That is why there is just one alpha/violent mob in each group. and if it feels a bit more like pvp that is totally fine, and something i wanted because it is this kind of mini boss in the mobs so that should be a bit more fighting. not just brainless bot work.i literally said farming FEELS like pvp, especially against vets and alphas, its not as enjoyable as it was before that you can farm without boosters and still be able to farm well. now if u don't use vios or just use basic it feels like labor
First point, the balance was not based on popularity, but on the comments of the community that entered the forum in the early phases of the PTR and based on the players who applied to be Private Testers.Some don't understand , but here it what you, devs, basically did: balance based on popularity.
Equipment like stability, agility, claw, freeze and heat new trash that I don't even remember are basically useless and you made the mobs so annoying to fight against (perma stun, slow inability to use skills) to give that equipment a purpose. How about telling us what 1000 Agility means? Looks like 10% dodge/evasion in other games. Same with precision, clock. Where is the "fire rate" or "critical chance" percentages???
Here is the community feedback : NO, WE DON'T WANT TO BE PERMASTUNNED/SLOWED BY ATIFICIAL INTELIGENCE.
You nerfed heal so now we are obliged to deal massive damage in a shot period of time, therefore buy violent booster packages.
Imagine receiving so bad of a feedback that you had to remove the votes...
cool but it doesn't feel balanced to me when I attack a normal rex bandit and the vet bandit comes to gang up on me and battle cries then after the fear duration i get battle cried+feared again, not to mention the insane damage they deal. with that double fear combo by a MOB i get melted but whatever right.That is why there is just one alpha/violent mob in each group. and if it feels a bit more like pvp that is totally fine, and something i wanted because it is this kind of mini boss in the mobs so that should be a bit more fighting. not just brainless bot work.
You can use stability to greatly reduce the "fear" effect. Or you can use agility to dodge abilities that do you a lot of damage. It's a matter of changing your equipmentcool but it doesn't feel balanced to me when I attack a normal rex bandit and the vet bandit comes to gang up on me and battle cries then after the fear duration i get battle cried+feared again, not to mention the insane damage they deal. with that double fear combo by a MOB i get melted but whatever right.
hmm okay thanks for thatYou can use stability to greatly reduce the "fear" effect. Or you can use agility to dodge abilities that do you a lot of damage. It's a matter of changing your equipment
now i have to add a question not related to this quote. Did you guys revert the drop rate hotfix update to the March 30 update? cus drops seem to be off for a lot of players i have askedThat is why there is just one alpha/violent mob in each group. and if it feels a bit more like pvp that is totally fine, and something i wanted because it is this kind of mini boss in the mobs so that should be a bit more fighting. not just brainless bot work.
Nope not that i know about.now i have to add a question not related to this quote. Did you guys revert the drop rate hotfix update to the March 30 update? cus drops seem to be off for a lot of players i have asked
I've been hunting a lot since the drop fix update went live and I haven't noticed any issue. Try to be more specific.now i have to add a question not related to this quote. Did you guys revert the drop rate hotfix update to the March 30 update? cus drops seem to be off for a lot of players i have asked
as lvl 50 hunting uncommons in lvl 54 area i only get x1-x2 drops and they dont drop that muchI've been hunting a lot since the drop fix update went live and I haven't noticed any issue. Try to be more specific.
but they are still too strong, I am at level 54 and with basic boosters (sometimes violent) it is impossible to kill, there was only one combination that could, but most of the fights I ended up losing. Veterans and alpha rex have too high a bleed. The parasaurolphus (mob and bandits) and its down rage effect can be somewhat annoying when you go close combat, once the effect is applied you lose a high amount of life or you can even die.That is why there is just one alpha/violent mob in each group. and if it feels a bit more like pvp that is totally fine, and something i wanted because it is this kind of mini boss in the mobs so that should be a bit more fighting. not just brainless bot work.
You have to question yourself, why do I disagree?@Agusdim notice how it's only you that knows everything about the game and reacting with disagree with almost everyone's feedback?
ja!Deberías dejar de enviar veteranos y alfas cuando solo haya 1 persona en las misiones.
the way to kill a user with peacemaker is through the use of a heat implant and cold technology (optional) you can follow distance combat or try not to escape. A player with peacemaker in close combat is weak (only in rex is another thing, but that does not mean that he can't beat him haha)Well, I didn't want to touch it, but this drug from the peacemaker is already getting on my nerves, any game with little game experience can easily kill a more experienced player because of the range of this weapon, adjust it is very boring
I understand, but what about when the player is at a low level and doesn't even have a heat implant or cold technology?the way to kill a user with peacemaker is through the use of a heat implant and cold technology (optional) you can follow distance combat or try not to escape. A player with peacemaker in close combat is weak (only in rex is another thing, but that does not mean that he can't beat him haha)