xx-predator-xx
Well-known member
- Joined
- Sep 20, 2018
- Messages
- 665
- Reaction score
- 623
- Server
- Europe_3
- Main Char
- ShoguN
- Clan
- Die Fraggles

and what does 25% chance means here? if we translate that interms of hours/ minute?The risk will increase based on hold cycles up to a max of 25% chance
They are not held like the ones based on townhall acitivity, but rather they are claimed once like a regular attack and with next conflict phase the same or another building will be released from DV.eu1 have no enemies, all clans keep the same tower. What about this server???
In that case, DV hold all tower? Since 1 clan has been holding the tower too long?
well, I agree with that, I don't know how the players allowed the idea of attacks at fixed times to be introduced.All our past updates were community driven, so we don't think it's fair to state that the devs/we wouldn't listen to your feedback. We ask you to understand that a few things can only be seen live before we come to conclusions to change something for the better to reach the goal. Especially with this update, such an iterative approach is required.
You guys just shot every small clan in the foot an said cope with it.All our past updates were community driven, so we don't think it's fair to state that the devs/we wouldn't listen to your feedback. We ask you to understand that a few things can only be seen live before we come to conclusions to change something for the better to reach the goal. Especially with this update, such an iterative approach is required.
So, let's get to the next design idea we think will solve a few of the issues you mentioned:
Yield Based Building HP (3.1)
Buildings will get lower HP the higher their yield level is upgraded to. With that we want to increase the attractiveness for attacks on buildings in a way that small clans and single players can fight for buildings due to the increased risk of losing a building when it is sitting on a high yield level.
Goals:
Main Changes:
- The buildings shall be more attractive for spontaneous attacks to oppose dominant clans, allowing smaller clans to participate
- Buildings have different starting HP based on their yield levels for each conflict phase
- Starting HP decreases with higher yield level (Risk vs Reward)
- Buildings have an increasing risk that Dinoville will take over the building the longer the same clan is holding it.
- At the start of the next Conflict Phase random DV owned buildings are released again to again arrive at the number of buildings DV should own based on Townhall activity.
- The risk will increase based on hold cycles up to a max of 25% chance
- Risk to lose a building will be applied on a daily basis
- Defender Repair rate will be increased to 1:2 instead of the current 1:4 rate
- Basic Yield level will be increased from 25% to 50%
View attachment 47368
Let us know what you think of it!
Is it really EU1's problem if the enemies aren't coming online or even trying to attack?They are not held like the ones based on townhall acitivity, but rather they are claimed once like a regular attack and with next conflict phase the same or another building will be released from DV.
But with a server that is completly not changing anything, they would deserve to get no buildings, as with such a scale of backroom agreement there is no real legitimate demand for much fame.

Whos fault is it to introduce KOS lists per server to get rid of any opposition?Is it really EU1's problem if the enemies aren't coming online or even trying to attack?
View attachment 47370
Do you know what KOS means or are you just saying it because someone mentioned it here on the forums?Whos fault is it to introduce KOS lists per server to get rid of any opposition?
What war shall happen when any opposition was already abused out of the game by beeing killed on sight? i mean the ppl that just introduced that just got what they wanted, a motionless server.Do you know what KOS means or are you just saying it because someone mentioned it here on the forums?
Just like in every server there's allied clans, who stops the enemies from building their own alliance and starting a war? But if they're not even trying then obviously EU1 isn't going to see any incoming threat.
KOS has been here since the game opened. Its part of the game. These updates have just made people stop logging.Whos fault is it to introduce KOS lists per server to get rid of any opposition?
what is your problem as a developer with kos list?Whos fault is it to introduce KOS lists per server to get rid of any opposition?
That's how you designed YOUR game, the point was to make wars, the winner holds and the loser doesn't hold, however the side who loses can always prepare and call their members to attack their enemies as well, nobody holds anyone from attacking, and yes enemies are killed on sight obviously because we're enemies? At this point you might as well turn your game upside down and make it a PvE game instead PvP since it doesn't matter anymoreWhat war shall happen when any opposition was already abused out of the game by beeing killed on sight? i mean the ppl that just introduced that just got what they wanted, a motionless server.
XD you guys made it that way hahaha gg eu 1 officially a e-dating simulator game kekekeDo you know what KOS means or are you just saying it because someone mentioned it here on the forums?
Just like in every server there's allied clans, who stops the enemies from building their own alliance and starting a war? But if they're not even trying then obviously EU1 isn't going to see any incoming threat.
as someone who could take eu1 gates during the mornings with a few friends or solo i agree i cant touch anything rn xDDDDYou guys just shot every small clan in the foot an said cope with it.
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I am spending some time trying to see how it will work in practice.re attractive for spontaneous attacks to oppose dominant clans, allowing smaller clans to participate
Main Changes:
- Buildings have different starting HP based on their yield levels for each conflict phase
- Starting HP decreases with higher yield level (Risk vs Reward)
- Buildings have an increasing risk that Dinoville will take over the building the longer the same clan is holding it.
- At the start of the next Conflict Phase random DV owned buildings are released again to again arrive at the number of buildings DV should own based on Townhall activity.
- The risk will increase based on hold cycles up to a max of 25% chance
- Risk to lose a building will be applied on a daily basis
- Defender Repair rate will be increased to 1:2 instead of the current 1:4 rate
- Basic Yield level will be increased from 25% to 50%
View attachment 47368
Let us know what you think of it!
pov: you're eu1 kosXD you guys made it that way hahaha gg eu 1 officially a e-dating simulator game kekeke
If the players want to attack back, they can. However, with the fact that attacks were useless in the past, most of the enemies dropped out of the war or quit altogether.What war shall happen when any opposition was already abused out of the game by being killed on sight? i mean the ppl that just introduced that just got what they wanted, a motionless server.
perhaps you're on the kos list since you don't like it that much?What war shall happen when any opposition was already abused out of the game by beeing killed on sight? i mean the ppl that just introduced that just got what they wanted, a motionless server.
Dem eu 1 lads be spending more time in forum than Ds clients nowpov: you're eu1 kos
womp wompDem eu 1 lads be spending more time in forum than Ds clients now![]()