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#14 Endgame Part 3 (Sites Gameplay)

DalekRaptor

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Tell me what fun is there when there are no defenders showing up when attacking in the middle of the night? Low effort stealing for attackers and frustration for the defenders to stay awake at night?
so, was all this because people (perhaps a gm) cryed they wanted to sleep XD? this is ridicolous. If they can't protect the map 24/7 then they don't deserve a map 24/7, its simple its easier and allow others to take maps on another hours. Also less defenders on certain hours, on some way balance the lack of attackers; that makes for example a more fair fight: 2 attackers vs 4 defenders, etc.

And the fun was kill people and also steal their maps or leave them without fame at nights due they didn't collect it before we took the map.

A good update would have been the same system as before but with a option for buy supplies with dinodollars, and also steal the fame from the previous owner if you took the portal/mine.

There isn't any fun on your system with people taking all the zones on less than 20 minutes, making usless the 2 hour window and then all the day protected, or people rotating maps. And then boring pve for 22 hours due if you want to kill some one, they put protection or go offline
 

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well only if instead of focusing on changing war mechanics which no one wanted even the ones wanted now just agreeing with majority you guys COULD HAVE JUST FOCUSED ON IMPLEMENTING MORE EVENTS OR CREATING NEW SKINS(INSTEAD OF JUST CHANGING THE CURRENT COLORS) / IMPLEMENTING NEW THINGS LIKE IMPLEMENTATION OF FUR CLOTHE IN DINOBALL WHICH WAS A BRILLIANT THING IDK WHY U STOPPED BUT ANYWAYS STILL JUST FOCUS ON IMPLEMENTING MORE EVENTS AND ADD THINGS TO GAME NO NEED TO CHANGE OR REMOVE ANYTHING
 

Suguygyu

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the attackers took the portal, 2h of protection.
the defenders managed to heal the portal, 2 hours of protection.
I agree about 2 hour protection to gate after attackers get it (not the defending part).

In 22 hour of vulnerable phase it might be good solution for not running out of attackable gates

Also might be good solution for map trades between allies cause they will have to do a lot times in a day :unsure:
 

yewhuiyuan

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Soooo @Highway any new changes to the conflict phase timing,

If it overlap well you can expect to see server invasion and you can see large scale war

If it doesn't overlap, there will be lesser invasion and fights will so called be "fair" and less intriguing fight.

Depends what the community and the dev team wants if they wanna achieve fair and less intriguing fight or massive scale war... You could start the poll to see what the community wants 😃
 

Suguygyu

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I dont know if i am repeating myself a lot but 22 hour vulnerable phase should really be considered with 2 hour protected (for every specific gate) after capturing gate.

Besides having 22 hour vulnerable wont hurt hunting players due to availability of travel and rescue.
 

Highway

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That was a good feedback round! Thx :)
And if they choose to add multiple conflicts throughout the 24-hour cycle, then DV should not take the tower.

Because DV taking tower is like a penalty to those Sites that are "excellent".
The chance DV takes towers depend on on how many cycles (days) the clan holds the building. The longer the building is held the higher the chance DV takes it. Sure this mechanic also correlates with the yield as it can only be updraded once per cycle. This is an element we can fine tweak later on if that is an issue.

but it should be something with a maximum of 2 hours of protection and it should be individual and not the entire map.
Conflict should be in sync with all buildings on a server to have a proper gamemode where everyone prepares for. Core mechanic that ties everything together in the concept. Many elements would not work anymore if we stray away from it.


Ok here is the updated schedule for the weekend. Shorter conflict phases spread evenly around the day and one prime time conflict for 2 hours. Times also try to avoid to much overlap and stay away from usual server maintenance and game update time. (Even when the server maintenance mostly only occur once per week)

Conflict Phases (Server Time)
1:00 1 hour
7:00 1 hour
11:00 1 hour
16:00 1 hour
20:00 2 hour


1712836444534.png

Is this better?

Edit: Updated the image for a more clear understanding and added conflict phases as text.
 
Last edited:

yewhuiyuan

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What does the white box mean?
 

Alewx

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I guess it means protected phase and maintenance means the time dv will take and release gates
Maintanance is the time where the servers restart in case that no update gets deployed, but otherwise correct.
 

yewhuiyuan

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Huh ermm that's what difference between white and maintenance box
 

yewhuiyuan

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Maintainence is DV will hold all the gate?
 

Alewx

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Maintainence is DV will hold all the gate?
White is regular protected time, and maintanance is the time where servers might be absent once a week, if no update is deployed otherwise.
 

Highway

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updated the image:

Hopefully its more clear now
 

DarkMyth.

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That was a good feedback round! Thx :)

The chance DV takes towers depend on on how many cycles (days) the clan holds the building. The longer the building is held the higher the chance DV takes it. Sure this mechanic also correlates with the yield as it can only be updraded once per cycle. This is an element we can fine tweak later on if that is an issue.



Conflict should be in sync with all buildings on a server to have a proper gamemode where everyone prepares for. Core mechanic that ties everything together in the concept. Many elements would not work anymore if we stray away from it.


Ok here is the updated schedule for the weekend. Shorter conflict phases spread evenly around the day and one prime time conflict for 2 hours. Times also try to avoid to much overlap and stay away from usual maintenance and update time. (Even when maintenance mostly occur once per week)

Conflict Phases (Server Time)
1:00 1 hour
7:00 1 hour
11:00 1 hour
16:00 1 hour
20:00 2 hour


View attachment 47481

Is this better?

Edit: Updated the image for a more clear understanding and added conflict phases as text.
ain't no one having their beauty sleep anymore with this, can we just rollback the whole thing? it's getting messed up more and more with the further ideas you guys come up with
 

Pleiadian

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ain't no one having their beauty sleep anymore with this, can we just rollback the whole thing? it's getting messed up more and more with the further ideas you guys come up with
Very hypocrite to say about not having sleep lmao.

How did you hold your gates before Endgame part 3?
 

DarkMyth.

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Very hypocrite to say about not having sleep lmao.

How did you hold your gates before Endgame part 3?
we didn't sleep and with this idea we're literally going back to the same thing same goes to other servers, who's gonna wake up at 7am on eu servers to defend? where most are either going to their jobs or to schools? 1am conflict phase that's fine okay but 7 am? even 11 am it's where most of the players aren't even available and i'm not specifically talking about maps holders same goes to the enemies, they also got jobs schools, life whatever, the idea before this one was actually fine 2 conflict phases during the evening yeah okay but early mornings?
 

yewhuiyuan

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See highway I told you about these eu 1 and am 1 lads have no touch grass life ... This prime example... They go to the extent to lose beauty sleep for this wee game...
 

yewhuiyuan

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we didn't sleep and with this idea we're literally going back to the same thing same goes to other servers, who's gonna wake up at 7am on eu servers to defend? where most are either going to their jobs or to schools? 1am conflict phase that's fine okay but 7 am? even 11 am it's where most of the players aren't even available and i'm not specifically talking about maps holders same goes to the enemies, they also got jobs schools, life whatever, the idea before this one was actually fine 2 conflict phases during the evening yeah okay but early mornings?
Which nikammpoot ask you to prioritize ds over life kekekek
 

Pleiadian

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we didn't sleep and with this idea we're literally going back to the same thing same goes to other servers,
You're not supposed to be in the game 24/7. That is your personal choice.

The beauty of this update is that if you lose your Site in the night, you regain your site in the next conflict phase including the fame.

Getting fame after acquiring the site was something not possible in the old state. That is the advantage of this update which it offer to the minority.

It promotes more activity. If you want fame or elections, then you come online daily and win your fame.

That's how the game were in 2012, constant actions if you wanted to win an elections.
 

ET Xyron

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Ok we are ready test mutliple conflict phases for the weekend.
We tried to find times to avoid time zone overlaps and reduce times to far away from the usual player online time.

Conflict Phases (Server Time)
16:00 2 hours
20:00 2 hours


Here is an visualizaion of the conflict phase time slots on UTC +1. (Asia and US might differ by one hour due daylight saving)
View attachment 47452

Note: The daily building medal production is split depeding on how many conflict phases per day are active. So that the total amount of fame remains the same as a single conflict phase.

Let us know what you think of this time schedule?
At least 5 hours difference between each phase would benefit more for servers with players from many regions. 21:00 server time for phase 2 for example
 

Pleiadian

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we didn't sleep and with this idea we're literally going back to the same thing same goes to other servers, who's gonna wake up at 7am on eu servers to defend? where most are either going to their jobs or to schools? 1am conflict phase that's fine okay but 7 am? even 11 am it's where most of the players aren't even available and i'm not specifically talking about maps holders same goes to the enemies, they also got jobs schools, life whatever, the idea before this one was actually fine 2 conflict phases during the evening yeah okay but early mornings?
Your view is 1-sided.

You are a defender on Eu1.

Eu1 has been complaining about not having enough activity. I was reading that the activity dies down after the only Conflict phase.

Now that more conflict phase have been added, due to the feedback and requests of many (check page 1 of this thread, the main request was about putting more conflicts hours throughout the day), yet you're still saying it's not okay solely because you will lose your advantage.

In all honesty, the suprise factor is now restored.
 

yewhuiyuan

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Your view is 1-sided.

You are a defender on Eu1.

Eu1 has been complaining about not having enough activity. I was reading that the activity dies down after the only Conflict phase.

Now that more conflict phase have been added, due to the feedback and requests of many (check page 1 of this thread, the main request was about putting more conflicts hours throughout the day), yet you're still saying it's not okay solely because you will lose your advantage.

In all honesty, the suprise factor is now restored.
Broski wants people to visit his server but he doesn't wanna be online for war

Brotherman wants fire but he also wants water at the same time 😗
 

Highway

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Lets stay constructive. Every feedback is valid and sadly there is not one solution that fits all. Best compromise is to be found ;)
@yewhuiyuan please stop provoking ok?

At least 5 hours difference between each phase would benefit more for servers with players from many regions. 21:00 server time for phase 2 for example
Did you see the updated schedule? :)
 

Pleiadian

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Is this better?
This is a lot better. And this is what we have been requesting for 1 year now since you have unveiled the concept.

Alright, I didn't really get the point of this idea, since the way it is presented, there are more drawbacks than advantages.

And on my end, I didn't really like that because it's limiting the hours of gameplay, and restricting.

But this first line is very very convincing for players to adopt the new concept. At the moment, an attacker is fighting 24/7 with minimal fame taken when they finish their attack.

(You should put more emphasis on that, it's a good selling point)

Your proposed solutions partly solve that for the attacker, but the fact that there will be only 1 window of the takeover, means that it is still impossible for an attacker to gain much fame. Because Defender would outnumber attackers every 24 hour, to the point that attacker gives up very easily.

Here's the simple solution presented by @OrionZG



Having multiple attack windows is infinitely better than 1 attack window. It is not that restricting and as a player I actually love it. It will be like a burst of open attacks on every building in the game, the motivating factor being, the big amount of fame awaiting the ones who take the tower.


Here's the advantage if we go with this idea.

  1. Huge amounts of rewards are being generated every 3 hours, so players will be more motivated to drain a tower.
  2. The player activity would remain more or less the same since there's a constant fight going on and it's not as limiting or restrictive.
  3. An attacker will keep attacking until the alliance (defender) is tired of defending. Their role would switch due to constant attacks, and the alliance would eventually break and become the new attackers. This will create an endless loop of new attackers and defenders every 3 hours.
There should be more than 2 takeover windows of 4 hours in 24 hours. The more takeover window, the less restrictive the gameplay.

I think that's a good middle ground between the people who find the 1-hour takeover phase too limiting and restricting and the people who say that 24 hours war is too long and less rewarding.
1 year ago, I wrote how having multiple burst of conflicts phase will benefit both attackers and defenders.

I also remember everyone asking for it. No doubt that defenders will have to come online to defend their holdings while attackers will attack whenever they want.

What's left is to see how it performs on live server.
 

pablo.millo

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¡Esa fue una buena ronda de comentarios! Gracias:)

La probabilidad de que DV tome torres depende de cuántos ciclos (días) el clan mantenga el edificio. Cuanto más tiempo se mantenga el edificio, mayores serán las posibilidades de que DV lo tome. Seguro que esta mecánica también se correlaciona con el rendimiento, ya que solo se puede actualizar una vez por ciclo. Este es un elemento que podemos modificar más adelante si eso es un problema.



El conflicto debe estar sincronizado con todos los edificios de un servidor para tener un modo de juego adecuado para el que todos se preparen. Mecánica central que une todo en el concepto. Muchos elementos ya no funcionarían si nos desviamos de él.


Ok aquí está el horario actualizado para el fin de semana. Las fases de conflicto más cortas se distribuyen uniformemente a lo largo del día y un conflicto en horario de máxima audiencia dura 2 horas. Los tiempos también intentan evitar demasiada superposición y mantenerse alejado del mantenimiento habitual y el tiempo de actualización. (Incluso cuando el mantenimiento se realiza principalmente una vez por semana)

Fases del conflicto (hora del servidor)
1:00 1 hora
7:00 1 hora
11:00 1 hora
16:00 1 hora
20:00 2 horas


View attachment 47481
yo creo que viven en la realidad de Narnia , donde los jugadores no trabajan ni tienen obligaciones xd
 
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