xx-predator-xx
Well-known member
- Joined
- Sep 20, 2018
- Messages
- 692
- Reaction score
- 641
- Server
- Europe_3
- Main Char
- ShoguN
- Clan
- Die Fraggles
figure of speach.Which server has 80 million players to begin with?
figure of speach.Which server has 80 million players to begin with?
If there are no attackers or if the attackers are outnumbered by a ratio of 10:1, the attackers will always fail. You just cannot expect the developers to make a miracle for the very very few.figure of speach.
but now both sides are dying of boredomIf there are no attackers or if the attackers are outnumbered by a ratio of 10:1, the attackers will always fail. You just cannot expect the developers to make a miracle for the very very few.
Yes, they made it possible for smaller clans to be able to hold sites, but again, if we're talking about 10 defender clans against 1 attacker clans, it's delusional to expect anything. You're asking for a miracle if that's the case.
I think making 30 min protected and 1 hour vulnerable phase would be a lot better for getting enjoy from game, even though they might think attacker gets fame of full day by capturing gate. Besides this way defenders will have hard time to protect them all day and attackers will be rewarded according to their effort in a day and not according to single phaseIt's a bit boring that the only activity in the game is based on 2 hours of the 24 hours in the day. If anyone works or studies during that time, they will definitely lose the entire game. For me, a solution to this is that each person who participated in having a portal during the vulnerability phase must have a duelist until the next phase of conflict. In this way, the killings by MM of people who are looking for resources after having completed the conflict phase would continue, giving more action to the game and the mechanics would be maintained. People would be more strategic about defending and maintaining a portal as well, taking that risk into account, and not just "I log in, I'm there for 10 minutes, and bye. See you again tomorrow for 10 minutes."
but the problem is after the attacks phase.Who played asia to properly have experienced a conflict phase with defenders? Most of the feedback/asumptions come from servers that did not have a proper conflict phase. So play it first and then provide feedback please so that it is constructive.
From the concurrent users on the servers we can not confirm that users are only online at conflict phases. Right now the conflict phase gives a big CCU boost over the regular online user count.but the problem is after the attacks phase.
During the portal protection phase, there is nothing to do
It is intended.
I would like to reiterate my previous statement. This is exactly how things played out from my perspective. While the fights on Asia1 server were quite short, it felt engaging to participate. We had enough Travel Gates to choose from and spawn to continue attacking. Meanwhile this Conflict Phase on Europe1 feels very dull. Compared to the amount of defending clans, there weren't enough attacking players and the attackers gave up quickly because of getting spawn-killed (at least that's the status currently).If the majority of sites belong to the players, players will be forced to spawn in a very limited number of locations. This means that the winning team can easily set up a trap for them, and spawn-kill them repeatedly. A small attacking group cannot do anything in that scenario. Depending on the random layout of sites owned by Dinoville and owned by the players, some sites may become significantly harder to defend and attack - it takes a very long time to walk the linear path wihout good placement locations for jump links. Leaving the proximity of that site as long as there are any dead players in the area would be very risky, as the defending player would need to traverse that long path all over again for one player that used a well timed Recovery Kit.
If the majority of sites belong to Dinoville, then being unable to travel to vulnerable sites isnt as detrimental to the players.
I believe it is better to keep the site travel and rescue mechanics as they are on the live server. Players should be able to travel and spawn at vulnerable sites, but not at attacked sites.
My quote below sums up the overall Eu1 server.Meanwhile this Conflict Phase on Europe1 feels very dull. Compared to the amount of defending clans, there weren't enough attacking players and the attackers gave up quickly because of getting spawn-killed (at least that's the status currently).
This server has cheated the system. There's just no enemy for them.If there are no attackers or if the attackers are outnumbered by a ratio of 10:1, the attackers will always fail. You just cannot expect the developers to make a miracle for the very very few.
so now, there isn't a way for respawn faster after we died, this is shit XD. Another thing for no expend goldIt is intended.
Now the defenders are camping at those gate and spawn killing enemies that are spawning.
You didn't see EU2, basicly nothing happend at all.I would like to reiterate my previous statement. This is exactly how things played out from my perspective. While the fights on Asia1 server were quite short, it felt engaging to participate. We had enough Travel Gates to choose from and spawn to continue attacking. Meanwhile this Conflict Phase on Europe1 feels very dull. Compared to the amount of defending clans, there weren't enough attacking players and the attackers gave up quickly because of getting spawn-killed (at least that's the status currently).
You can't just CTRL + A, CTRL + C, CTRL + V all users from eu4 + eu3 + eu2 into a new one!?A server data merge is currently not possible due to the technical complexity it involves.
Took you a while to figure it outYou didn't see EU2, basicly nothing happend at all.
Some sort of bandit raid on buildings is already planned, but I don't know to what extent it is still fully considered at this point, I assume the next devshack will make up for that point of inactivity in the protection phases with PVE content. I don't knowAny pve elements in future during protected phase.
Some PVE fight that can drop high quality clothing and silver crowns?
been there. checked.Who played asia to properly have experienced a conflict phase with defenders? Most of the feedback/asumptions come from servers that did not have a proper conflict phase. So play it first and then provide feedback please so that it is constructive.
Basically if there's a problem with someone they kick him out of the clan and let the alliance kill him/she like they don't recognize him/she anymoreTf did you expect, there's 5 kos total, others got peace and elections, and they made ally combats out of boredom![]()
But the few other changes that you have introduced have negatively affected the gameplay.Allow smaller clans to be able to get access to buildings’ fame items without the need to be part of a large alliance.
I would like to reiterate my previous statement. This is exactly how things played out from my perspective. While the fights on Asia1 server were quite short, it felt engaging to participate. We had enough Travel Gates to choose from and spawn to continue attacking. Meanwhile this Conflict Phase on Europe1 feels very dull. Compared to the amount of defending clans, there weren't enough attacking players and the attackers gave up quickly because of getting spawn-killed (at least that's the status currently).
If it would be just so simple^^You can't just CTRL + A, CTRL + C, CTRL + V all users from eu4 + eu3 + eu2 into a new one!?![]()
can not blame the gameupdate for that.Tf did you expect, there's 5 kos total, others got peace and elections, and they made ally combats out of boredom![]()
Proof you have not checked out the actual update, and only went with what was in the first public ptr.A million dollars in total per building until reaching 400% performance is a complete and blatant theft