derrotado en ese tiempo el se lleva esa recompensa a que lleva esto que jugadores de menor nivel pueden pedir ayuda a los de mayor nivel para que sea protegidos si no quieren usar el sistema de protección también que agrega mas divercion al juego.

Reglas

El jugadores pueden colocar un Máximo de 5 recompensas cada 72 horas
El Forajido cuando esta siendo buscado no puede pedir protección hasta que termine el tiempo de Captura
Los jugadores solo pueden activar la recompensa cuando lo derrote solo un jugador que pase a modo Forajido
No su puede colocar mas de 3 recompensas al mismo jugador


Es solo una idea para ver si se puede implementar y si puede agregar mas den sus opiniones jajaja
 

snnrk

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Ninguém até agora pensou nos full 55 do jogo? Eu não tenho o que fazer no jogo, a não ser quando ocorrem guerras, fora isso, não tenho nenhum motivo para entrar no jogo, a não ser conversar com meus amigos... Poderiam adicionar missões diárias, missões semanais, passe de batalha, entre tantas outras coisas que possam trazer um novo ar para o DS. Eu simplesmente tenho que deixar o jogo de lado, por não ter o que fazer no jogo... Alguma previsão de algo novo a ser implantado nos próximos meses?
Sim, estava preparando um post sobre esse assunto com mais detalhes, mas agora só falam dos mapas (que com a atualização se tornou necessário) e sobre os clãs (que na minha opinião é desnecessário da forma apresentada), então postar agora é pedir pra ser ignorado. Eu estou atualmente me forçando a jogar, pois não há mais nada para fazer, nem guerras meu server tem e isso por culpa do sistema de alianças que se formou (e ainda querem fortalecer isso :facepalm:).

Na minha visão parece que se preocuparam em fazer o jogador querer subir de nível, facilitando várias coisas, mas esqueceram do "lifetime value" dos jogadores, pois o cara que chegou no 55 jogando ativamente provavelmente iria continuar jogando caso houvesse estímulo, coisa que não acontece. Qual o propósito em ser lvl máx agora? Ficar parado em Dinoville ou em Maujak? Dêem um motivo para continuarmos jogando que garanto um retorno, tanto em atividade quanto em lucro (sei que vocês curtem uma grana splitscreen, estão perdendo dinheiro aí :sneaky:).
 

.Shazam.

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Jadores lvl 55 voltem a receber drop x4 ou algo desse tipo

Chegar lvl Máximo pra receber prejuízo? não!
Poderia ter ficado 50-52 estaria bem mais feliz

Ah e sobre o novo dino
Poderia haver um novo sistema de eleição com cargo acima de Sheriff talvez
Ia fazer todo mundo reanimar e começar uma nova caminha no Ds
Sherife que antigamente não tinha nada pra fazer agora vão querer subir denovo

São apenas ídeias pro futuro no momento atual do jogo eu acho que o PvP finalmente voltou a ser mais balanceado como era na época do 40 e 45 e só isso tá me segurando no jogo
 

Phenomenus

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I understand, but what about when the player is at a low level and doesn't even have a heat implant or cold technology?
use endu and not attack the target until your dinosaur attacks too, if u engage in range combat you will probably lose because pm has range advantage plus he can paralyse and do range up...basically dont even open fire on pm users, just wait untill you are very close :)
is not op, u just need to know how to fight
 

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In everything that I have seen of this new update, everything is going very well but I see some very important problems:
1- The fall of the objects is very low (Except that of the gems).
2- There are NPCs like the carnotaurus bandit who do a lot of damage and are incredibly difficult to hunt.
3- The range of persecution that the NPCs have is very wide
4- Bandits always attack in pairs, no matter how far away they are, someone else always comes to attack, which makes it difficult to hunt bandits.
5- The recovery implant at intermediate levels is quite useless.
Those are the most prominent problems that I have seen and been able to experience, I would love for you to solve it or if you are already working on these problems give me an answer so I can rest easy knowing that it will be solved. . .

Att: -_ToBu_- by Ame_1 :)
 
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