yewhuiyuan
Active member
- Joined
- Feb 11, 2024
- Messages
- 158
- Reaction score
- 104
- Server
- Europe_1
- Main Char
- Sir.Tortii
- Clan
- Outlaw
Will there be other stuff added to lily store other than jump gate, rex and clothing.
fax. its like saying i started now and i already want to be able to beat someone who grinded for x amount of years. like cmon.If you are low-level, you get 1 shot and you die. Low levels are worthless. This was something that was already existed before this update. And catering for low level has nothing to do with this update over all. Low levels can go level up.
Only way to get fame with pvp protection is attacking a bandit that someone else spawnedso ds is only for max levels? low levels are not allowed to play and gather some fame just because high levels AND big alliances are forcing them to take prot all time? Again @Highway great update. now high levels are bullying(killing) low levels when low levels trying to get some scattered fame. @Highway you should allow players with protection to be able to pick up that fame present near buildings? a level 25 cant pick anything because 55 level are coming
I think that is due to the spawn interval on lower populated servers requires to wait longer for the next gold rocks to spawn. What can help here is to change the fixed despawn timer of the rocks to a dynamic one that is based on the spawn timer. With that you will have more rocks lying around the claim able to collect but the total fame value spawned per day on mines remain the same.@Highway this update actually has some potential, but I see an issue and many people already coplained about that on the game. Some people were mining for about 2 hours and so far didn't even cross 10k fame, there's also been some kind of movement about free fame for everyone so how about you guys boost it up a little by rising the fame items values? they don't have to be extra valueable, but would be good if mining paid off at all.
For example :
Golden tinsel - 50 fame
Golden nugget - 150
Golden rock - 300
@S4TW is right here. I've said before that the idea was very good and depending on how it's set up, it could even be more attractive by increasing the value of the Gold ores.@Highway this update actually has some potential, but I see an issue and many people already coplained about that on the game. Some people were mining for about 2 hours and so far didn't even cross 10k fame, there's also been some kind of movement about free fame for everyone so how about you guys boost it up a little by rising the fame items values? they don't have to be extra valueable, but would be good if mining paid off at all.
yes, and Ive been on eu1 since the update came, there's been around 10+ enemies mining all over the maps, but some of them gave up when they realised the value of the items - note on a daily basis we barely have 2 enemies online even during attack phses - if the values are updates this might actually motivate them to log and mine.This is actually one of the additions that everyone is loving including me, because it's motivating players to come in the game.
@S4TW is right here. I've said before that the idea was very good and depending on how it's set up, it could even be more attractive by increasing the value of the Gold ores.
Absolutely everyone, either defenders or attackers can farm those ores from 15 Mines in the game. Attackers will be farming, while defenders will try to stop them. It will be sheer chaos and will bring a lot of activity.
It's too early to say that, as it's a new mechanic, obviously there would be a good number of players online to see what's new.Absolutely everyone, either defenders or attackers can farm those ores from 15 Mines in the game. Attackers will be farming, while defenders will try to stop them. It will be sheer chaos and will bring a lot of activity.
It could be but if there is already a group of clan members it is already pointless for enemies , although increasing the value, it is a good thingyes, and Ive been on eu1 since the update came, there's been around 10+ enemies mining all over the maps, but some of them gave up when they realised the value of the items - note on a daily basis we barely have 2 enemies online even during attack phses - if the values are updates this might actually motivate them to log and mine.
i rly wish. today i started attacking eu1 but i feel like the fighting spirit is missing. by giving incentives, this could be resolved. I HOPE. More chaos in ds would make it better 100xyes, and Ive been on eu1 since the update came, there's been around 10+ enemies mining all over the maps, but some of them gave up when they realised the value of the items - note on a daily basis we barely have 2 enemies online even during attack phses - if the values are updates this might actually motivate them to log and mine.
What i'm talking about is the fact that the update itself made people log, as some said out of curiosity and that might be just for today.It could be but if there is already a group of clan members it is already pointless for enemies , although increasing the value, it is a good thing
Maybe or maybe not , as I said, raising the fame value is still a good thing, you need a war to change things, and to change server activity if that's what you mean, otherwise it is obvious that you will see almost no enemiesWhat i'm talking about is the fact that the update itself made people log, as some said out of curiosity and that might be just for today.
Enemies still can't really gain anything out of it because they don't have enough time before the clans holding the gates decide to mine their part. If the value of fame items that can be mined was increased - enemies would be able to get much more fame before the alliances show up -with that there would be an actual chance for chaos, both in elections and throught the day around all maps.
but increasing the value of fame would benefit the defenders anywayWhat i'm talking about is the fact that the update itself made people log, as some said out of curiosity and that might be just for today.
Enemies still can't really gain anything out of it because they don't have enough time before the clans holding the gates decide to mine their part. If the value of fame items that can be mined was increased - enemies would be able to get much more fame before the alliances show up -with that there would be an actual chance for chaos, both in elections and throught the day around all maps.
Karmaa has return Lett eu 1 rot n die of boredomyes, and Ive been on eu1 since the update came, there's been around 10+ enemies mining all over the maps, but some of them gave up when they realised the value of the items - note on a daily basis we barely have 2 enemies online even during attack phses - if the values are updates this might actually motivate them to log and mine.
there is no spot LOL. high level players are always roaming the map/maps. so low level players(25lvl +) are not allowed to have access to this fame at all?PVP Protection will not be an option as the new mining channel is for PVE & PVP.
I have seen plenty of deserted mines where the gold was not collected even on EU1. Just try to find a spot where you can mine safely some rocks. Note: A level 25 player can also farm the rocks on high level maps as the spawned enemys are matched to the playerlevel.
they are but since it is a PVP game, they will have to know that there is a risk with it. you probably can sneak and get some fame without being caught but there is a risk of a deadly encounter. its the nature and the fun of the gamethere is no spot LOL. high level players are always roaming the map/maps. so low level players(25lvl +) are not allowed to have access to this fame at all?
this should be a game for all levels. how do u wanna encourage new players to come?they are but since it is a PVP game, they will have to know that there is a risk with it. you probably can sneak and get some fame without being caught but there is a risk of a deadly encounter. its the nature and the fun of the game![]()
in wow you have to level up to atleast 60 65 before you can start raiding. this genre is revolved around levels and the ppl who join know it. there is early stage where you levelup, and endgame. arguably the endgame updates created a midgame. but its not like a regular fps or other game where you are as strong as the others. this is simply the nature of mmorpg's.this should be a game for all levels. how do u wanna encourage new players to come?
you're talking scifi now. at least 60-65?in wow you have to level up to atleast 60 65 before you can start raiding. this genre is revolved around levels and the ppl who join know it. there is early stage where you levelup, and endgame. arguably the endgame updates created a midgame. but its not like a regular fps or other game where you are as strong as the others. this is simply the nature of mmorpg's.
we all know a regular fortnite player isnt gonna play dino storm. its not his genre. The audience is restricted very much. atmost ds could try to assimilate and become more of a regular mmorpg but other than that, you cant inflate the playerbase too much beyond its niche.
FaxThe game has simply been like this for over 10 years now. A game that allows you to create alliances and create enemies for them. It's very difficult for an update to break the way the GAME WAS BUILT. The complaints are the same petty things. If your server has no players to play with, nothing the devs do will bring free fame to your table. They're already doing a lot to satisfy one party that insists on saying that the alliance is the problem, when the lack of players is the REAL PROBLEM. AM1 and EU1 are crowded servers, and months ago, AM1 had a war in which the "Kos" won, even the server needing a second instance to house the amount of players willing to fight for the server. So? If there are players, there will be a fair fight. On a server where 20 people join a day and only 5 of them are enemies, what do you expect to happen? Simply nothing will happen.
My humble opinion: If you want a game where you can farm without anything getting in the way, download Minecraft. Dino Storm is also a PVP game. And if you want to bring down alliances so much, ask the devs to create a totally different gameplay for the game, from scratch. I recognize that alliances are part of the problem, but they're not the whole problem. Balancing it out would be enough. Create clashes that force clans to fight each other and that keeping an alliance is more punitive than rewarding, so clans will only fight for themselves. Clan-only events where others have to get in the way, higher rewards, whatever. There are many brilliant ideas on this forum, several that almost everyone has agreed would be very interesting to implement.
This update is a good thing, but don't expect everything to fall into your hands because you just want it to or because "the game should be like this". No. The game is PVP, fight for what you want and earn it, understand the combat and simply play the game as it is.

I don't think it will change much, why not have attack times in the morning, afternoon and night?Ok we are ready test mutliple conflict phases for the weekend.
We tried to find times to avoid time zone overlaps and reduce times to far away from the usual player online time.
Conflict Phases (Server Time)
16:00 2 hours
20:00 2 hours
Here is an visualizaion of the conflict phase time slots on UTC +1. (Asia and US might differ by one hour due daylight saving)
View attachment 47452
Note: The daily building medal production is split depeding on how many conflict phases per day are active. So that the total amount of fame remains the same as a single conflict phase.
Let us know what you think of this time schedule?
Ok we are ready test mutliple conflict phases for the weekend.
We tried to find times to avoid time zone overlaps and reduce times to far away from the usual player online time.
Conflict Phases (Server Time)
16:00 2 hours
20:00 2 hours
Here is an visualizaion of the conflict phase time slots on UTC +1. (Asia and US might differ by one hour due daylight saving)
View attachment 47452
Note: The daily building medal production is split depeding on how many conflict phases per day are active. So that the total amount of fame remains the same as a single conflict phase.
Let us know what you think of this time schedule?
