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Feedback thread for the "Balancing Update"

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BERT

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What are the farming areas for? :ROFLMAO: :ROFLMAO:
i literally said farming FEELS like pvp, especially against vets and alphas, its not as enjoyable as it was before that you can farm without boosters and still be able to farm well. now if u don't use vios or just use basic it feels like labor
 

David Moises

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As I see it, what many players claim is that hunting is not as easy as before. And this is perfect since before the damage we did was absurd and meaningless. Now every weapon, dinosaur, implant and technology performs a function efficiently, before it was not like that. What happens with most players is that they are very used to what was wrong, and it is very difficult for them to adapt. The last days if there were bugs and issues to be polished, little by little details are being polished, they have already lowered the weapon damage of bandits in general, increased the drop rate of items, corrected problems of the event. If the developers really ignore us, then why did they do all this?
I agree with almost everything you have said, exactly regarding the difficulty of the hunt, I do not think that it is right like this, because it is really difficult for me to kill a lvl 34 parasaurolophus and dying many times in it. They tried and I'm lvl 31, now I can't hunt in lvl 35 zones because they blow me away, I'm not saying we can kill mods with one shot but neither exaggerate the difficulty in that way, that's the only disagreement I have with respect to the play. why the rest 10/10 :)
 

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Nerf existing crowd control skills and survivability -> buff ennemies to CC you -> rely on raw damage -> conveniently sell damage booster after these changes ->EZ cash in.

Can we get a timer on the many cooldown we have? It causes physical pain to watch the remaining 2 pixels of the heal and still has half a minute untill is available.
 

BERT

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why did agusdim stop responding now lol
 

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Did you game also fall? xd
 

Alewx

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i literally said farming FEELS like pvp, especially against vets and alphas, its not as enjoyable as it was before that you can farm without boosters and still be able to farm well. now if u don't use vios or just use basic it feels like labor
That is why there is just one alpha/violent mob in each group. and if it feels a bit more like pvp that is totally fine, and something i wanted because it is this kind of mini boss in the mobs so that should be a bit more fighting. not just brainless bot work.
 

Danny99s

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Some don't understand , but here it what you, devs, basically did: balance based on popularity.
Equipment like stability, agility, claw, freeze and heat new trash that I don't even remember are basically useless and you made the mobs so annoying to fight against (perma stun, slow inability to use skills) to give that equipment a purpose. How about telling us what 1000 Agility means? Looks like 10% dodge/evasion in other games. Same with precision, clock. Where is the "fire rate" or "critical chance" percentages???
Here is the community feedback : NO, WE DON'T WANT TO BE PERMASTUNNED/SLOWED BY ATIFICIAL INTELIGENCE.
You nerfed heal so now we are obliged to deal massive damage in a shot period of time, therefore buy violent booster packages.
Imagine receiving so bad of a feedback that you had to remove the votes...
 

Agusdim

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Some don't understand , but here it what you, devs, basically did: balance based on popularity.
Equipment like stability, agility, claw, freeze and heat new trash that I don't even remember are basically useless and you made the mobs so annoying to fight against (perma stun, slow inability to use skills) to give that equipment a purpose. How about telling us what 1000 Agility means? Looks like 10% dodge/evasion in other games. Same with precision, clock. Where is the "fire rate" or "critical chance" percentages???
Here is the community feedback : NO, WE DON'T WANT TO BE PERMASTUNNED/SLOWED BY ATIFICIAL INTELIGENCE.
You nerfed heal so now we are obliged to deal massive damage in a shot period of time, therefore buy violent booster packages.
Imagine receiving so bad of a feedback that you had to remove the votes...
First point, the balance was not based on popularity, but on the comments of the community that entered the forum in the early phases of the PTR and based on the players who applied to be Private Testers.
Second point, you contradict yourself when you say that stability does not work and then you complain about artificial intelligence, that bandits give you stun or realentizen. Agility, Claws, Freezing, Heat Regulator, all these implants are incredibly useful. Or is your problem that you don't have them? Were you very used to using only 4 implants and never changing? was that easier for you? I'm sorry, but that wasn't right. Now all equipment has its utility, that you do not know how to use it is not a problem for the developers, learn to play again.
 

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That is why there is just one alpha/violent mob in each group. and if it feels a bit more like pvp that is totally fine, and something i wanted because it is this kind of mini boss in the mobs so that should be a bit more fighting. not just brainless bot work.
cool but it doesn't feel balanced to me when I attack a normal rex bandit and the vet bandit comes to gang up on me and battle cries then after the fear duration i get battle cried+feared again, not to mention the insane damage they deal. with that double fear combo by a MOB i get melted but whatever right.
 

Agusdim

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cool but it doesn't feel balanced to me when I attack a normal rex bandit and the vet bandit comes to gang up on me and battle cries then after the fear duration i get battle cried+feared again, not to mention the insane damage they deal. with that double fear combo by a MOB i get melted but whatever right.
You can use stability to greatly reduce the "fear" effect. Or you can use agility to dodge abilities that do you a lot of damage. It's a matter of changing your equipment
 

BERT

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You can use stability to greatly reduce the "fear" effect. Or you can use agility to dodge abilities that do you a lot of damage. It's a matter of changing your equipment
hmm okay thanks for that
 

BERT

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That is why there is just one alpha/violent mob in each group. and if it feels a bit more like pvp that is totally fine, and something i wanted because it is this kind of mini boss in the mobs so that should be a bit more fighting. not just brainless bot work.
now i have to add a question not related to this quote. Did you guys revert the drop rate hotfix update to the March 30 update? cus drops seem to be off for a lot of players i have asked
 

Alewx

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now i have to add a question not related to this quote. Did you guys revert the drop rate hotfix update to the March 30 update? cus drops seem to be off for a lot of players i have asked
Nope not that i know about.
 

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One week into the new updated PvE and I'm already loving everything, to the exceptions of few things.

1. I don't really like that the Alpha and Veteran mobs are OP this way. If we use our skills against them, that will be enough for them to activate their special effect, and in some cases, I've found myself without the proper implant to counter their effect and as a result, it's instant death.

As I'm always with Violent Boosters, it might not be a big issue for me in terms of killing but rather in terms of blocking their attack. A level 52 Veteran can easily kill a level 50 player who's using basic boosters. For example, the Veteran Rex can easily slow down a player on the run and one bite is enough to remove about 25% of the heal points. Now take into account the bleed and that other bandit might get into the combat, players can easily get killed in less than 5 seconds.

This brings up another issue. In war, players walking to the next point/ gate can easily get killed by Alpha & Veteran mobs.

2. The cooldown timer needs to be decreased by a maximum of 3 seconds. Majority of the time, I've noticed that I'm having to wait in order for my health to heal, and the duration is too long that we're literally wasting time having to wait to recover health. By decreasing the cooldown timer, we would still have to wait, but it would be for a short duration only, not as it is currently is, which I would consider an eternity.

3. Clan Boosters Icon. As I've noticed, I haven't seen devs addressed this so I think it's the final version. Please change, they look unfinished and weird with these square outlines.

As for the PvP, the only thing I'd have to say is that Centrosaurus is not attractive to use in terms of special effect or anything. It's the least considered dino in terms of the hunt and PvP/ War.

Ps: Hoping the Triforge get fixed soon since all attributes are usable now, I'd like to make a new clothing set.
 

Pleiadian

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now i have to add a question not related to this quote. Did you guys revert the drop rate hotfix update to the March 30 update? cus drops seem to be off for a lot of players i have asked
I've been hunting a lot since the drop fix update went live and I haven't noticed any issue. Try to be more specific.
 

OrionZG

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That is why there is just one alpha/violent mob in each group. and if it feels a bit more like pvp that is totally fine, and something i wanted because it is this kind of mini boss in the mobs so that should be a bit more fighting. not just brainless bot work.
but they are still too strong, I am at level 54 and with basic boosters (sometimes violent) it is impossible to kill, there was only one combination that could, but most of the fights I ended up losing. Veterans and alpha rex have too high a bleed. The parasaurolphus (mob and bandits) and its down rage effect can be somewhat annoying when you go close combat, once the effect is applied you lose a high amount of life or you can even die.
 
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Alex-X

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sigo inisistiendo que los pvp son muy largos aun
mas en las guerras
deberia los armas hacer mas daño o los dinos hacer mas daño
y no digan que es cuestión de equipamiento porque no lo es
 

Alex-X

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They should update the given items with promo codes to max lv (55)as well as the plus clothing set
Some we have saved most of the objects given with codes and it would be great to use their attributes with this update
1617428375103.png
 
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