The game has simply been like this for over 10 years now. A game that allows you to create alliances and create enemies for them. It's very difficult for an update to break the way the GAME WAS BUILT. The complaints are the same petty things. If your server has no players to play with, nothing the devs do will bring free fame to your table. They're already doing a lot to satisfy one party that insists on saying that the alliance is the problem, when the lack of players is the REAL PROBLEM. AM1 and EU1 are crowded servers, and months ago, AM1 had a war in which the "Kos" won, even the server needing a second instance to house the amount of players willing to fight for the server. So? If there are players, there will be a fair fight. On a server where 20 people join a day and only 5 of them are enemies, what do you expect to happen? Simply nothing will happen.
My humble opinion: If you want a game where you can farm without anything getting in the way, download Minecraft. Dino Storm is also a PVP game. And if you want to bring down alliances so much, ask the devs to create a totally different gameplay for the game, from scratch. I recognize that alliances are part of the problem, but they're not the whole problem. Balancing it out would be enough. Create clashes that force clans to fight each other and that keeping an alliance is more punitive than rewarding, so clans will only fight for themselves. Clan-only events where others have to get in the way, higher rewards, whatever. There are many brilliant ideas on this forum, several that almost everyone has agreed would be very interesting to implement.
This update is a good thing, but don't expect everything to fall into your hands because you just want it to or because "the game should be like this". No. The game is PVP, fight for what you want and earn it, understand the combat and simply play the game as it is.