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#14 Endgame Part 3 (Sites Gameplay)

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Rockspider19

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The good updates keep coming; the latest addition of conflict phases has awakened the sleeping player base. Players who were 0/0/0 now have a few points, and many are planning on coming back.

With that said, there is a problem with the upgrade mechanic of the game. Right now, there is no reason to upgrade basic gates. Conflict phases are 1 hr long, and basic gates take 30 mins to drain. Combined with healing being nicer now, it's pretty hard to take a gate when it's basic. Attacking and defending basic gates at the same time is nearly impossible... nearly.

The upgrade mechanic has weird logic behind it. Upgrade a gate so it will have less HP? Makes no sense. There is zero reason to upgrade a gate other than to trade it to an ally. Even if we could upgrade a gate to excellent by the rare chance, what would we gain? We'd have to defend a weak gate for 1 hr against a lot of angry players that are fame hungry, and if we lose that gate, the benefit of the upgrade goes to the enemy. The risk is absolutely not worth the reward.

The upgrades should be reversed; basic gates should take 3 mins to drain, and excellent gates should take 30 mins to drain. Since claims are now reduced to normal gates, there is nothing to prioritize anymore. But if excellent gates were viable to upgrade to even at a 30 min drain time, it would be something to prioritize for many clans. Bringing back the Dino Dollar cost to upgrade would be a nice way to balance this change, but it might not be necessary.

This change would mean EU1 would become an even stronger fortress, but trying to balance the game around an unbalanced server is illogical.
 

Pleiadian

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We'd have to defend a weak gate for 1 hr against a lot of angry players that are fame hungry, and if we lose that gate, the benefit of the upgrade goes to the enemy. The risk is absolutely not worth the reward.
This makes sense from the Defender's perspective.

But not fair for attackers.

If you are the attackers, you are most likely in a situation where the alliance is your enemy.

Will you be able to reap the rewards of the "excellent" Sites if the drain time would be 30 minutes?

However, I do think that the HP on the Basic sites need to be reduced.
 

Highway

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What if the drain rate and repair rate depends on how many buildings a clan currently has ?

No Buildings -> Many buildings
Fast Drain/Repair -> Slow Drain/Repair

This might result that clans split more up their buildings into sub clans, on the other hand it makes coordination more difficult and still gives clans without buildings an edge.
 

yewhuiyuan

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What if the drain rate and repair rate depends on how many buildings a clan currently has ?

No Buildings -> Many buildings
Fast Drain/Repair -> Slow Drain/Repair

This might result that clans split more up their buildings into sub clans, on the other hand it makes coordination more difficult and still gives clans without buildings an edge.
Yes ok can carry on
 

xx-predator-xx

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@Highway some questions for you if you don't mind to answer this time. I get it you guys want the game mechanics to be changed. Ok. 1. When will you guys(devs) will rework the dinos appearance? Dinostorm Carno looking like a barrell with teeth cmon. 2. when will you add NEW things(dinos, weapons, stuff to lily emporium-sheriff clothing set is nothing without a designated sheriff saddle). New stuff-instead of 1x drop to be 2xdrop in 55 lvl areas. 3. You can expand a lil bit the 55 hunting area - too many ppl hunting in the same place=LAG. For comparison DS carno 1713007092363.png vs a real looking carno carno.png
 

yewhuiyuan

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What if the drain rate and repair rate depends on how many buildings a clan currently has ?

No Buildings -> Many buildings
Fast Drain/Repair -> Slow Drain/Repair

This might result that clans split more up their buildings into sub clans, on the other hand it makes coordination more difficult and still gives clans without buildings an edge.
I agree with this new thing,
the thing with alliance is most people just wanna find fault with 2-3 people or 1 single clan but they end up vsing that particular clan and it's partnering clan (they have no issues with)

With sub clan coming the focus will be easier on that single particular clan and make things more personal and make other clan "mind their own business".

Alliance will also be harder to control with more split among themselves as they lose their sense of identity with alliance.
 

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What if the drain rate and repair rate depends on how many buildings a clan currently has ?
Adding a direct nerf to clans that possess a lot of Sites?

Things might get very chaotic very fast, most likely in a good way that the update intended to be.

No Buildings -> Many buildings
Fast Drain/Repair -> Slow Drain/Repair
Didn't understand that part.
 

Suguygyu

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Adding a direct nerf to clans that possess a lot of Sites?

Things might get very chaotic very fast, most likely in a good way that the update intended to be.



Didn't understand that part.
I think it means that if clan has no or less buildings then that clan have faster drain and repair speed. If one clan has many gates like big alliances, then they have slower drain and repair speed. Seems pretty ok for me
 

-Raawyles.

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What if the drain rate and repair rate depends on how many buildings a clan currently has ?

No Buildings -> Many buildings
Fast Drain/Repair -> Slow Drain/Repair

This might result that clans split more up their buildings into sub clans, on the other hand it makes coordination more difficult and still gives clans without buildings an edge.
i have better ideia pls ban all asia people then kos can hold gates and done no need more update easy and solved?
 

yewhuiyuan

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i have better ideia pls ban all asia people then kos can hold gates and done no need more update easy and solved?
Racist 🤣🤣. It's more like those European server got no war devs gotta force European server to get red gate since update drop
 

-Raawyles.

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lemme ask you something. who are you on asia1? you seem pretty involved in it mate
Looks like he just any enemy and want to make everything to his side win kinda selfish and funny no when we talk about devs dont have a '' side '' so many updates to enemies win.
 

yewhuiyuan

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Looks like he just any enemy and want to make everything to his side win kinda selfish and funny no when we talk about devs dont have a '' side '' so many updates to enemies win.
XD I'm pretty sure highway saw how Dem eu 2 lads didn't apply for visa and came to asia 1 with huge huge amount of players and decide to launch this update xD
 

ThiagoXDestruidor

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In fact, anyone who has buildings could not even be protected, in my opinion.
 

- Cause -

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There were many clans that exceeded the size of 100 members, especially on the larger servers. But then the Dev Shack #5 came around (~2016) and clan size was limited to 80 members. Clans that were bigger than that couldn't hold any sites after that change, so those large clans had to split into smaller ones - which was partly the reason for clan alliances.
thats... eye opening
 

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Looks like he just any enemy and want to make everything to his side win kinda selfish and funny no when we talk about devs dont have a '' side '' so many updates to enemies win.
I should remind you when gates change hands continuously as purposed, ally will become attacker as well.

The idea here is to prevent big alliances to have everything and also they will still hold most of the gates.
 

Suguygyu

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I should remind you when gates change hands continuously as purposed, ally will become attacker as well.

The idea here is to prevent big alliances to have everything and also they will still hold most of the gates.
For example in my server one ally clan holded 3 maps at same time and still attackers werent able to hold at least a couple of them, so these updates are necessary for making it more fair
 

pauline

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If these updates worked to make it fair, then why we still not see (on our server euro3) that other clans have building...
 

Suguygyu

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If these updates worked to make it fair, then why we still not see (on our server euro3) that other clans have building...
Mostly because enemy clan (z99eagles) got what they want cause we made peace with them before update so they have no reason to attack anymore.

But i dont know if you are talking about any other clan, you can write your ideas so we can discuss it here to make situation better
 

Dark_Wolf

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I should remind you when gates change hands continuously as purposed, ally will become attacker as well.

The idea here is to prevent big alliances to have everything and also they will still hold most of the gates.
The idea is good but it does not work, nothing has changed we (our clan) do more elections buildings get released bij DV and the allies take those buildings. Not us because we only got small level players, we do not have a chance to take them. This update was only made to give those allies something to do for as long as it lasted. Players already stopped playing again, this was again a let down from @splitscreen for new players why play a game where there is nothing to win or gain.
 

Suguygyu

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The idea is good but it does not work, nothing has changed we (our clan) do more elections buildings get released bij DV and the allies take those buildings. Not us because we only got small level players, we do not have a chance to take them. This update was only made to give those allies something to do for as long as it lasted. Players already stopped playing again, this was again a let down from @splitscreen for new players why play a game where there is nothing to win or gain.
I agree about the issue allies just retaking gates when dv release them and others cant, i hope something might change after basic gates get hp nerf
 

Dark_Wolf

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I agree about the issue allies just retaking gates when dv release them and others cant, i hope something might change after basic gates get hp nerf
Yes i wish that too, but what then let's say we win and take one building, the next attack fase we will for sure loose it again because we can not defend it against 10 players and then we can not play the game anymore because we can not come online without getting killed by those allies. We leveled erverything there is to level in the game. And for us there is nothing left to do. So for us it is a dead game and you can see on our server we are not the only ones who think so. This update did noting to help the game or to bring players back it only made sure i do not even want to play anymore.
 

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Yes i wish that too, but what then let's say we win and take one building, the next attack fase we will for sure loose it again because we can not defend it against 10 players and then we can not play the game anymore because we can not come online without getting killed by those allies. We leveled erverything there is to level in the game. And for us there is nothing left to do. So for us it is a dead game and you can see on our server we are not the only ones who think so. This update did noting to help the game or to bring players back it only made sure i do not even want to play anymore.
I also dont like fame not being effort dependent but person dependent.

If they make defenders to not use their gates (even though still their alliances can) and bring that less gate more drain and repair speed update, i hope u guys to have a chance :|
 

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it would be an idea to give fame to people who are actively playing the game (leveling dino/weapons etc)
and they should get building(s) if they are active in elections , and active in the clan. reward the people who really active play the game.

Now people have buildings who are hardly online, not playing the game
 
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NazzaFire

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I have three ideas 1.towers are avaiable 24/24 but after you take a tower , it has protection expired time, 2.Or make the towers or claim invisible when attacked.
3. the bandits spawn in conflict phase attack the towers/claims and steal them for dinoville (even these bandits if you kill them you get rewards) ( bandits spawning like first wave , second wave , third wave etc...)
 

- Cause -

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OMG i came up with the best idea since the invention of the wheel. What if we combine the two systems. So we basicly can drain 24/7 but there are theese *attack phases* which we have now and they would just increase the DMG you do. so it would be substantially easier to get the gate in the attack phase but the option of draining is still there. idk it would make it that ppl still play on "attack hours" and possibly even outside attack hours.

i came up with this idea after analyzing albion online's faction warfare where its beneficial to attack in the attack period but ppl can still go ahead and do redcap and attack offhours.



let me know what you think.
 

Rockspider19

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I think during ptr, there like 15 clans put into a server and only 7-9 came online to try out the test.

It was much better war experience as people were not to identified to their alliance. Even wars back in 2014 there was no alliance and it was rather small bands of people or organization (I think clan size was just max slot 40) just fighting for themselves... That was the peak of Ds.. there were only 3 maps few gates so the competition to fight was tight and not all will have a space in being a mapholder.

Around 2017 - current, CCV and mm were added in this ,so it open up 2 more choice for map holder to come in. And clan size got increased to 80. That's where alliance started to be a thing majority is always right, minority is always seen as trouble maker. To the point we need a long goal update to help the attackers lmao 🤣 🤣. And people are so identified in their own DS alliance xD.

Playing ptr have that 2014-2016 feeling again when people were not so identified to some alliance thingy.

So PTR had about only 9-11 ppl per clan , so down sizing the clan to 20 clan slot can be good start. This create more clan numbers in saloon. Meaning tighter competition to be a map holder... Naturally alliance will still be there but.... It's more of an organization now... And not some 60 clan alliance hard camping all maps.
they had formed alliances in ptr you cant stop it.
 

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OMG i came up with the best idea since the invention of the wheel. What if we combine the two systems. So we basicly can drain 24/7 but there are theese *attack phases* which we have now and they would just increase the DMG you do. so it would be substantially easier to get the gate in the attack phase but the option of draining is still there. idk it would make it that ppl still play on "attack hours" and possibly even outside attack hours.

i came up with this idea after analyzing albion online's faction warfare where its beneficial to attack in the attack period but ppl can still go ahead and do redcap and attack offhours.



let me know what you think.
that would be better than the current situation, and @Highway would be happy with his "daily event" thing
 
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