That was a good feedback round! Thx
The chance DV takes towers depend on on how many cycles (days) the clan holds the building. The longer the building is held the higher the chance DV takes it. Sure this mechanic also correlates with the yield as it can only be updraded once per cycle. This is an element we can fine tweak later on if that is an issue.
Conflict should be in sync with all buildings on a server to have a proper gamemode where everyone prepares for. Core mechanic that ties everything together in the concept. Many elements would not work anymore if we stray away from it.
Ok here is the updated schedule for the weekend. Shorter conflict phases spread evenly around the day and one prime time conflict for 2 hours. Times also try to avoid to much overlap and stay away from usual maintenance and update time. (Even when maintenance mostly occur once per week)
Conflict Phases (Server Time)
1:00 1 hour
7:00 1 hour
11:00 1 hour
16:00 1 hour
20:00 2 hour
View attachment 47481
Is this better?
Edit: Updated the image for a more clear understanding and added conflict phases as text.