Danny99s
Active member
- Joined
- Sep 16, 2015
- Messages
- 84
- Reaction score
- 58
- Server
- Europe_1
- Main Char
- Danny99s
- Clan
- Greek Aces
Some don't understand , but here it what you, devs, basically did: balance based on popularity.
Equipment like stability, agility, claw, freeze and heat new trash that I don't even remember are basically useless and you made the mobs so annoying to fight against (perma stun, slow inability to use skills) to give that equipment a purpose. How about telling us what 1000 Agility means? Looks like 10% dodge/evasion in other games. Same with precision, clock. Where is the "fire rate" or "critical chance" percentages???
Here is the community feedback : NO, WE DON'T WANT TO BE PERMASTUNNED/SLOWED BY ATIFICIAL INTELIGENCE.
You nerfed heal so now we are obliged to deal massive damage in a shot period of time, therefore buy violent booster packages.
Imagine receiving so bad of a feedback that you had to remove the votes...
Equipment like stability, agility, claw, freeze and heat new trash that I don't even remember are basically useless and you made the mobs so annoying to fight against (perma stun, slow inability to use skills) to give that equipment a purpose. How about telling us what 1000 Agility means? Looks like 10% dodge/evasion in other games. Same with precision, clock. Where is the "fire rate" or "critical chance" percentages???
Here is the community feedback : NO, WE DON'T WANT TO BE PERMASTUNNED/SLOWED BY ATIFICIAL INTELIGENCE.
You nerfed heal so now we are obliged to deal massive damage in a shot period of time, therefore buy violent booster packages.
Imagine receiving so bad of a feedback that you had to remove the votes...
