si fue el sistema durante años pero no con un horario fijo que te obliga a atacar o defender en un horario determinado
The fact that there is a conflict phase does not mean that there will necessarily be an attack, which is possible. Yes, but that was also the case with the old system. People should stop seeing it as possible to ''maintain 24 hours'', here the issue is... If you cannot defend a map at certain times, the best thing would be to release it at that time and you would recover it at your favorable time. Maybe you (hypothetical case) being accustomed to 24 hours of fame, due to the schedules, now only manage to dominate 18 hours, the enemy would have 6 hours. You still have an advantage over him, but of course. It partly benefits the enemy because IF YOU STRIVE, you manage to have a share of the fame, and perhaps, as long as you win 10 positions, the enemy. Only 2, making the game more dynamic and fun because there is a PvP incentive
Instead of ''Well, I'm an enemy, I have no chance'', and that the defenders, knowing that, constantly look for any alternative (whether clean or dirty) to have even fewer enemies and therefore, fame without worries Killing the PvP of the game, with both sides (attackers and defender) having their chances, it becomes more fun and meaningful to strive for what you want to obtain. Furthermore, enemies would also become defenders at some point