One week into the new updated PvE and I'm already loving everything, to the exceptions of few things.
1. I don't really like that the Alpha and Veteran mobs are OP this way. If we use our skills against them, that will be enough for them to activate their special effect, and in some cases, I've found myself without the proper implant to counter their effect and as a result, it's instant death.
As I'm always with Violent Boosters, it might not be a big issue for me in terms of killing but rather in terms of blocking their attack. A level 52 Veteran can easily kill a level 50 player who's using basic boosters. For example, the Veteran Rex can easily slow down a player on the run and one bite is enough to remove about 25% of the heal points. Now take into account the bleed and that other bandit might get into the combat, players can easily get killed in less than 5 seconds.
This brings up another issue. In war, players walking to the next point/ gate can easily get killed by Alpha & Veteran mobs.
2. The cooldown timer needs to be decreased by a maximum of 3 seconds. Majority of the time, I've noticed that I'm having to wait in order for my health to heal, and the duration is too long that we're literally wasting time having to wait to recover health. By decreasing the cooldown timer, we would still have to wait, but it would be for a short duration only, not as it is currently is, which I would consider an eternity.
3. Clan Boosters Icon. As I've noticed, I haven't seen devs addressed this so I think it's the final version. Please change, they look unfinished and weird with these square outlines.
As for the PvP, the only thing I'd have to say is that Centrosaurus is not attractive to use in terms of special effect or anything. It's the least considered dino in terms of the hunt and PvP/ War.
Ps: Hoping the Triforge get fixed soon since all attributes are usable now, I'd like to make a new clothing set.