David Moises
Active member
- Joined
- Jul 11, 2018
- Messages
- 60
- Reaction score
- 59
- Server
- America_1
- Main Char
- -_ToBu_-
- Clan
- Mad Bulls
I disagree, alliances are the biggest problem in Ds, obviously it is not the only one but if it is more influential, why? Because if we take a look at the entire history of the alliances in Ds we always see that from a certain year on, alliances of 6 clans or more began against alliances of 3 or 4, always one part being larger than the other to ensure victory and consequently, positions in elections.The game has simply been like this for over 10 years now. A game that allows you to create alliances and create enemies for them. It's very difficult for an update to break the way the GAME WAS BUILT. The complaints are the same petty things. If your server has no players to play with, nothing the devs do will bring free fame to your table. They're already doing a lot to satisfy one party that insists on saying that the alliance is the problem, when the lack of players is the REAL PROBLEM. AM1 and EU1 are crowded servers, and months ago, AM1 had a war in which the "Kos" won, even the server needing a second instance to house the amount of players willing to fight for the server. So? If there are players, there will be a fair fight. On a server where 20 people join a day and only 5 of them are enemies, what do you expect to happen? Simply nothing will happen.
My humble opinion: If you want a game where you can farm without anything getting in the way, download Minecraft. Dino Storm is also a PVP game. And if you want to bring down alliances so much, ask the devs to create a totally different gameplay for the game, from scratch. I recognize that alliances are part of the problem, but they're not the whole problem. Balancing it out would be enough. Create clashes that force clans to fight each other and that keeping an alliance is more punitive than rewarding, so clans will only fight for themselves. Clan-only events where others have to get in the way, higher rewards, whatever. There are many brilliant ideas on this forum, several that almost everyone has agreed would be very interesting to implement.
This update is a good thing, but don't expect everything to fall into your hands because you just want it to or because "the game should be like this". No. The game is PVP, fight for what you want and earn it, understand the combat and simply play the game as it is.
And what have you all this led to? When disconnecting players tired of always being the repressed minority, since you are from the America1 server you must remember the alliance that existed between Black and Silent where they spent 1 year practically dominating all the maps with their other allies where in each attempt to Taking away the portals were unsuccessful due to the absurd number of participants.
Now to cover another point which is the main objective of the game, which is to win Rex and how is it done? Getting fame through the objects that the portals give and how do you get them? Fighting with other clans to dominate certain portals that give you those objects and how do you do that if the portals you are fighting with are 80 vs 50 or less? You simply can't and what happens if you can't? 2 options, you join them or you go against them and you never get to have rex, leaving the game in the process or entering from time to time to see if any clan betrayed the alliance to see if you can get portals with your clan.
I understand the fact that it's a pvp game, but it's absurd that the main objective of the game to get there is as linear as the maps.
