yewhuiyuan
Active member
- Joined
- Feb 11, 2024
- Messages
- 144
- Reaction score
- 90
- Server
- Europe_1
- Main Char
- Sir.Tortii
- Clan
- Outlaw
Huh ermm that's what difference between white and maintenance box
White is regular protected time, and maintanance is the time where servers might be absent once a week, if no update is deployed otherwise.Maintainence is DV will hold all the gate?
ain't no one having their beauty sleep anymore with this, can we just rollback the whole thing? it's getting messed up more and more with the further ideas you guys come up withThat was a good feedback round! Thx
The chance DV takes towers depend on on how many cycles (days) the clan holds the building. The longer the building is held the higher the chance DV takes it. Sure this mechanic also correlates with the yield as it can only be updraded once per cycle. This is an element we can fine tweak later on if that is an issue.
Conflict should be in sync with all buildings on a server to have a proper gamemode where everyone prepares for. Core mechanic that ties everything together in the concept. Many elements would not work anymore if we stray away from it.
Ok here is the updated schedule for the weekend. Shorter conflict phases spread evenly around the day and one prime time conflict for 2 hours. Times also try to avoid to much overlap and stay away from usual maintenance and update time. (Even when maintenance mostly occur once per week)
Conflict Phases (Server Time)
1:00 1 hour
7:00 1 hour
11:00 1 hour
16:00 1 hour
20:00 2 hour
View attachment 47481
Is this better?
Edit: Updated the image for a more clear understanding and added conflict phases as text.
Very hypocrite to say about not having sleep lmao.ain't no one having their beauty sleep anymore with this, can we just rollback the whole thing? it's getting messed up more and more with the further ideas you guys come up with
we didn't sleep and with this idea we're literally going back to the same thing same goes to other servers, who's gonna wake up at 7am on eu servers to defend? where most are either going to their jobs or to schools? 1am conflict phase that's fine okay but 7 am? even 11 am it's where most of the players aren't even available and i'm not specifically talking about maps holders same goes to the enemies, they also got jobs schools, life whatever, the idea before this one was actually fine 2 conflict phases during the evening yeah okay but early mornings?Very hypocrite to say about not having sleep lmao.
How did you hold your gates before Endgame part 3?
Which nikammpoot ask you to prioritize ds over life kekekekwe didn't sleep and with this idea we're literally going back to the same thing same goes to other servers, who's gonna wake up at 7am on eu servers to defend? where most are either going to their jobs or to schools? 1am conflict phase that's fine okay but 7 am? even 11 am it's where most of the players aren't even available and i'm not specifically talking about maps holders same goes to the enemies, they also got jobs schools, life whatever, the idea before this one was actually fine 2 conflict phases during the evening yeah okay but early mornings?
keep your meaningless comments to yourself if you don't have any say related to the topic hereWhich nikammpoot ask you to prioritize ds over life kekekek
You're not supposed to be in the game 24/7. That is your personal choice.we didn't sleep and with this idea we're literally going back to the same thing same goes to other servers,
About to send me to kos list :3 gogog take screenshot of this chat and use lightshot as evidence in eu1 global chat hahahahahahkeep your meaningless comments to yourself if you don't have any say related to the topic here
At least 5 hours difference between each phase would benefit more for servers with players from many regions. 21:00 server time for phase 2 for exampleOk we are ready test mutliple conflict phases for the weekend.
We tried to find times to avoid time zone overlaps and reduce times to far away from the usual player online time.
Conflict Phases (Server Time)
16:00 2 hours
20:00 2 hours
Here is an visualizaion of the conflict phase time slots on UTC +1. (Asia and US might differ by one hour due daylight saving)
View attachment 47452
Note: The daily building medal production is split depeding on how many conflict phases per day are active. So that the total amount of fame remains the same as a single conflict phase.
Let us know what you think of this time schedule?
Your view is 1-sided.we didn't sleep and with this idea we're literally going back to the same thing same goes to other servers, who's gonna wake up at 7am on eu servers to defend? where most are either going to their jobs or to schools? 1am conflict phase that's fine okay but 7 am? even 11 am it's where most of the players aren't even available and i'm not specifically talking about maps holders same goes to the enemies, they also got jobs schools, life whatever, the idea before this one was actually fine 2 conflict phases during the evening yeah okay but early mornings?
Broski wants people to visit his server but he doesn't wanna be online for warYour view is 1-sided.
You are a defender on Eu1.
Eu1 has been complaining about not having enough activity. I was reading that the activity dies down after the only Conflict phase.
Now that more conflict phase have been added, due to the feedback and requests of many (check page 1 of this thread, the main request was about putting more conflicts hours throughout the day), yet you're still saying it's not okay solely because you will lose your advantage.
In all honesty, the suprise factor is now restored.
Did you see the updated schedule?At least 5 hours difference between each phase would benefit more for servers with players from many regions. 21:00 server time for phase 2 for example
This is a lot better. And this is what we have been requesting for 1 year now since you have unveiled the concept.Is this better?
1 year ago, I wrote how having multiple burst of conflicts phase will benefit both attackers and defenders.Alright, I didn't really get the point of this idea, since the way it is presented, there are more drawbacks than advantages.
And on my end, I didn't really like that because it's limiting the hours of gameplay, and restricting.
But this first line is very very convincing for players to adopt the new concept. At the moment, an attacker is fighting 24/7 with minimal fame taken when they finish their attack.
(You should put more emphasis on that, it's a good selling point)
Your proposed solutions partly solve that for the attacker, but the fact that there will be only 1 window of the takeover, means that it is still impossible for an attacker to gain much fame. Because Defender would outnumber attackers every 24 hour, to the point that attacker gives up very easily.
Here's the simple solution presented by @OrionZG
Having multiple attack windows is infinitely better than 1 attack window. It is not that restricting and as a player I actually love it. It will be like a burst of open attacks on every building in the game, the motivating factor being, the big amount of fame awaiting the ones who take the tower.
Here's the advantage if we go with this idea.
There should be more than 2 takeover windows of 4 hours in 24 hours. The more takeover window, the less restrictive the gameplay.
- Huge amounts of rewards are being generated every 3 hours, so players will be more motivated to drain a tower.
- The player activity would remain more or less the same since there's a constant fight going on and it's not as limiting or restrictive.
- An attacker will keep attacking until the alliance (defender) is tired of defending. Their role would switch due to constant attacks, and the alliance would eventually break and become the new attackers. This will create an endless loop of new attackers and defenders every 3 hours.
I think that's a good middle ground between the people who find the 1-hour takeover phase too limiting and restricting and the people who say that 24 hours war is too long and less rewarding.
¡Esa fue una buena ronda de comentarios! Gracias
La probabilidad de que DV tome torres depende de cuántos ciclos (días) el clan mantenga el edificio. Cuanto más tiempo se mantenga el edificio, mayores serán las posibilidades de que DV lo tome. Seguro que esta mecánica también se correlaciona con el rendimiento, ya que solo se puede actualizar una vez por ciclo. Este es un elemento que podemos modificar más adelante si eso es un problema.
El conflicto debe estar sincronizado con todos los edificios de un servidor para tener un modo de juego adecuado para el que todos se preparen. Mecánica central que une todo en el concepto. Muchos elementos ya no funcionarían si nos desviamos de él.
Ok aquí está el horario actualizado para el fin de semana. Las fases de conflicto más cortas se distribuyen uniformemente a lo largo del día y un conflicto en horario de máxima audiencia dura 2 horas. Los tiempos también intentan evitar demasiada superposición y mantenerse alejado del mantenimiento habitual y el tiempo de actualización. (Incluso cuando el mantenimiento se realiza principalmente una vez por semana)
Fases del conflicto (hora del servidor)
1:00 1 hora
7:00 1 hora
11:00 1 hora
16:00 1 hora
20:00 2 horas
View attachment 47481
yo creo que viven en la realidad de Narnia , donde los jugadores no trabajan ni tienen obligaciones xd
Is it to difficult to hold/defend the sites on asia?no war would be fun if the "recently claimed gates" cant be drained again
you can reclaim the tower after the next phase, we have multiple phases in a day nowno war would be fun if the "recently claimed gates" cant be drained again
A pathetic excuse to keep sites instead of fighting for it.Con estas actualizaciones viven en una realidad alterna, que no va con la realidad de los jugadores, todos tenemos vida fuera del juego, trabajo, estudios, obligaciones, salidas con amigos, novia. Estan tratando de activar el juego de manera equivocada y lo único que estoy logrando es matarlo.
That was completely the system for YEARS, because you could attack and defend 24/7, this is rather beneficial from what you yourself say. Because instead of 24 hours that you have to worry about, it is less than 12 hours. What do you want? Have portals with all their benefits without doing absolutely anything to maintain it? Furthermore. It's not an obligation to play, it's a game. Why would you prioritize a game over your personal life? If you can fit in a schedule, you can have fun. If you can't one day, nothing happens. Rather, having different schedules helps people who currently cannot for some reason enter the only phase of vulnerability that existsCon estas actualizaciones viven en una realidad alterna, que no va con la realidad de los jugadores, todos tenemos vida fuera del juego, trabajo, estudios, obligaciones, salidas con amigos, novia. Estan tratando de activar el juego de manera equivocada y lo único que estan logrando es matarlo.
No attacker side attacking gates in middle of night bc its fun. Its primarily because thats the only time available for them to get gates.we didn't sleep and with this idea we're literally going back to the same thing same goes to other servers, who's gonna wake up at 7am on eu servers to defend? where most are either going to their jobs or to schools? 1am conflict phase that's fine okay but 7 am? even 11 am it's where most of the players aren't even available and i'm not specifically talking about maps holders same goes to the enemies, they also got jobs schools, life whatever, the idea before this one was actually fine 2 conflict phases during the evening yeah okay but early mornings?
It's so hard the European invaders looks more asian than us in the Asia serverIs it to difficult to hold/defend the sites on asia?
That you have nothing to do outside of the game is not my problemA pathetic excuse to keep sites instead of fighting for it.