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#14 Endgame Part 3 (Sites Gameplay)

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- Cause -

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hhhhhhhhhhh lets just be patient and hope someday the team will expand
 

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Could you give any update on the situation? I think that at least talking a little about the plans you developed would be good to let the players know at least a little be more patient about the update, something like what you've done so far, new ideas that emerged during development , any of these things would be welcome, since I think it is very unlikely that absolutely nothing has been done in all this time at least something you must have, right?¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯
 

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any updates?? A weekly report in the #Announcement channel would be great thanks. Just to know where you're at. I know it takes long but because of that we need constant feedback. A company like Blizzard doesent need to do this even tho they regularly host blizzcons. even an AI generated response would be sufficient. PPL just want to hear something.
 

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It will be a store for clan equipment in dinoville where it can be purchased with clan dollar.
does this mean, the store will be expanded in the future allowing us to buy more things?
 

Highway

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We are progressing pretty good for the endgame part 3 update. Public PTR might be ready in February.
Here is a little image on how the building towers states will look like:

image.png

Blue => protected (not attackable)
Yellow => vulnerable (attackable)
Red => attacked (attackable)

The conflict phases are very flexible to configurate. For example we can have conflict phase in the prime time that runs longer and other ones midday that run shorter etc. On the PTR we will test a few timings to see what is most fun. As soon we have more to show we will post it here as usual ;)
 
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TheDinoWarrior

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We are progressing pretty good for the endgame part 3 update. Public PTR might be ready in February.
Here is a little image on how the building towers states will look like:

View attachment 47081

Blue => protected (not attackable)
Yellow => vulnerable (attackable)
Red => attacked (attackable)

The conflict phases are very flexible to configurate. For example we can have conflict phased in the prime time that run longer and other ones mid day that run shorter etc. On the PTR we will test a few timings to see what is most fun. As soon we have more to show we will post it here as usual ;)
(First to comment again e.e) and LETS GOOOOO XD
 

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We are progressing pretty good for the endgame part 3 update. Public PTR might be ready in February.
Here is a little image on how the building towers states will look like:

View attachment 47081

Blue => protected (not attackable)
Yellow => vulnerable (attackable)
Red => attacked (attackable)

The conflict phases are very flexible to configurate. For example we can have conflict phased in the prime time that run longer and other ones mid day that run shorter etc. On the PTR we will test a few timings to see what is most fun. As soon we have more to show we will post it here as usual ;)
amazing, nice job
 

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We are progressing pretty good for the endgame part 3 update. Public PTR might be ready in February.
Here is a little image on how the building towers states will look like:

View attachment 47081

Blue => protected (not attackable)
Yellow => vulnerable (attackable)
Red => attacked (attackable)

The conflict phases are very flexible to configurate. For example we can have conflict phased in the prime time that run longer and other ones mid day that run shorter etc. On the PTR we will test a few timings to see what is most fun. As soon we have more to show we will post it here as usual ;)
Love it!!!
 

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We are progressing pretty good for the endgame part 3 update. Public PTR might be ready in February.
Feels like we're finally seeing the light at the end of the tunnel with this post.

How about the yield mechanic? Still planned that players change the yield of a tower? How will we do that?
 

Luka Patajac

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Thats what supply charges are suppose to be for with this update as far as my memory serves me.
 

Highway

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How about the yield mechanic? Still planned that players change the yield of a tower? How will we do that?
Yes its still planned that building yield can be upgraded once between the conflict phases up to 4 yield levels. But we might directly use clan dino dollars instead of supply charges to make it less complicated.
 

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What will be purpose of supply charges than?
 

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what will be for the people that hoarded tons of supplies in the warehouse? can you still use those or will you get a gc refund?
 

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question 2) how will the clan shop be? will it be a building in dv centre and if yes, can we expect to have more things added to it with time to it?
 

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Se tiene algo planeado para no estar enviando de 25 unidades en 25 porque ya es un poco incomodo ademas de inventario limitado y tomando encuenta que las torres reuniran mucha cantidad de medallas se hara algo al respecto con eso dos puntos?
 

Luka Patajac

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to increase the amount of fame produced by gate
Point is highway said they might use clan dds instead of supply charges for increased yield(which last i checked is how fame produced is increased thats why i asked that ? because last i checked yield is the only way to increase amount of fame produced by gate
 

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But we might directly use clan dino dollars instead of supply charges to make it less complicated.
I have a suggested change— Remove the ability of the Officer in the clan to use the Clan Fund.

Currently, Officers in a clan have the ability to use the clan fund to expand either clan inventory or member slot.

If we're going to give more functionality to the clan fund, then only Right Hands and Leader should have this special ability to use the clan fund.

Because of how it is in the game currently, a clan may have many members assigned to an Officer role. So we wouldn't want any officer to use the clan fund without the approval of the Leader or Right Hands.

If many Officers can use the Clan Fund, then a rogue officer may deplete the Clan Fund by purchasing items that the leader didn't approve.
 

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Correct me if this subject was ever discussed, but from what we know, the medals in a tower will automatically be collected to the Clan Inventory, what will happen if the Clan Inventory itself is full? Where will the medals go?
 

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Correct me if this subject was ever discussed, but from what we know, the medals in a tower will automatically be collected to the Clan Inventory, what will happen if the Clan Inventory itself is full? Where will the medals go?
We changed this aspect that the clan must pick them up from the building manually. So the clan must take care to make space in the inventory (distribute fame items to their members). Currently we plan to also keep the items that are not picked up to remain in the building. But that causes the risk that they can be stolen when the builing is claimed by after a successful attack from another clans.
 

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We changed this aspect that the clan must pick them up from the building manually. So the clan must take care to make space in the inventory (distribute fame items to their members). Currently we plan to also keep the items that are not picked up to remain in the building. But that causes the risk that they can be stolen when the builing is claimed by after a successful attack from another clans.
That's good, clans which hold more than 1 map max will have slot problems and smaller clans can take the remaining ones xD it would be nice if fame quantity would be increased in buildings from 25 pet set to 50-100 maybe xd (nah no need, better to increase the value of fame than numbers)
 
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Small clans as definiton said its small clan with small inv u Talking about big clan would have problem with inv since big clan are around 20+ ppl active n small clan like yours are max 2 ppl. I hope with this current update hours of attacking/defending will be during late afternoon no on the moring on the Europe servers. When will the date of Ptr. be known? After how many days might be current update on real servers if PTR would update work without bugs? After one week?
 

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Small clans as definiton said its small clan with small inv u Talking about big clan would have problem with inv since big clan are around 20+ ppl active n small clan like yours are max 2 ppl. I hope with this current update hours of attacking/defending will be during late afternoon no on the moring on the Europe servers. When will the date of Ptr. be known? After how many days might be current update on real servers if PTR would update work without bugs? After one week?
Was expecting this XD chill please, we need attack time on inactive hours too so that there's a balance between strong inactive clans and active small clans

(ur doing favouritism and EU servers aren't only for ppl from Europe, even SA, NA and Asia players play too so having attack time suitable only for ppl in EU is bogus likewise for the other servers.)👌

me and my people won the first gov/sheriff elections without having to attack maps thanks to part 2
and part 3 will balance out for everyone so that small rising clans have power to attack big alliance and ur just jelly that we would steal fame items from ur ally by surprise, then why not attack big ally with us then instead of attacking me lol
 
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Was expecting this XD chill please, we need attack time on inactive hours too so that there's a balance between strong inactive clans and active small clans

(ur doing favouritism and EU servers aren't only for ppl from Europe, even SA, NA and Asia players play too so having attack time suitable only for ppl in EU is bogus likewise for the other servers.)👌

me and my people won the first gov/sheriff elections without having to attack maps thanks to part 2
and part 3 will balance out for everyone so that small rising clans have power to attack big alliance and ur just jelly that we would steal fame items from ur ally by surprise, then why not attack big ally with us then instead of attacking me lol
attack time on inactive hours will make most of the buildings lost by their clans, the main task or pt3 is to secure the buildings and make it more profitable for attackers to attack them, no one will want to fight 4 hours for a build and later lose it when he sleeps and rest.

Also description of the servers talk by themselves: eu servers are for european people, am for those who live in america and asia is for asian countries region, if someone from different region plays on server that is not his region he needs to take into consideration that the hours and life on the server is different. If they will make it as u state here, eu people will rule am servers and am people will rule eu servers since inactive hours of playing time for them goes (the night of 1 is day for the others) which will be pointless and cause many disbalances in-game for normal eu/am/asia players.
 

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can the people who have pages upon pages of supplies still use them until they run out or how will that be figured out?
 

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Did I say "4 hours attack for builds"

Highway already said there will be shorter durations for attacks during inactive hours and small clans need that.

Who said only eu ppl should play eu servers, servers are for everyone. With ur logic Australians/New Zealanders shouldn't play lol Since, we will have inactive periods of attack time in all servers NOT JUST EU, there's no problem in it.

And you obviously are from alliance and wanna maintain power. I'm asking for a balanced schedule where there is opportunities to take fame for everyone and one of the ways to drain out fame from big alliances is to attack them at their inactive hours, regardless of what server it is.
 

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The whole point of part 3 is to give attackers and small clans higher chance against big alliance to balance out powers and not for big alliance to make a team ready to destroy their enemies when attack time comes,
We need mystery to go against alliances not take them head on while all of them log in prepared for that attack time and destroy 80v20 players NOT SO COOL and goes against the plans for part 3 ideas.

From what ur saying, nothing will change
except alliance will keep dominating maps as before, it's obvious u want that to happen since alliance is having panic attacks about this update on losing fame items e.e
 
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Did I say "4 hours attack for builds"

Highway already said there will be shorter durations for attacks during inactive hours and small clans need that.

Who said only eu ppl should play eu servers, servers are for everyone. With ur logic Australians/New Zealanders shouldn't play lol Since, we will have inactive periods of attack time in all servers NOT JUST EU, there's no problem in it.

And you obviously are from alliance and wanna maintain power. I'm asking for a balanced schedule where there is opportunities to take fame for everyone and one of the ways to drain out fame from big alliances is to attack them at their inactive hours, regardless of what server it is.
Oh did i touch some weak point here?

Dude i left the game few months ago, playing ocasionally alone or in small clan but unlike u im not kicked off from every server that I start to play. My words were just summing up your idea which is tbh trash. Things that u write are already in the game but with different package.

The 4 hours of attacking duration simply refeers to the 1st highway post on which he showed how they thing pt3 will be done.

I dont see any problems for people that live in different regions to play the game since they can choose server that is the most suitable for them.
 
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