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Rebalance Game Update March 16, 2021

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Splitscreen Studios
Oct 22, 2013
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Rebalance Update March 16, 2021
Between 9:30 AM and ~10:30 AM UTC+1, the game servers will restart for a big game update to be deployed.

Rebalancing Changes Overview
The skills of both weapons and dinos were completely revised to reflect more distinct roles. Skills used with extra power provide more powerful and meaningful effects, but have an extra cooldown added to make up for it. This makes for a better balanced and fair combat.
Dinosaur Skills Rebalancing
Skill damageSkill
Extra Power added cooldown
AnkylosaurusGround Punchclose366%Stun8 sec+18 sec
AnkylosaurusTail Smashclose366%Rage up10 sec+27 sec
BrachiosaurusChest Attackclose325%Absorb8 sec+38 sec
BrachiosaurusGround Stompclose325%Confuse8 sec+32 sec
CentrosaurusDash Attackclose to medium300%Vulnerable8 sec+23 sec
CentrosaurusShield Attackclose300%Reflect8 sec+39 sec
ParasaurolophusKick Attackclose275%Dodge12 sec+22 sec
ParasaurolophusTailwhip Attackclose275%Rage down14 sec+19 sec
PachycephalosaurusDodge Attackclose450%Paralyze16 sec+12 sec
PachycephalosaurusFlying Headbuttclose to medium450%Easy target12 sec+8 sec
CoelophysisJump Attackclose to medium400%Damage up12 sec+23 sec
CoelophysisRapid Strikesclose400%Speed up/down11 sec+14 sec
CarnotaurusCarnage Attackclose375%Leech10 sec+16 sec
CarnotaurusFlesh Attackclose375%Critical chance up13 sec+23 sec
TyrannosaurusBattle Cryclose400%Fear & Hit chance down15 sec+16 sec
TyrannosaurusBrutal Biteclose400%Bleed10 sec+11 sec

Weapon Skills Rebalancing
WeaponSkillSkill rangeSkill damageSkill
Effect durationExtra Power added cooldown
HammerRocket Launchermedium400%Hit chance up10 sec+12 sec
HammerWeak Spot Fireclose to medium400%Damage down10 sec+15 sec
Burning ColtFire Burstclose380%Armor penetration11 sec+8 sec
Burning ColtFire Detonatorclose to medium380%Burn10 sec+20 sec
PeacemakerPrey Markermedium to far360%Paralyze10 sec+8 sec
PeacemakerCanyon Rayfar360%Range up10 sec+5 sec
GatlingCurtain Firemedium390%Vulnerable10 sec+18 sec
GatlingPinpointclose to medium390%Confuse9 sec+19 sec
Yager RifleBurst Firemedium to far370%Damage up (Weapon)7 sec+15 sec
Yager RifleSneak Shotmedium370%Slowdown10 sec+12 sec
ShowstopperBean Bagsclose350%Stun8 sec+21 sec
ShowstopperPower Shotclose to medium350%Increased damage (no status effect)+12 sec

Dinosaur Implant Functionality Changes
Adjustments to the way some of the dinosaur implants work.
  • Improved usability of Heat Regulator implant to be a counter to all negative speed effects (paralyze/slowdown/cold).
  • Changed paralyze status effect to be countered by Heat Regulator implant rather than stability attribute.
  • Improved usability of Stability implant to be a counter to stun, confuse & fear effects.

Weapon Technology Functionality Changes
Adjustments to the way some of the weapon tech modules work.
  • Focus Tech will now affect both dinosaur and weapon attacks.
  • Precision Tech will now affect both dinosaur and weapon attacks.

Attribute-Related Changes
A lot of the attributes were changed in the way they scale with their entity's level to provide a fair fight and at the same time support the creation of distinct roles for the dinosaurs and weapons.
  • All attributes have been readjusted to fit the new dinosaur and weapon balancing.
    • Strength, vitality and endurance attributes were fine-tuned for each dinosaur.
    • The strength attribute now provides increased Dino damage.
    • Power, Clock, Range and Focus attributes were fine-tuned for each weapon.
    • The power attribute now provides increased Weapon damage.
    • The range attribute now provides increased Weapon range.
    • Weapons gain some Focus attribute with each levelup.
  • Attribute bonuses applied through customization items (ranger clothes, saddles, dino skin art) are now depending on the customization item's level and quality; applied bonuses are comparable to the bonuses applied through dinosaur implants and tech modules.
  • There are no more random critical hits or dodge maneuvers when these attributes are 0; raise critical hit chance and dodge attributes to values > 0 through equipment to land critical hits or perform dodges in combat.
  • Improved info text for the stability attribute in the ranger profile's attribute overview.
  • Improved info text for the cold resistance attribute in the ranger profile's attribute overview.

General Combat-Related Changes
Changes for increasing fairness of combat and perception of combat mechanics.
  • Improved readability and information flow of the auto-attack button.
  • Red button means you are in combat.
  • Yellow button indicates you are no longer in combat.
  • Dinosaur image in the button indicates that you are in dinosaur attack range to the selected target.
  • Weapon image in the button indicates that you are in weapon range to the selected target.
  • Ring without arrows indicates that auto-attack is not enganged.
  • Ring with arrows indicates that auto-attack is engaged.

  • Implemented that changing customization items is not allowed during combat.
  • New AI for bandits that has learned to switch between melee and far-range combat as it sees fit.
  • Bandits now have weapons that are matching their dinosaurs' roles.
  • Implemented that units that are evading (retreating to their spawn area) can not be attacked by skills or other actions.
  • Improved dinosaur attack movements; e.g., dinos may now attempt to flank you in combat.
  • Weapons will no longer auto-attack while one's dinosaur is using its auto attack on the target.
  • The healing skill's health gain has been reduced from 30% to 12,5%.
  • The healing skill's cooldown has been increased from 18 seconds to 22 seconds.
  • The healing skill's health gain with extra power has been reduced from 45% to 25%.
  • The Extra Power added cooldown for the healing skill has been set to 22 seconds.
    • The skill's info text now contains this information, just like the other skills' tooltips do.
  • Streamlined hit behavior for skill effects rules.
    • Effects applied to caster will always trigger (like the healing skill does).
    • Effects directed against the target will only get triggered when the target was hit.
    • Additional targets that can be hit by a skill will calculate their own hit chance for each target regardless if the main target was hit or missed by a skill attack.
  • Fixed effects regarding the streamlining of the hit behavior:
    • Fear will now as well be able to miss the targets.
    • Dodge attack will only stun the target when it has been hit by the attack.
    • Flesh attack will always buff the caster even when not hit the target.
    • Ground punch will only stun targets when they are hit.
    • Ground stomp will only confuse targets when they are hit.
    • Rapid strikes will only slow down target when it got hit. Speed up will always trigger for the caster.
  • Fixed an issue where mutliple targets were hit by Attacks that were not in combat.

Status Effect Related Changes
Improvements and fixes made to status effects.
  • New status effect visualization
    • New status effects will not replace currently running status effects of the same type if the remaining time is longer than the runtime of the new effect.
    • New style of status effect icons
      • Category by shape for effect direction
        • Positive effects are displayed in a round shape
        • Negative effects are displayed in a rectangular shape
      • Category by color for effect type
        • Speed & Movement changes (Yellow)
          • Speed up/down
          • Fear
          • Paralyze
          • (Clan booster) Endurance up
        • Damage Effects (Red)
          • Bleed
          • Burn
          • Damage up/down
          • (Clan booster) Strength up
        • Health Effects (Green)
          • Healing
          • Leech
          • (Clan booster) Recovery up
          • (Clan booster) Vitality up
        • Support Effects (White)
          • Rage up/down
          • Range up/down
          • Hitchance up/down
          • Critical Hitchance up/down
        • Protection Effects (Blue)
          • Dodge Up
          • Absorb
          • Reflect (both, dino, weapon)
          • (Clan booster) Agility up
          • (Clan booster) Armor up
          • (Clan booster) Stability up
        • Vulnerability Effects (Purple)
          • Vulnerable
          • Easy target
          • Penetration
          • Confuse
          • Stun

  • Added a number of new status effects, divided into effects affecting dinosaurs, weapons or both.
    • Affecting dinosaurs only
      • Dino damage up (replacing existing "Damage up" status effect)
      • Dino damage down
    • Affecting weapons only
      • Weapon damage up (replacing existing "Damage up" status effect)
      • Weapon damage down
      • Weapon range up
    • Affecting both dinosaurs and weapons
      • Rage up (Extra Power bar progress increases)
      • Rage down (Extra Power bar progress decreases)
      • Hit chance down (complementing existing "Hit chance up" status effect)
      • Critical hit chance up (more likely to land critical hits)
      • Critical hit chance down (less likely to land critical hits)

Assorted Changes
Changes that do not fit in any of the categories above.
  • Implemented that units that are evading(retreat to their spawn area) can not be attacked by skills or other actions.
  • Weapon audio: auto attacks of both Showstopper and Peacemaker now also feature a sound reminiscent of reloading. (will come with a future version)
  • Starting dinosaur changed to Parasaurolophus.
  • Fixed an issue where profile and inventory window could be opened again when they were already open.
  • Greatly optimized the notification tasks to improve overall performance.
  • Implemented an automatic logout timer for idle users.
    • Users will be automatically logged out after 60 minutes of inactivity.
    • 1 Minute before the timer runs out, notifications above the mouse cursor will appear to notify the user of the inactivity.
  • Fixed an issue that constantly opened up the hud bar in the upper left when executing a skill.
  • Removed player protection when switching between dinosaurs to avoid exploitation of constant dino switching.
  • The skill cooldown visualization in the main skillbar was changed so that the end of cooldown can be estimated better now.
  • Adjusted Clan boosters
    • Amount of given attribute is equal to 5 levels of corresponding enhancement.
  • Adjusted Cake boosters
    • Birthday cakes will now be eaten by your dinosaur instead of your ranger, therefore the connected status effect is only applied to the currently used dinosaur.
    • Effect strength halved.
    • Removed cooldown of birthday cakes.
  • Fixed bug that could pull units away from their initial spawn location by using fear or other effects.
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