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#14 Endgame Part 3 (Sites Gameplay)

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- Cause -

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@Highway , could you add a mechanic where current map holder are forced to be healer and defender and can't go and attack other people gate.... To stop map trading...
Dont believe this will fix anything. It would again be limiting the players. Im saying this as a freekill. As someone who wants to have fun. Trust me it wont fix anything. You could still clanhop in that case
 

Highway

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Is this to make map trading less viable?
No its to make a successful defence viable as an upgraded building yield is like owning multiple buildings (doubles after any upgrade). It would still be difficutl to hold that building over long runs as they are wanted targets to overtake.
 

yewhuiyuan

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No its to make a successful defence viable as an upgraded building yield is like owning multiple buildings (doubles after any upgrade). It would still be difficutl to hold that building over long runs as they are wanted targets to overtake.
Ouhh i think it can prevent map trading too tho
 

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Draining is so slow
We cant tell who has drained more % and who will get the gate

Due to these, unless u outnumber enemies with great number (nvr can happen) you cant get enough gates, also defender clans drain each other to minimize the number of gates that can be taken by attackers

And as a retired sheriff, i really do not care bout people who are going for elections or whtever, i just log in wars if its fun and its not if we cant attack and drain the "recently claimed gates", usually now the wars only last 20-30 mins which is mostly wasted on draining gates which we dont even get at the end cus we cant tell who has drained more % and SOMETIMES, even if the attacker has drained the most % defenders gang up on the gate when its really low leading to it going yellow because theres no way 2-3 ppl can drain against 7+ defending
In short, the wars are not fun at all and neither is mining so little fame which was added in the latest upd
 

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Draining is so slow
We cant tell who has drained more % and who will get the gate

Due to these, unless u outnumber enemies with great number (nvr can happen) you cant get enough gates, also defender clans drain each other to minimize the number of gates that can be taken by attackers

And as a retired sheriff, i really do not care bout people who are going for elections or whtever, i just log in wars if its fun and its not if we cant attack and drain the "recently claimed gates", usually now the wars only last 20-30 mins which is mostly wasted on draining gates which we dont even get at the end cus we cant tell who has drained more % and SOMETIMES, even if the attacker has drained the most % defenders gang up on the gate when its really low leading to it going yellow because theres no way 2-3 ppl can drain against 7+ defending
In short, the wars are not fun at all and neither is mining so little fame which was added in the latest upd
yeah none of these updates have been any fun for those of us that are enemies of the server. they only benefit the big alliances so far it feels like (despite a couple very minor victories in the beginning). i'm pretty sure it has once again killed am2 HAHA.
 

Pleiadian

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yeah if it goes through its officially joever, yall should revert the update atp because of the crybabies unable to attack at 4am to hold the gate for split second
Let's say we revert to the previous state, will you not have to defend 24 hours instead of 6 hours every day?

How is this logical to you? How is that attractive to you compared to defending on selected times?
 

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Let's say we revert to the previous state, will you not have to defend 24 hours instead of 6 hours every day?

How is this logical to you? How is that attractive to you compared to defending on selected times?
here's the issue with this.

while yes, it is nice not to have to defend 24 hours, as people have stated before it is severely limiting to people who want to attack. you have windows to attack, but the defenders will know you're coming, and they'll call their forces to come and outnumber you 5 to 1. you don't stand a chance. there's no element of surprise, there's no outnumbering the defenders, nothing. there's no strategy you can really realistically use when there's people looking to kill you in every portal and in the map entrances.

at least attacking in the middle of the night gave us a chance. now like other people said the alliances just trade maps amongst themselves during conflict phases and then have however many hours of peace because none of us can actually do anything about it. and now that's going to further be an issue with highway talking about making things easier for the people defending. which, in am2 at least, just means making it easier for the big alliance because those of us who are kos won't stand a chance. i mean we didn't stand a chance before either, but now it's even worse. i can see how making it easier for defenders might make it easier for kos enemies because they can hold their sites longer, but once again the big issue of this is the alliances.
 

Pleiadian

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Today's state of gameplay is far better than what we previously had.

We have been asking for the 2013 state of gameplay, we are literally having it now and people are refusing it simply because they have been accustomed to holding sites without fighting.


Before Endgame Mechanic P3After Endgame Mechanic P3
Drain a site and hold for 24 hours to obtain the fameDrain a site, immediately win the fame item
The side with the bigger player always winsNumber is no longer a problem, any small clan can obtain fame
Attackers would usually give up because they were outnumberedAttackers will continue to attack because every day there's a hope of obtaining fame items
Had to defend the Site 24 hoursOnly need to defend 6 hours every day
Overall game activity was dead once attackers gave up, server became boringGame activity will stay stable throughout the day because there are always attacks happening
 

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it's really not though. i started playing in 2013 and the way things are right now is nothing like it was then. you still had to defend 24/7 and in my server at least there were wars between map holders and there were no big major alliances controlling everything. you had to actually fight for your fame.

you literally don't have to fight for your fame anymore. the attack phases have taken away the element of surprise, so people just aren't attacking anymore because like i said, the enemy will always know when you're going to attack. there's no randomness like there was before. am2 has been dead since the latest update dropped because there's no point in logging in outside of the attack phase. and even if they do, like i said, the alliance holding the server is just too big to combat and all these updates are something they only stand to gain from.
 

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the thing with 24 hour draining was tht war happened not daily, drainers would try hard to win server for 1-2 days and after losing wouldnt log for long, or only weekly drains would happen

Now, people log daily to drain and not all are free daily to log and war which gets over in 20 mins
 

Kaisen

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and if devs actually care bout people not getting elections when they are not part of bigger alliances maybe increase the fame u get form hunting and not ruin he gameplay for everyone
 

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Heard their server got bored they picked one of the 9 clan alliance as scape goat and kos them just for server to be enjoyable again i think saviors
clueless as usual 👍
 

S19

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and if devs actually care bout people not getting elections when they are not part of bigger alliances maybe increase the fame u get form hunting and not ruin he gameplay for everyone
if they increase the fame you get from hunting, then everyone including the alliances will benefit, in turn putting the smaller non-alliance member more in debt
 

Kaisen

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if they increase the fame you get from hunting, then everyone including the alliances will benefit, in turn putting the smaller non-alliance member more in debt
can be, but theres usually a limit on election set by ppl with how much fame u can win a seat so if u save enough u can easily win a seat after some time
 

Pleiadian

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like other people said the alliances just trade maps amongst themselves during conflict phases and then have however many hours of peace because none of us can actually do anything about it
You're basing your statement on experiencing 1 conflict phase at a fixed time. I believe now things might change for the better for the attackers. There's no way your alliance server has players from all time zones to cover all Conflict Phases.

I was not expecting that anyone would trade sites, because trading Sites means that you will lose the Yield "Excellent", once we calculate it is an overall stupid move, because we're limiting ourselves simply to hold the sites longer.

In any case, the multiple Conflict Phases should restrict the trading of building altogether.
 

vakx

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Heard their server got bored they picked one of the 9 clan alliance as scape goat and kos them just for server to be enjoyable again i think saviors
we started it ourselves
 

Mania

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You're basing your statement on experiencing 1 conflict phase at a fixed time. I believe now things might change for the better for the attackers. There's no way your alliance server has players from all time zones to cover all Conflict Phases.

I was not expecting that anyone would trade sites, because trading Sites means that you will lose the Yield "Excellent", once we calculate it is an overall stupid move, because we're limiting ourselves simply to hold the sites longer.

In any case, the multiple Conflict Phases should restrict the trading of building altogether.
you're still restricted in when you can attack though. there shouldn't be conflict phases at all. the better idea would be to have individual sites get some form of protection after being taken.

think of it this way.

there are multiple attack phases yes. but you have to take into account that people have work and school and so a lot of those conflict phases early/mid day are not going to really be used for actual war... as people are not home or are otherwise busy. so you can't really attack now, because you aren't even home. so then you have evening conflict phases. this is when most everyone is active because they are home now and presumably getting on after dinner or homework or whatever. this is when the bulk of the major holding alliance will be on. so attacking here doesn't work very well either because you are so badly outnumbered. it's also predictable, because again, it's when most people have attacked in the past. middle of the night? slightly better, but again, predictable. people need sleep before work and school so they're trading sleep for a low chance to grab sites. and the enemies will know exactly what time the attack happens, so they will make sure to be awake then.

literally the biggest issue is that the game has become extremely predictable for the people defending maps. there are only certain times you can attack and take sites and they can take advantage of that. there's no benefit for attackers.
 

Galaxy

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That was a good feedback round! Thx :)

The chance DV takes towers depend on on how many cycles (days) the clan holds the building. The longer the building is held the higher the chance DV takes it. Sure this mechanic also correlates with the yield as it can only be updraded once per cycle. This is an element we can fine tweak later on if that is an issue.



Conflict should be in sync with all buildings on a server to have a proper gamemode where everyone prepares for. Core mechanic that ties everything together in the concept. Many elements would not work anymore if we stray away from it.


Ok here is the updated schedule for the weekend. Shorter conflict phases spread evenly around the day and one prime time conflict for 2 hours. Times also try to avoid to much overlap and stay away from usual maintenance and update time. (Even when maintenance mostly occur once per week)

Conflict Phases (Server Time)
1:00 1 hour
7:00 1 hour
11:00 1 hour
16:00 1 hour
20:00 2 hour


View attachment 47481

Is this better?

Edit: Updated the image for a more clear understanding and added conflict phases as text.
obviously several phases of conflict will be much better than just 1 or 2.

but I insist on saying (I know it's already repetitive), having specific attack times harms attackers more than it benefits them.

Large alliances will always find a way to adapt to these times.
If before the update, they were already able to control the map 24 hours a day, it wouldn't be difficult for them to find a solution, would it?
 

Czarna

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I was not expecting that anyone would trade sites, because trading Sites means that you will lose the Yield "Excellent", once we calculate it is an overall stupid move, because we're limiting ourselves simply to hold the sites longer.
I agree that it is pointless on servers with a power imbalance (one side much larger than the other); but on servers where both sides are equal in power, it is a brilliant move. During the first days on Asia1, people were trying to defend the sites they owned while draining the enemy. But not a single site has ever survived the full conflict. All sites would always change their owner, so upgrading them was not even an option (very few exceptions happened on a couple less active days). Thus, if you are going to lose ownership anyway - why not give the site away to your ally? That way both of you can gain fame, while the enemy is left with nothing (unless they can stop your takeover and take the site for themselves).

Thats already benefit of multiple conflict phase, it will get harder and harder for them to trade depending on how much conflict phase present.

Before latest update -that will be tested in weekend- allies just can trade maps once per day but now they have to trade multiple times which is harder
This type of trading wouldn't simply stop if we introduce more conflict phases, as it is the most viable way of defending sites for two or more allied clans. Remember - this isn't a peaceful site trade, players are constantly fighting on many sites with their enemies and trying to keep track of how much % each side has drained. It could become less viable during the least active conflict times when there simply wouldn't be enough players to effectively split up.

I don't know if there are actually any servers that decided to trade their sites everyday despite the lack of a large enemy side. If there are, then the introduction of multiple conflict phases per day would greatly discourage that strategy.
 

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For the unpredictable and suprise attack feature:

Conflict Phases (Server Time)
1:00 1 hour --> remove
7:00 1 hour --> remove
11:00 1 hour
16:00 1 hour
20:00 2 hour

Screenshot_80.png

Those removed conflict phase will be hidden among the protected phase.... For all the recently claimed mapholder they see conflict phase schedule as per usual. Those who do not own a single gate will be able to see which protected phase got converted into a conflict phase and can secretly attack.

So everyday, there will be 2 conflict phases hidden among the protected.....and will randomize everyday or after every cycle..... I hope this idea can actually meet the suprise factor of what some people want
 

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I feel like many are underestimating the ability of large alliances to adapt to any specific attack time...
strongly agree. in a vacuum, i can absolutely see how a mechanic like this with attack times could work... but as someone who has played the game for over a decade, it just doesn't work that way. large alliances adapt to anything.
 

- Cause -

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Why not have many random small windows to attack. Like one time after 50mins, then after 2h then after 20mins again. It would make that who is actually active and playing the most, gets gates.
 

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No its to make a successful defence viable as an upgraded building yield is like owning multiple buildings (doubles after any upgrade). It would still be difficutl to hold that building over long runs as they are wanted targets to overtake.
effective protection is one thing, another is a lot of fun to take over buildings and reclaim them

each server has its own hours of activity, but some are more active others less, precisely those servers that are most active should have a lot of attack phases and servers that are less active 50% of each map should have so that they also have a chance to make easy and quick elections

as far as the attack phases are concerned, strongly active servers should have 7 phases


6-7 (1hour)
9-11 (2hour)
13-14 (1hour)
16-18 (2hour)
20-23 (3hour)
1-2 (1 hour)
4-5 (1hour)


and servers that are less active should have 4 phases

8-10 (2 hour)
12-13(1 hour)
16-18 (2 hour)
20-23 (3 hour)


of course, the phase times should be adjusted according to the servers because each server has a different time (hourly)

it is also necessary to give a chance to others in the election who want to try their hand at accepting buildings
 

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That was a good feedback round! Thx :)

The chance DV takes towers depend on on how many cycles (days) the clan holds the building. The longer the building is held the higher the chance DV takes it. Sure this mechanic also correlates with the yield as it can only be updraded once per cycle. This is an element we can fine tweak later on if that is an issue.



Conflict should be in sync with all buildings on a server to have a proper gamemode where everyone prepares for. Core mechanic that ties everything together in the concept. Many elements would not work anymore if we stray away from it.


Ok here is the updated schedule for the weekend. Shorter conflict phases spread evenly around the day and one prime time conflict for 2 hours. Times also try to avoid to much overlap and stay away from usual maintenance and update time. (Even when maintenance mostly occur once per week)

Conflict Phases (Server Time)
1:00 1 hour
7:00 1 hour
11:00 1 hour
16:00 1 hour
20:00 2 hour


View attachment 47481

Is this better?

Edit: Updated the image for a more clear understanding and added conflict phases as text.
If before the update the major alliances were already able to protect the maps 24 hours a day, how difficult will it be for them to protect them 24 hours a day again and with the benefit of knowing what times attackers can appear?

I have no doubt that the defenders will feel some difficulty in the first few days, but I'm sure they will adapt quickly.

I can't see what the benefit is for attackers in having fixed schedules...
 

_Bad BunnY_

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I'm not a fan of fixed schedules either, anyway. It must be taken into account that there are currently many defenders because there is only a single 2-hour phase in a 24-hour day, so everyone is reserved for that time. As there are many schedules, eventually the number of defenders would decrease due to not covering all schedules and it would be "lazy" to enter 5-6 times a day to cover so much time, since, if they are missing in any phase, they could be harmed . So we will have to see how everything evolves with this change, from the moment, it looks like something positive, but what will really matter is in practice
 

_Bad BunnY_

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Another thing is that perhaps the life of the portals is being excessively high. For example, a portal at 50% would take MORE than 30 minutes to be completely drained, which is completely crazy. Especially because due to DV's possessions, people do not get to upgrade them to excellent or 200%, which is the point where it could be ''viable'' to attack a portal, (and for the same reason, many do not improve the portals)
 
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