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Feedback thread for the "Balancing Update"

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Bea.

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Gente, gostaria de saber de duas coisas:
- Se existe alguma combinação que eu posso usar contra carno x colt que não demore pra matar, e sem o implante de calor.
- Porque o Rex está dando Rage Down? Ou é apenas um bug? Não bastou o dano absurdo dele e mais o sopro que deixa a gente incapaz de fazer qualquer coisa em curta distancia, agora tem isso.
 

Galaxy

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Centrossauro was forgotten? it is very bad for hunting and PvP, with a cooldown of 39 seconds for a skill with only 8 seconds in duration and little percentage of reflection, and your first skill is also not very effective, as it only lasts 8 seconds and has only 33% critical damage possibility and also has a high cooldown of 22 seconds. o_O
 

slejd2001

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If the gun is not used, why is it in the game?
maybe that you dont know how to use guns doesnt mean they are not used at all xD, i have gat and showstopper and im very well awared how to use them
I hope I would like the old update to come back. old damage and firing frequency and skill durations.
get used to new update instead of missing old unbalanced game
 

BERT

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on what lvl you have staff and what lvl bandits were you killing?
lvl 52 Pm
lvl 52 damage, clock, preci, ddf

lvl 51 carno
lvl 51 vit, armor, str, stabi

lvl 54 rex bandits,,

and also they barely drop any lvl 50 uncommons
 

slejd2001

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lvl 52 Pm
lvl 52 damage, clock, preci, ddf

lvl 51 carno
lvl 51 vit, armor, str, stabi

lvl 54 rex bandits,,

and also they barely drop any lvl 50 uncommons
you should change gun :/, guns in close range are useful, specially if you use their skills properly, like gat's vulnurability effect, if you use it in right way, it can be insane. as i think for carno would fit any close or medium range gun, colt's burning+leech, showstopper's skill dmg+leech/crit chance up same for hammer, gat's vunurability+leech/crit chance up
 

BERT

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you should change gun :/, guns in close range are useful, specially if you use their skills properly, like gat's vulnurability effect, if you use it in right way, it can be insane. as i think for carno would fit any close or medium range gun, colt's burning+leech, showstopper's skill dmg+leech/crit chance up same for hammer, gat's vunurability+leech/crit chance up
whenever i use gat, To kill a vet I use confuse+spam the vet with skills and then i can kill him easily but the cooldown for gat's extra powers are a bit longer than when I use pm. So when i use pm, i use paralyze then abuse pm range that way the rex bandits cant hit me with their gun and I can hit them with mine from a farther away range, and if ever they come close my carno can just munch them.

View attachment 41213

NORMAL REX BANDIT BTW <33

#BALANCED
But there are just times like this when i cant hit the paralyze because I get slowed and i cant get far enough from the bandit to hit paralyze because the range of this ability is medium range and they can spam me with ep abilities.




rex bandits and bandits in general are op
 
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