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#14 Endgame Part 3 (Sites Gameplay)

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David Moises

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Aquí está el registro de cambios WIP preparado para la próxima semana que no apareció en la actualización de mañana:

Reclamaciones abundantes · ¡Nuevo canal de fama para usuarios PVE y PvP!
  • Ahora se están generando trozos de mineral de oro junto a los sitios de reclamo. Todos los jugadores pueden extraer estos fragmentos, siempre que no utilicen protección PvP.
    • Para extraer fragmentos, los jugadores deben tener el estado "Duelista" o "Forajido". Si intentas extraer un trozo de mineral de oro sin tener todavía un estado PvP, serás recibido con la ventana habitual de confirmación de la acción PvP.
    • La extracción de trozos se logra simplemente interactuando con ellos. Extraer un trozo producirá uno de los siguientes elementos de fama:
      • Oropel de oro
      • Pepita de oro
    • Los objetos de fama que se obtienen al extraer trozos de mineral de oro van directamente al inventario del jugador que extrae el trozo.
  • Los sitios de reclamo pueden ser operados por clanes como antes; La producción de artículos de fama no está de ninguna manera relacionada con la generación de Trozos de mineral de oro.
  • Al igual que Travel Gates, Claims ahora produce medallas estándar, avanzadas y de élite que los clanes pueden coleccionar.
    • Esto significa que se produce menos fama en el sitio mismo (tanto como la que produce Travel Gates), pero si se invierte un poco de tiempo en extraer los trozos de mineral de oro en las inmediaciones del sitio, se puede ganar mucha más fama. ganado.
[/CITA]
I would like to know how this new mode of collecting objects will not be dominated, in the same way as the portals in their entirety, by the large alliances, which as we remember is the real problem.
 

yewhuiyuan

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I would like to know how this new mode of collecting objects will not be dominated, in the same way as the portals in their entirety, by the large alliances, which as we remember is the real problem.
Ain't no way there ........ Thereis 15 claims no way they guard all unless u r from a non touching grass server , IG only mid population are benefitting from all these updates
 

David Moises

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No hay manera de hacerlo... Hay 15 reclamos, no hay forma de que protejan a todos a menos que seas de un servidor gratuito, IG solo la población media se beneficia de todas estas actualizaciones.
[/CITA]
That would be on sparsely populated servers, I play on America1 and on that server there are like 6 clans vs 2 or 3 enemy clans, you will tell me which of those 2 matches is going to win, just as it will happen like with the previous update, it will be like 40 allies against 5 exhausted enemies.
I will emphasize it as many times as possible, the big cancer of Dino Storm is alliances and even the way to obtain fame does not depend on the clan, we will not advance anywhere.
And sorry if any phrase is not coherent, I am using Google Translate.
 

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After extracting Gold from the Gold Chunks, is it normal that they take a long while to respawn back?
 

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After extracting Gold from the Gold Chunks, is it normal that they take a long while to respawn back?
Respawn rate depends on the activity of the townhall. On AM1 it should be around 3 minutes for multiple gold rocks. Also keep in mind that it spawns at multiple claims and also the ones owned by DV.
 

Pleiadian

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Potential Abuse.

1 Low-level player mining Gold Chunk spawns the low-level bandits.

As a high level, all I have to do is go and kill the low-level bandits, and I am getting the Gold Ores faster from killing those low-level bandits than from mining.
 

Highway

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Gold extraction was not supposed to take place during times of conflict? :geek:
Gold extraction is possible any time regardless if its currently a conflict phase or not.

Potential Abuse.

1 Low-level player mining Gold Chunk spawns the low-level bandits.

As a high level, all I have to do is go and kill the low-level bandits, and I am getting the Gold Ores faster from killing those low-level bandits than from mining.
The low level player will gain more this way and its limited by the respawn rate of the rocks anyway
 

yewhuiyuan

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If player A is fighting a bandit and halfway through another player B come into kill the player A that was fighting

While the bandit still have 50% hp and player B kills off the bandit. Who will be rewarded?
 

- Leyenda -

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One problem I see is that high levels spawn bandits and sometimes they don't kill them and those players leave. There are bandits on lower level maps that can defeat passing players
 

Alewx

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One problem I see is that high levels spawn bandits and sometimes they don't kill them and those players leave. There are bandits on lower level maps that can defeat passing players
The Bandits will not stay there forever, there is limited time for them, then they will despawn.
 

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I guess they will despawn after 5 min, and there is funny thing about bandit's gun. Gun skills are kinda random so dont be suprised if u get paralised by showstopper or getting stun from colt
 

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I guess they will despawn after 5 min, and there is funny thing about bandit's gun. Gun skills are kinda random so dont be suprised if u get paralised by showstopper or getting stun from colt
Yes I noticed this. One gun has multiple different skills. Rex with showstopper are throwing burning skills.
 

Luka Patajac

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As if ppl arent already killing their kos who tries farm anyway
 

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too much efforts for so less fame
Even though it gives low amount of fame, its still good way for farming in low populated servers but i dont know if i can say the same thing about crowded ones
 

Rockspider19

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I had my doubts but the lastest update is a refreshing change to the game.
Rewards active players.
Provides reason to login during the protection phase (i still hate btw xd).
Provides reason to remove protection.

Picking up the ores gets boring fast but killing players and making them cry in chat will never be boring no matter what.

well done.
 

- Cause -

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I had my doubts but the lastest update is a refreshing change to the game.
Rewards active players.
Provides reason to login during the protection phase (i still hate btw xd).
Provides reason to remove protection.

Picking up the ores gets boring fast but killing players and making them cry in chat will never be boring no matter what.

well done.
true. It was a genious idea.
 

xx-predator-xx

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great update. now high levels are bullying(killing) low levels when low levels trying to get some scattered fame. @Narokath you should allow players with protection to be able to pick up that fame present near buildings? a level 25 cant pick anything because 55 level are coming
 

xx-predator-xx

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also incresead the dds needed to spawn? :D
 

xx-predator-xx

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they are not bullying, they are protecting fame that's how the game works whoever is strongest will get fame
protecting fame that spawns on the ground? :D near claims taken by dinoville? you serios?
 

- Cause -

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great update. now high levels are bullying(killing) low levels when low levels trying to get some scattered fame. @Narokath you should allow players with protection to be able to pick up that fame present near buildings? a level 25 cant pick anything because 55 level are coming
are we playing the same game? Whats the point of even having levels if everything a 55 could do, a 14 can also easly do. boy its a MMORPG. stronk fish eat litle fish. if you cant yet fight, it would be better to focus on leveling instead of getting fame. Ppl think ds is a competitive game. it isnt. most of the time its "bigger number better person". Just lvl up ;)
 

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are we playing the same game? Whats the point of even having levels if everything a 55 could do, a 14 can also easly do. boy its a MMORPG. stronk fish eat litle fish. if you cant yet fight, it would be better to focus on leveling instead of getting fame. Ppl think ds is a competitive game. it isnt. most of the time its "bigger number better person". Just lvl up ;)
this update supposed to be to HELP players(low levels included) against alliances. pay atention to the game "boy". also stop being toxic "boy" and see if your clan can recover their buildings from e1 alliance "boy" ^^
 

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this update supposed to be to HELP players(low levels included) against alliances. pay atention to the game "boy". also stop being toxic "boy" and see if your clan can recover their buildings from e1 alliance "boy" ^^
although pt3 is aimed to help attackers have a chance against an overwhelming alliance, you cant also just give them the things. its like we got a path now but we still have to walk it. we can drain and capture a gate but we actually have to do that. eu1 doesen't use pt3. so are we supposed to say that its a bad update. I think we should just give it time for ppl to adapt.

this fame mining update was eccelent because it doesent break pt3 and instead helps pt3.
 

xx-predator-xx

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although pt3 is aimed to help attackers have a chance against an overwhelming alliance, you cant also just give them the things. its like we got a path now but we still have to walk it. we can drain and capture a gate but we actually have to do that. eu1 doesen't use pt3. so are we supposed to say that its a bad update. I think we should just give it time for ppl to adapt.

this fame mining update was eccelent because it doesent break pt3 and instead helps pt3.
so ds is only for max levels? low levels are not allowed to play and gather some fame just because high levels AND big alliances are forcing them to take prot all time? Again @Highway great update. now high levels are bullying(killing) low levels when low levels trying to get some scattered fame. @Highway you should allow players with protection to be able to pick up that fame present near buildings? a level 25 cant pick anything because 55 level are coming
 
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