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Feedback thread for the "Balancing Update"

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Mania

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It's true, we entered ptr and we tested some of thing about which we didnt agree. I was saying that rex's hit chance down effect isn't useful enough, but after a while of testing on other things, this effect appeared to be very good already. Maybe you @Mania will see too that things are good already after a while of playing. For me some mobs are harder to kill, other very easy, depends how they and me act with each other.
i've been playing actively since this update happened. i have had difficulties hunting because the mobs can deal ridiculous amounts of damage and half the time my roar doesn't even work. thats not even an exaggeration. i've died so many times because i try to push whatever is attacking me away and the roar just misses. or i try to run away but the mobs follow you so far that you die anyway. or combat mode lasts so long that i run from a mob only to get killed by another one because i was still in combat mode and couldn't heal fast enough. its not that the hit chance isn't useful, because from what i've seen it is, it's that half the time it just doesn't work. maybe i'm just extremely unlucky, who knows, but i'm not the only one having problems hunting (based off of comments in this thread and in my clan chat) and i don't really know why you're so fixated on forcing me to agree with y'all.
 

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i've been playing actively since this update happened. i have had difficulties hunting because the mobs can deal ridiculous amounts of damage and half the time my roar doesn't even work. thats not even an exaggeration. i've died so many times because i try to push whatever is attacking me away and the roar just misses. or i try to run away but the mobs follow you so far that you die anyway. or combat mode lasts so long that i run from a mob only to get killed by another one because i was still in combat mode and couldn't heal fast enough. its not that the hit chance isn't useful, because from what i've seen it is, it's that half the time it just doesn't work. maybe i'm just extremely unlucky, who knows, but i'm not the only one having problems hunting (based off of comments in this thread and in my clan chat) and i don't really know why you're so fixated on forcing me to agree with y'all.
No one can force another person to agree, we are all different and we see the world differently. I understand your complaint, you make it difficult to hunt, why? And you would have to focus on your comments in another address, instead of asking you why it is so difficult to hunt?, Ask, because other players are not difficult for them? What do they use? How do they hunt? To say that you are right only because a group tells the same as you, is to make fallacy ad populum.
 

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I would like to leave my congratulations to the Dino Storm team, the balance was very good, except for the fact that they removed the bleeding from the gatling: 'v (jokes aside). But I want to leave a small criticism here, I saw that there are no more random dodges, but when we are hunting, sometimes the weapon or the dino ends up missing some skill, and this is quite boring sometimes, it has occurred to me many times of die in the hunt because of that, couldn't you remove that at least in the hunt?
 

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i've been playing actively since this update happened. i have had difficulties hunting because the mobs can deal ridiculous amounts of damage and half the time my roar doesn't even work. thats not even an exaggeration. i've died so many times because i try to push whatever is attacking me away and the roar just misses. or i try to run away but the mobs follow you so far that you die anyway. or combat mode lasts so long that i run from a mob only to get killed by another one because i was still in combat mode and couldn't heal fast enough. its not that the hit chance isn't useful, because from what i've seen it is, it's that half the time it just doesn't work. maybe i'm just extremely unlucky, who knows, but i'm not the only one having problems hunting (based off of comments in this thread and in my clan chat) and i don't really know why you're so fixated on forcing me to agree with y'all.
Abou Hit chance down effect it was just example. that mobs chase too far i agree for 100%, about what i said before that it may make look pve very horrible.
What gun are you using? I'm asking bcs now precision and focus attributes affect dino hits and skills too. If you use gat then it has almost lowest focus, what may be the reason why you miss often, i have noticed difference of hunting using gat and showstopper(it has most focus). Hammer has lowest focus, so if you are using it then i recommend getting focus tech or before using any skills, better to use skill with extra which affects caster with hit chance up effect.
 

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I would like to leave my congratulations to the Dino Storm team, the balance was very good, except for the fact that they removed the bleeding from the gatling: 'v (jokes aside). But I want to leave a small criticism here, I saw that there are no more random dodges, but when we are hunting, sometimes the weapon or the dino ends up missing some skill, and this is quite boring sometimes, it has occurred to me many times of die in the hunt because of that, couldn't you remove that at least in the hunt?
its bcs every gun has different focus attribute value and focus attribute affects dino hits too. if you are using hammer then you may miss very often xd
 

Guih 154

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its bcs every gun has different focus attribute value and focus attribute affects dino hits too. if you are using hammer then you may miss very often xd
Yes, I know, but this is unnecessary in hunting, in fact, to lose any ability '' loa '' (loa I say when the target does not use neither implant nor agility clothes) I think it is unnecessary, but now if the opponent use it implant or anything else with the attribute of agility, it’s fair.
 

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Eu tenho notado de que nessa atualização está muito ruim para cair pedras, hoje mesmo eu caçei por horas e só consegui 2 pedras, imagina quanto tempo eu vou ter que caçar pra conseguir comprar um dinossauro novo?! .. a atualização está legal mas por favorecer consertem isso.
 

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the carnotaurus should have a little more strength points and its abilities should be 415%, sometimes this dinosaur does not feel 100% damage dealer.
the carnotaurus is already in perfect condition, the one to be buffeted is the centrosaurus.
 

Agusdim

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Eu tenho notado de que nessa atualização está muito ruim para cair pedras, hoje mesmo eu caçei por horas e só consegui 2 pedras, imagina quanto tempo eu vou ter que caçar pra conseguir comprar um dinossauro novo?! .. a atualização está legal mas por favorecer consertem isso.
O estas mintiendo, o tienes mala suerte, juntar piedras ahora es muchisimo mas facil y rapido. En una hora puedo juntar 3 stack de piedras.
 

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the carnotaurus is already in perfect condition, the one to be buffeted is the centrosaurus.
Yes. I personally think that the Centrosaurus reflect ability needs to be increased by 5 or 10%.
Because at its current state, when activates, it doesn't do much effect to the enemy.
 

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Yes. I personally think that the Centrosaurus reflect ability needs to be increased by 5 or 10%.
Because at its current state, when activates, it doesn't do much effect to the enemy.
another solution could be lowering cooldown after using with extra
 

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Centrosaurus:

I consider that the centrosaurus is currently the least useful or least popular dinosaur among players, I tried to test it and could not adapt it correctly to any situation. His abilities are not a big deal, his high cooldown makes him a complicated dinosaur. We need a solution, I have friends who love this dinosaur, how not to love it? it is very aesthetic. But in terms of utility it lags behind.
Could you analyze this request? @Alewx
 

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Abou Hit chance down effect it was just example. that mobs chase too far i agree for 100%, about what i said before that it may make look pve very horrible.
What gun are you using? I'm asking bcs now precision and focus attributes affect dino hits and skills too. If you use gat then it has almost lowest focus, what may be the reason why you miss often, i have noticed difference of hunting using gat and showstopper(it has most focus). Hammer has lowest focus, so if you are using it then i recommend getting focus tech or before using any skills, better to use skill with extra which affects caster with hit chance up effect.
i hunt with colt. that is not the problem. the gear i use is not the problem. the mobs are the problem.
 

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i hunt with colt. that is not the problem. the gear i use is not the problem. the mobs are the problem.
the problem is that you want something that is wrong
 

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i hunt with colt. that is not the problem. the gear i use is not the problem. the mobs are the problem.
but. do you use focus tech?
 

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im using gat without focus tech, just saddle with focus and it doesnt seem hits miss very often. gat has the least focus, colt has more focus than gat so maybe then focus has nothing to do with it.
 

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im using gat without focus tech, just saddle with focus and it doesnt seem hits miss very often. gat has the least focus, colt has more focus than gat so maybe then focus has nothing to do with it.
i use gatling in war and that doesn't have any issues with missing either. the guns are fine for me. its just the rex roar that for whatever reason misses ALL the time. not just when i'm hunting, but in war too. its annoying.
 

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i use gatling in war and that doesn't have any issues with missing either. the guns are fine for me. its just the rex roar that for whatever reason misses ALL the time. not just when i'm hunting, but in war too. its annoying.
but because that the rex roar miss, because yo doesn't have a big focus value with colt or gatt (remember focus atribute affect weapon and dino), for the hitchancedown effect the only total counter to it (without counting the easy target from pachy), is the hitchanceup from hammer
 

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but because that the rex roar miss, because yo doesn't have a big focus value with colt or gatt (remember focus atribute affect weapon and dino), for the hitchancedown effect the only total counter to it (without counting the easy target from pachy), is the hitchanceup from hammer
i can't decipher this
 

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@Mania If you see you are missing very often skills or effects (both from dino or weapon) then you need to use focus tech, this happend mostly with hammer, colt, gatt. Yaeger at level 55 doesn't miss on hunting but i don't know if in some cases like war it can get misses. Peacemaker at level 55 doesn't have miss, and showstopper i think it doesn't have miss even on since low levels like 45.
On sumary if the miss are anoying you using gatt, hammer and colt then is better you use focus tech. However focus tech doesn't counter the hitchancedown, it is only countered by hammer's hitchanceup (it goes on the caster so it never fails) or by pachy's easytarget (it goes on the target so it can fail)
 

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@Mania If you see you are missing very often skills or effects (both from dino or weapon) then you need to use focus tech, this happend mostly with hammer, colt, gatt. Yaeger at level 55 doesn't miss on hunting but i don't know if in some cases like war it can get misses. Peacemaker at level 55 doesn't have miss, and showstopper i think it doesn't have miss even on since low levels like 45.
On sumary if the miss are anoying you using gatt, hammer and colt then is better you use focus tech. However focus tech doesn't counter the hitchancedown, it is only countered by hammer's hitchanceup (it goes on the caster so it never fails) or by pachy's easytarget (it goes on the target so it can fail)
that's a waste of a tech slot. the rex roar is the ONLY thing that misses as much as it does. i see it happen with other rexes too. rex bleed always lands, never misses. i use gatling and colt, their skills never miss. its only the rex roar. i use coelo in war sometimes also. coelo skills? rarely miss, if ever. the rex roar, for whatever reason, really works about 50% of the time for me.
 

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that's a waste of a tech slot. the rex roar is the ONLY thing that misses as much as it does. i see it happen with other rexes too. rex bleed always lands, never misses. i use gatling and colt, their skills never miss. its only the rex roar. i use coelo in war sometimes also. coelo skills? rarely miss, if ever. the rex roar, for whatever reason, really works about 50% of the time for me.
isn't a waste xd, you are getting miss on your dino. And also you without getting miss will do more dps because no random miss at weapon skills, dino skill, shoot, bitings and also always the effects that goes on the target will always work, remember there isn't anymore random dodge. Focus tech finally have a big usability erasing all the random misses. I assume that other rexes also use gatt xd
 

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isn't a waste xd, you are getting miss on your dino. And also you without getting miss will do more dps because no random miss at weapon skills, dino skill, shoot, bitings and also always the effects that goes on the target will always work, remember there isn't anymore random dodge. Focus tech finally have a big usability erasing all the random misses. I assume that other rexes also use gatt xd
but i don't really miss with anything else so.....
 

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but i don't really miss with anything else so.....
Maybe you aren't seeing all the numbers xd and remember rex's battlecry do damage. And on the coelo case the things that can be missed or dodged is the slowdown and the damage from the skills also shoots and bitings, the other both effects (speed up and damage up) always work
 

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i think its better to move this conversation to pm or add ppl to pm conversation
 

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these mobs are so op man how are we supposed to enjoy farming if it feels like pvp
 
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