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#14 Endgame Part 3 (Sites Gameplay)

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Highway

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so ds is only for max levels? low levels are not allowed to play and gather some fame just because high levels AND big alliances are forcing them to take prot all time? Again @Highway great update. now high levels are bullying(killing) low levels when low levels trying to get some scattered fame. @Highway you should allow players with protection to be able to pick up that fame present near buildings? a level 25 cant pick anything because 55 level are coming
PVP Protection will not be an option as the new mining channel is for PVE & PVP.
I have seen plenty of deserted mines where the gold was not collected even on EU1. Just try to find a spot where you can mine safely some rocks. Note: A level 25 player can also farm the rocks on high level maps as the spawned enemys are matched to the playerlevel.
 

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so ds is only for max levels? low levels are not allowed to play and gather some fame just because high levels AND big alliances are forcing them to take prot all time? Again @Highway great update. now high levels are bullying(killing) low levels when low levels trying to get some scattered fame. @Highway you should allow players with protection to be able to pick up that fame present near buildings? a level 25 cant pick anything because 55 level are coming
If you are low-level, you get 1 shot and you die. Low levels are worthless. This was something that was already existed before this update. And catering for low level has nothing to do with this update over all. Low levels can go level up.
 

yewhuiyuan

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Will there be other stuff added to lily store other than jump gate, rex and clothing.
 

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If you are low-level, you get 1 shot and you die. Low levels are worthless. This was something that was already existed before this update. And catering for low level has nothing to do with this update over all. Low levels can go level up.
fax. its like saying i started now and i already want to be able to beat someone who grinded for x amount of years. like cmon.
 

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@Highway this update actually has some potential, but I see an issue and many people already coplained about that on the game. Some people were mining for about 2 hours and so far didn't even cross 10k fame, there's also been some kind of movement about free fame for everyone so how about you guys boost it up a little by rising the fame items values? they don't have to be extra valueable, but would be good if mining paid off at all.

For example :

Golden tinsel - 50 fame
Golden nugget - 150
Golden rock - 300
 

Suguygyu

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so ds is only for max levels? low levels are not allowed to play and gather some fame just because high levels AND big alliances are forcing them to take prot all time? Again @Highway great update. now high levels are bullying(killing) low levels when low levels trying to get some scattered fame. @Highway you should allow players with protection to be able to pick up that fame present near buildings? a level 25 cant pick anything because 55 level are coming
Only way to get fame with pvp protection is attacking a bandit that someone else spawned
 

Highway

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@Highway this update actually has some potential, but I see an issue and many people already coplained about that on the game. Some people were mining for about 2 hours and so far didn't even cross 10k fame, there's also been some kind of movement about free fame for everyone so how about you guys boost it up a little by rising the fame items values? they don't have to be extra valueable, but would be good if mining paid off at all.

For example :

Golden tinsel - 50 fame
Golden nugget - 150
Golden rock - 300
I think that is due to the spawn interval on lower populated servers requires to wait longer for the next gold rocks to spawn. What can help here is to change the fixed despawn timer of the rocks to a dynamic one that is based on the spawn timer. With that you will have more rocks lying around the claim able to collect but the total fame value spawned per day on mines remain the same.

Edit: This change will be added to the version tomorrow
 
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Pleiadian

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This is actually one of the additions that everyone is loving including me, because it's motivating players to come in the game.

@Highway this update actually has some potential, but I see an issue and many people already coplained about that on the game. Some people were mining for about 2 hours and so far didn't even cross 10k fame, there's also been some kind of movement about free fame for everyone so how about you guys boost it up a little by rising the fame items values? they don't have to be extra valueable, but would be good if mining paid off at all.
@S4TW is right here. I've said before that the idea was very good and depending on how it's set up, it could even be more attractive by increasing the value of the Gold ores.

Absolutely everyone, either defenders or attackers can farm those ores from 15 Mines in the game. Attackers will be farming, while defenders will try to stop them. It will be sheer chaos and will bring a lot of activity.
 

S4TW

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This is actually one of the additions that everyone is loving including me, because it's motivating players to come in the game.



@S4TW is right here. I've said before that the idea was very good and depending on how it's set up, it could even be more attractive by increasing the value of the Gold ores.

Absolutely everyone, either defenders or attackers can farm those ores from 15 Mines in the game. Attackers will be farming, while defenders will try to stop them. It will be sheer chaos and will bring a lot of activity.
yes, and Ive been on eu1 since the update came, there's been around 10+ enemies mining all over the maps, but some of them gave up when they realised the value of the items - note on a daily basis we barely have 2 enemies online even during attack phses - if the values are updates this might actually motivate them to log and mine.
 

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Absolutely everyone, either defenders or attackers can farm those ores from 15 Mines in the game. Attackers will be farming, while defenders will try to stop them. It will be sheer chaos and will bring a lot of activity.
It's too early to say that, as it's a new mechanic, obviously there would be a good number of players online to see what's new.

I don't think this will be enough to bring "chaos" to the game.

It is more effective to mine alone and hidden, than in a group.
 

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yes, and Ive been on eu1 since the update came, there's been around 10+ enemies mining all over the maps, but some of them gave up when they realised the value of the items - note on a daily basis we barely have 2 enemies online even during attack phses - if the values are updates this might actually motivate them to log and mine.
It could be but if there is already a group of clan members it is already pointless for enemies , although increasing the value, it is a good thing
 

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Increase the stack size now that each item is worth breadcrumbs. Make jump gates construction kits stackable.
 

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yes, and Ive been on eu1 since the update came, there's been around 10+ enemies mining all over the maps, but some of them gave up when they realised the value of the items - note on a daily basis we barely have 2 enemies online even during attack phses - if the values are updates this might actually motivate them to log and mine.
i rly wish. today i started attacking eu1 but i feel like the fighting spirit is missing. by giving incentives, this could be resolved. I HOPE. More chaos in ds would make it better 100x
 

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Protective players can have the items in the same way, just wait for someone without protection to break the stone and whoever is protecting the dinos in the same way.
 

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It could be but if there is already a group of clan members it is already pointless for enemies , although increasing the value, it is a good thing
What i'm talking about is the fact that the update itself made people log, as some said out of curiosity and that might be just for today.


Enemies still can't really gain anything out of it because they don't have enough time before the clans holding the gates decide to mine their part. If the value of fame items that can be mined was increased - enemies would be able to get much more fame before the alliances show up -with that there would be an actual chance for chaos, both in elections and throught the day around all maps.
 

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we love chaos!!! chaos would directly bring more ppl, more interesting scenarios, more interesting content, more players and so on. its a positive loop.

What would be better for a friend:


"This game is so good and X clan holds everything and you can have the endgoal easly"

or

"This game is a fun pvp mmorpg where a ton of people fight for fame, you build relationships and grow your ranger"

Chances are, the second description is more appealing.
 

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What i'm talking about is the fact that the update itself made people log, as some said out of curiosity and that might be just for today.


Enemies still can't really gain anything out of it because they don't have enough time before the clans holding the gates decide to mine their part. If the value of fame items that can be mined was increased - enemies would be able to get much more fame before the alliances show up -with that there would be an actual chance for chaos, both in elections and throught the day around all maps.
Maybe or maybe not , as I said, raising the fame value is still a good thing, you need a war to change things, and to change server activity if that's what you mean, otherwise it is obvious that you will see almost no enemies
 

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What i'm talking about is the fact that the update itself made people log, as some said out of curiosity and that might be just for today.


Enemies still can't really gain anything out of it because they don't have enough time before the clans holding the gates decide to mine their part. If the value of fame items that can be mined was increased - enemies would be able to get much more fame before the alliances show up -with that there would be an actual chance for chaos, both in elections and throught the day around all maps.
but increasing the value of fame would benefit the defenders anyway
 

yewhuiyuan

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yes, and Ive been on eu1 since the update came, there's been around 10+ enemies mining all over the maps, but some of them gave up when they realised the value of the items - note on a daily basis we barely have 2 enemies online even during attack phses - if the values are updates this might actually motivate them to log and mine.
Karmaa has return Lett eu 1 rot n die of boredom
 

xx-predator-xx

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PVP Protection will not be an option as the new mining channel is for PVE & PVP.
I have seen plenty of deserted mines where the gold was not collected even on EU1. Just try to find a spot where you can mine safely some rocks. Note: A level 25 player can also farm the rocks on high level maps as the spawned enemys are matched to the playerlevel.
there is no spot LOL. high level players are always roaming the map/maps. so low level players(25lvl +) are not allowed to have access to this fame at all?
 

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there is no spot LOL. high level players are always roaming the map/maps. so low level players(25lvl +) are not allowed to have access to this fame at all?
they are but since it is a PVP game, they will have to know that there is a risk with it. you probably can sneak and get some fame without being caught but there is a risk of a deadly encounter. its the nature and the fun of the game :D
 

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they are but since it is a PVP game, they will have to know that there is a risk with it. you probably can sneak and get some fame without being caught but there is a risk of a deadly encounter. its the nature and the fun of the game :D
this should be a game for all levels. how do u wanna encourage new players to come?
 

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this should be a game for all levels. how do u wanna encourage new players to come?
in wow you have to level up to atleast 60 65 before you can start raiding. this genre is revolved around levels and the ppl who join know it. there is early stage where you levelup, and endgame. arguably the endgame updates created a midgame. but its not like a regular fps or other game where you are as strong as the others. this is simply the nature of mmorpg's.

we all know a regular fortnite player isnt gonna play dino storm. its not his genre. The audience is restricted very much. atmost ds could try to assimilate and become more of a regular mmorpg but other than that, you cant inflate the playerbase too much beyond its niche.
 

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in wow you have to level up to atleast 60 65 before you can start raiding. this genre is revolved around levels and the ppl who join know it. there is early stage where you levelup, and endgame. arguably the endgame updates created a midgame. but its not like a regular fps or other game where you are as strong as the others. this is simply the nature of mmorpg's.

we all know a regular fortnite player isnt gonna play dino storm. its not his genre. The audience is restricted very much. atmost ds could try to assimilate and become more of a regular mmorpg but other than that, you cant inflate the playerbase too much beyond its niche.
you're talking scifi now. at least 60-65? :D LOL. another thing. this game should be ENJOYED when played. with this new update which is ok from the fame point of view a new level of toxicity arrived.
 

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The game has simply been like this for over 10 years now. A game that allows you to create alliances and create enemies for them. It's very difficult for an update to break the way the GAME WAS BUILT. The complaints are the same petty things. If your server has no players to play with, nothing the devs do will bring free fame to your table. They're already doing a lot to satisfy one party that insists on saying that the alliance is the problem, when the lack of players is the REAL PROBLEM. AM1 and EU1 are crowded servers, and months ago, AM1 had a war in which the "Kos" won, even the server needing a second instance to house the amount of players willing to fight for the server. So? If there are players, there will be a fair fight. On a server where 20 people join a day and only 5 of them are enemies, what do you expect to happen? Simply nothing will happen.

My humble opinion: If you want a game where you can farm without anything getting in the way, download Minecraft. Dino Storm is also a PVP game. And if you want to bring down alliances so much, ask the devs to create a totally different gameplay for the game, from scratch. I recognize that alliances are part of the problem, but they're not the whole problem. Balancing it out would be enough. Create clashes that force clans to fight each other and that keeping an alliance is more punitive than rewarding, so clans will only fight for themselves. Clan-only events where others have to get in the way, higher rewards, whatever. There are many brilliant ideas on this forum, several that almost everyone has agreed would be very interesting to implement.
This update is a good thing, but don't expect everything to fall into your hands because you just want it to or because "the game should be like this". No. The game is PVP, fight for what you want and earn it, understand the combat and simply play the game as it is.
 

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From Otis and grovs drain site there used to be alpha mobs and veteran bandits and watching players get swarmed by them is kinda unpredictable and funny .... This gave me an idea.

After trying out the mine ore update,
I thought you could add in a different kind of bandit.

Caged Bandit :

They are caged inside a jail box or hut... players need to shoot and break the box or hut for the bandit to be released and it will engage whoever is closest to them. These hut or boxes are also scattered randomly across the maps: and the bandit can drop (generous amount of dd). This can help all the low manpower alliances during conflicts phase or some PVP sessions with enemies.


Will kinda spice war and pvp up when there is external factors coming into play. This can also enhance the PVE aspect of the game.
 

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The game has simply been like this for over 10 years now. A game that allows you to create alliances and create enemies for them. It's very difficult for an update to break the way the GAME WAS BUILT. The complaints are the same petty things. If your server has no players to play with, nothing the devs do will bring free fame to your table. They're already doing a lot to satisfy one party that insists on saying that the alliance is the problem, when the lack of players is the REAL PROBLEM. AM1 and EU1 are crowded servers, and months ago, AM1 had a war in which the "Kos" won, even the server needing a second instance to house the amount of players willing to fight for the server. So? If there are players, there will be a fair fight. On a server where 20 people join a day and only 5 of them are enemies, what do you expect to happen? Simply nothing will happen.

My humble opinion: If you want a game where you can farm without anything getting in the way, download Minecraft. Dino Storm is also a PVP game. And if you want to bring down alliances so much, ask the devs to create a totally different gameplay for the game, from scratch. I recognize that alliances are part of the problem, but they're not the whole problem. Balancing it out would be enough. Create clashes that force clans to fight each other and that keeping an alliance is more punitive than rewarding, so clans will only fight for themselves. Clan-only events where others have to get in the way, higher rewards, whatever. There are many brilliant ideas on this forum, several that almost everyone has agreed would be very interesting to implement.
This update is a good thing, but don't expect everything to fall into your hands because you just want it to or because "the game should be like this". No. The game is PVP, fight for what you want and earn it, understand the combat and simply play the game as it is.
Fax
 

Highway

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Ok we are ready test mutliple conflict phases for the weekend.
We tried to find times to avoid time zone overlaps and reduce times to far away from the usual player online time.

Conflict Phases (Server Time)
16:00 2 hours
20:00 2 hours


Here is an visualizaion of the conflict phase time slots on UTC +1. (Asia and US might differ by one hour due daylight saving)
1712754808430.png

Note: The daily building medal production is split depeding on how many conflict phases per day are active. So that the total amount of fame remains the same as a single conflict phase.

Let us know what you think of this time schedule?
 
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