How does the building defence difficult feel compared to the attack difficult?
Both difficulties of the attacker and defender are equally balanced. While an attacker needs to drain for 15 minute, the defender will need a longer duration to heal the tower.
Also, the Yield Status needs to be displayed and highlighted on the map. To encourage the attackers to attack more and make strategies on the go.
Checking each tower's Yield one by one is an inconvenience.
Is the length of the conflict phase appropriate to give attackers AND defenders an equal chance?
If we assume that on the live servers, the attack window will only happen during peak hours, then it is not fair for attackers.
Now you will have a small group against a larger one. Numbers always win.
What do you enjoy on the new system compared to the old and what not so much?
The colors are all messed up. You're using light purple and purple in a white map— Maujak.
How am I going to differentiate that with ease?
When I am fighting, I should not be taking too long to check the towers. I should immediately know which tower is mine. The previous colors were better.
The current ones need adjusting.
Again about the 1 attack window.
What's the alternate plan here when we are not able to attack a tower? Here's what I would do if the attack window were to be only during peak hours.
I wouldn't log in to the game.
I would log in only during the attacking time. After that, I will be off. So again, what's the plan here? That would lead to a massive decrease in player activity during the non-attacking hours.
The fact that it is no longer possible to attack a building after a clan has taken it, seems to me completely unfair and even boring. I think here we could make it so that during the vulnerability phase any clan can attack the building several times regardless of whether it has been taken or not. Allowing a second chance to other clans would be fun, there would be better plays and maybe some clans could take the building by surprise.
I think we should explore this proposition. The gameplay is indeed boring after just 1 takeover. But now we are going into a new topic which would lead you to again do modifications to the whole setup. Which would in turn make it longer for this update to come Live.
Feel free to add your ideas here.
It is understandable that the 200% and the 400% Yield upgrade cost so much. I do not have any issue in that regard. The problem lies in the first upgrade from "basic" to "good". The 3M or 5M or whatever million was asked is so far-fetched that it would rarely make a clan upgrade from the first upgrade itself.
I was not aware that you changed the value of all medals until after we protested the Yield Upgrade Cost. Nonetheless, it doesn't change the fact that the first stage of the upgrade should cost relatively less and the value of the medals should stay as we have on the live servers currently.
I don't think this was a good idea.
Now we will have people walking around with 10M fame, which will become the new normal. and again the oppressed attackers minority (whatever we should call them) will have to play catchup.