Rockspider19
Active member
- Joined
- Mar 20, 2016
- Messages
- 96
- Reaction score
- 173
- Server
- America_5
- Main Char
- Rockspider
- Clan
- - Black Rose -
The good updates keep coming; the latest addition of conflict phases has awakened the sleeping player base. Players who were 0/0/0 now have a few points, and many are planning on coming back.
With that said, there is a problem with the upgrade mechanic of the game. Right now, there is no reason to upgrade basic gates. Conflict phases are 1 hr long, and basic gates take 30 mins to drain. Combined with healing being nicer now, it's pretty hard to take a gate when it's basic. Attacking and defending basic gates at the same time is nearly impossible... nearly.
The upgrade mechanic has weird logic behind it. Upgrade a gate so it will have less HP? Makes no sense. There is zero reason to upgrade a gate other than to trade it to an ally. Even if we could upgrade a gate to excellent by the rare chance, what would we gain? We'd have to defend a weak gate for 1 hr against a lot of angry players that are fame hungry, and if we lose that gate, the benefit of the upgrade goes to the enemy. The risk is absolutely not worth the reward.
The upgrades should be reversed; basic gates should take 3 mins to drain, and excellent gates should take 30 mins to drain. Since claims are now reduced to normal gates, there is nothing to prioritize anymore. But if excellent gates were viable to upgrade to even at a 30 min drain time, it would be something to prioritize for many clans. Bringing back the Dino Dollar cost to upgrade would be a nice way to balance this change, but it might not be necessary.
This change would mean EU1 would become an even stronger fortress, but trying to balance the game around an unbalanced server is illogical.
With that said, there is a problem with the upgrade mechanic of the game. Right now, there is no reason to upgrade basic gates. Conflict phases are 1 hr long, and basic gates take 30 mins to drain. Combined with healing being nicer now, it's pretty hard to take a gate when it's basic. Attacking and defending basic gates at the same time is nearly impossible... nearly.
The upgrade mechanic has weird logic behind it. Upgrade a gate so it will have less HP? Makes no sense. There is zero reason to upgrade a gate other than to trade it to an ally. Even if we could upgrade a gate to excellent by the rare chance, what would we gain? We'd have to defend a weak gate for 1 hr against a lot of angry players that are fame hungry, and if we lose that gate, the benefit of the upgrade goes to the enemy. The risk is absolutely not worth the reward.
The upgrades should be reversed; basic gates should take 3 mins to drain, and excellent gates should take 30 mins to drain. Since claims are now reduced to normal gates, there is nothing to prioritize anymore. But if excellent gates were viable to upgrade to even at a 30 min drain time, it would be something to prioritize for many clans. Bringing back the Dino Dollar cost to upgrade would be a nice way to balance this change, but it might not be necessary.
This change would mean EU1 would become an even stronger fortress, but trying to balance the game around an unbalanced server is illogical.